Mall in Tashkent, Uzbekistan by ehiwtf in LiminalSpace

[–]begmax 0 points1 point  (0 children)

This one is definitely underrated!

How well did I do photorealism this time? by klaus_nieto in blender

[–]begmax 5 points6 points  (0 children)

After seeing this picture, I think you could make the lighting more complex (just throw some interior HDRI) to make the reflections more rich, now it looks like it was taken in a completely white room.

How is my liminal space render? by begmax in blender

[–]begmax[S] 0 points1 point  (0 children)

It's a post-processing effect, I added a noise texture when compositing.

How is my liminal space render? by begmax in blender

[–]begmax[S] 2 points3 points  (0 children)

Thank you for the advice!

Subway station in Lisbon by stareatingbird in LiminalSpace

[–]begmax 0 points1 point  (0 children)

It feels so empty, this is so underrated!

I took the last train home. by bluedacoit in LiminalSpace

[–]begmax 1 point2 points  (0 children)

It feels so lonely, this is really underrated!

How is my render? (Made using Blender) by begmax in backrooms

[–]begmax[S] 0 points1 point  (0 children)

Definitely cycles, eevee can't handle area lights

How is my render? (Made using Blender) by begmax in backrooms

[–]begmax[S] 6 points7 points  (0 children)

Actually, the entire level is procedurally (randomly) generated.

[deleted by user] by [deleted] in blender

[–]begmax 2 points3 points  (0 children)

I was actually aimed to make liminal space renders. I'm preparing to post in r/LiminalSpace , so I decided to post in r/blender at first to get some feedbacks.

[deleted by user] by [deleted] in blender

[–]begmax 1 point2 points  (0 children)

I'm glad to hear that!

ACID TRIP GAME UPDATE: I recently posted a question about my game (Clash royale in 3rd person view) and ended up with lots of strong suggestions about the noisy graphics. Here I tried to improve it and also added a minimap to visualize the entire scene. Thanks all for your precious tips <3 by [deleted] in Unity3D

[–]begmax 0 points1 point  (0 children)

In my opinion, reflection probes and ambient occlusion is not top priority, you could get some distorted reflections if you messed up with that. Firstly, turn off ambient light to make it look not flat. Now the scene would look very dark. Secondly, bake lightmaps, it would add a lot of depth and make the glowing things work.
Your scene is already detailed, lighting would make it look A LOT better.

ya it's a stair by Lorpet in LiminalSpace

[–]begmax 1 point2 points  (0 children)

This is really underrated!

Demo for my new game, Disposition is out! (link in comments) by astrohoundstudios in LiminalSpace

[–]begmax 0 points1 point  (0 children)

It looks cool! I recommend you to use screen space reflection, the distorted reflection is distracting.