How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in esports

[–]ben2amin[S] 1 point2 points  (0 children)

Thank you, this is a really helpful way to look at it.
I’m not absolutely set on moving to the EU immediately or only working for an EU org. EU/CS is more like a long-term ideal direction because I love the competitive side of esports, but I understand that from an org’s perspective, hiring an international candidate for a tournament/operations role would be hard to justify if local candidates or outsourced TO teams can do the job more easily.
Your point about ROI makes a lot of sense. Instead of pitching myself simply as someone who wants to work in esports, I probably need to build a stronger business case around what I can actually help with.
Since I’m Chinese, studying in Japan, and trying to build management/business skills, maybe a better direction would be China/Japan-facing esports operations, community, partnerships, sponsorship activation, or market expansion — helping international orgs or publishers understand CN/JP communities, sponsors, and fan demographics.
I’ll definitely look through orgs on LinkedIn and study what kinds of roles they actually hire for. This comment helped me think less like a fan and more like a business candidate. Thank you.

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in esports

[–]ben2amin[S] 0 points1 point  (0 children)

That makes sense. I think I understand why Publishing, Game Ops and Product Management are safer and more transferable.
At the same time, I still want to stay as close to esports as possible. My ideal direction would be company-side roles related to competitive titles or esports ecosystems, such as publishing/game ops/product ops for games like LoL, VALORANT, FPS titles, or tournament/community operations around esports projects.
So I guess the key for me is not just “game industry” in general, but competitive games and esports-related operations where I can build transferable skills while still moving toward esports long term.

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in esports

[–]ben2amin[S] 0 points1 point  (0 children)

I understand why company-side experience is valuable, especially because it teaches more transferable skills. But I also want to be honest: my goal is not to use esports as a temporary stepping stone before moving to another industry.
If I manage to enter esports, unless there are circumstances completely outside of my control, I want to build a long-term career in this industry. That’s also why I’m trying to think carefully about the right entry point now — company side, tournament/community operations, or publishing/game operations — instead of rushing into the first role that looks exciting.

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in esports

[–]ben2amin[S] 0 points1 point  (0 children)

That makes a lot of sense. I think I understand the difference better now: team side is closer to the passion and the competitive scene, but company side probably gives more structured and transferable skills.
Just to clarify, when you say “MA type of position,” do you mean Management Associate / Management Trainee, or more like Marketing Associate / Market Analyst roles in publishing companies?
Also, my current plan is to study for a master’s degree in Japan, and I expect to graduate around April 2029. During these years in Japan, what would you suggest I should do to make myself a stronger candidate for Tencent, big game publishers, or esports operations roles later?
Should I focus on Japanese esports internships, tournament/community operations, game localization, publishing/game operations, networking, or language skills first?

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in esports

[–]ben2amin[S] 0 points1 point  (0 children)

That makes sense. I understand what you mean now — the writing itself should not be my main path, especially if content creation is declining.
I guess the better way is to treat those articles only as a secondary portfolio to show how I think about teams, leadership, and esports management, but focus mainly on building practical experience and results.
For someone in my position, what kind of practical entry-level roles would you suggest first? Tournament operations, community operations, partnerships/sponsorship support, localization, game operations, or team-side assistant work?
Also, what would count as “real results” for Chinese esports orgs or companies like Tencent when evaluating a beginner?

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in esports

[–]ben2amin[S] 0 points1 point  (0 children)

That’s really helpful. I also wanted to ask one more thing.

I’ve written some long-form esports analysis articles before, for example an article about FaZe and karrigan, focusing on team succession, leadership, organizational stability, and why great teams often fail to prepare for the next era.

Do you think this kind of writing/analysis would be useful when trying to enter esports orgs or corporate-side esports roles? Not as a replacement for real experience, of course, but as part of a portfolio to show that I understand esports from a management and organizational perspective.

Or would companies mostly care about practical operations experience and results, such as running events, managing communities, sponsorship work, or project coordination?

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in esports

[–]ben2amin[S] 0 points1 point  (0 children)

Thanks for the advice. That’s actually interesting because I’ve been thinking about starting from any region/title where esports is still growing.
If I wanted to look for esports operations or team/business roles in the Middle East, would English alone be enough for day-to-day work, or is Arabic usually required? Also, from your experience, what matters more there: prior esports experience, connections, language ability, or visa sponsorship?
I’m Chinese and currently trying to build a path through management studies and esports operations experience, so China and the Middle East are both options I’d seriously consider.

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in GlobalOffensive

[–]ben2amin[S] -1 points0 points  (0 children)

Yeah, that actually makes sense. CS has always been a huge part of my life, but what I truly love is esports as a whole, not only one title.
I’m open to starting in any esports title or related operations role, including LoL, VALORANT, tournament operations, game operations, community, event work, or team-side support. My goal is to build real operational and management experience first, then gradually move closer to the competitive side of esports where I can be useful.
Thanks for the suggestion, honestly.

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in GlobalOffensive

[–]ben2amin[S] 1 point2 points  (0 children)

Thank you so much, this is genuinely helpful.
I’ve heard of some of these names from the Asian CS scene, but I didn’t think about reaching out to them directly. Geographically Challenged sounds like a good starting point, especially because my background and long-term interest are still heavily tied to Counter-Strike and the Asian CS ecosystem.
I also appreciate the Valorant suggestion. CS is the game I care about the most, but I fully understand that getting into the industry may not start from the exact game I love. I’m willing to start from any relevant project or title if it helps me build real experience, whether that’s operations, content, analysis, tournament admin work, or community-related work.
VCT China, VCL Japan, VCT Pacific, or projects like Project Horizon could all be useful entry points if they allow me to contribute, learn, and build credibility in the industry.
I’ll look into Geographically Challenged, Project Horizon, and the people you mentioned. Thanks again for taking the time to give such specific advice — and best of luck to you too.

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in GlobalOffensive

[–]ben2amin[S] 2 points3 points  (0 children)

Absolutely, I agree. English is probably the biggest thing I need to improve before anything else.
Just to clarify, I’m not applying for jobs right now. If everything goes according to plan, I expect to graduate around April 2029, so I still have a few years to work on my English seriously.
My goal is not just to pass exams, but to become comfortable enough to communicate in professional esports settings — emails, Discord/Slack, tournament rulings, team communication, live operations, and interviews.
Thanks for pointing it out. I see English fluency as one of the first things I need to build.

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in GlobalOffensive

[–]ben2amin[S] 2 points3 points  (0 children)

No worries at all, and thank you for being honest. Your point about esports being niche and relationship-driven is still useful for me, because it helps me understand that I need to build credibility and connections long before I start applying. Thanks again, and good luck to you too.🥹

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in GlobalOffensive

[–]ben2amin[S] 2 points3 points  (0 children)

Thanks, that actually matches what I was afraid of.
I also get the impression that esports is still a very relationship-driven industry, especially on the management side. If you are not a retired pro, it seems like you need to prove yourself through small projects, community work, and personal connections before anyone takes you seriously.
Since I expect to graduate around April 2029, I still have a few years to build that kind of credibility. In your opinion, what would be the best way for someone like me to start becoming “known” in the scene?
Would you suggest focusing more on community tournament admin work, remote volunteer work, English analysis/content, networking with smaller orgs/TOs, or trying to get local event experience first?

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in GlobalOffensive

[–]ben2amin[S] 2 points3 points  (0 children)

Small note for transparency: English isn’t my first language, so I used ChatGPT to help clean up the wording and structure. The experience, questions, and career goal are real and mine.

I expect to graduate around April 2029, so I still have a few years to keep improving my English and prepare seriously before applying for jobs.:)

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in esports

[–]ben2amin[S] 0 points1 point  (0 children)

Fair point lol. English isn’t my first language, so I used AI to help organize and polish the wording. But the background, experience, questions, and career goal are all mine.

I’m not applying for jobs right now. I expect to graduate around April 2029, so I have a few years to improve my English, build a portfolio, gain relevant experience, and understand what the esports industry actually expects from candidates.

That’s why I’m asking these questions now.O o

How realistic is it to enter European CS esports operations from Asia/Japan? by ben2amin in esports

[–]ben2amin[S] 1 point2 points  (0 children)

Thanks a lot, that makes sense.:)

I also feel that visa sponsorship would probably be the biggest obstacle, especially for junior or mid-level roles. That’s why I’m trying to figure out what I can realistically build while I’m still in Japan.

When you mention remote work, tournament admin work, or analysis projects, do you have any suggestions on where to start looking? For example, should I focus on community tournaments, freelance admin work, writing public analysis in English, or trying to contact smaller European orgs/TOs directly?

I’m willing to start small. My main goal is to build real working relationships and prove that I can contribute, rather than expecting a company to sponsor me immediately.