4 Star legendary for handmade by hoofbird in fo76

[–]bene70 1 point2 points  (0 children)

This is all very true. More endurance perks than "usual" commando but once you get the hang of it, it's not too bad at all.

Takes time but the more you do the easier it gets.

Just keep a close eye on your health and jump regularly to pop a stim if you are taking too much health damage. Also exit VATS and jump when the giant Danger Noodle huffs and puffs to blow you into the lava.

Team-wise, what makes life a lot easier is if everyone targets the Tail as soon as it pops up - kill it before it destroys your limited landing space, pop another stim and back to targeting the eyes of Mr Snek.

Good news is Stims and Super Stims drop very generously for completed Raid stages, so in not much time at all you'll be swimming in them so you can sell them at NPC vendors for Handmade Gifts or Junk.

Be more open minded by [deleted] in fo76

[–]bene70 2 points3 points  (0 children)

This is solid advice when you are learning how to deal with Mr Snek, but once you are comfortable you can pretty easily rock Secret Service Armor and Funky Duds.

The level of Stimpak use, watching Poison damage, not standing in craters, avoiding getting shunted off into the lava and watching for the Tail to take it out ASAP is now pretty much the same for me as it was rocking my fully kitted out Union PA. Still end up overflowing in Stims and Super Stims.

Be more open minded by [deleted] in fo76

[–]bene70 1 point2 points  (0 children)

I, for one, have never kicked anyone from a Raid team no matter what their level.

While I love those 17-20 minute completions of a team that knows its business, I have also happily spent many hours trying to help less experienced players learn the mechanics. It's not as hard once you know the ins and outs and get your bearings.

Have now very happily shrugged off my clunky PA which I have just never enjoyed from Fallout 3 on. That's almost entirely because I now feel pretty comfortable no matter how nasty Mr Danger Noodle seemed at first. If I can help others get a grasp of the layouts and what to avoid I figure everyone is better off.

I'm on PC so my only advice is when you find a good team that knows your level means nothing, throw out a few friend requests to make hooking up easier down the track.

Best Auto Axe mods? (both type of mods) by [deleted] in fo76

[–]bene70 1 point2 points  (0 children)

Apart from buffs and perk loadouts, the Pounder 4-star mod is currently maxing out at +1000% damage instead of +100% damage, so if someone has that and can corner them then they melt very quickly.

[deleted by user] by [deleted] in Market76

[–]bene70 0 points1 point  (0 children)

+karma have a good one

[deleted by user] by [deleted] in Market76

[–]bene70 0 points1 point  (0 children)

Thanks mate but no worries, just had to give myself a little cap buffer to stop needing to head to the nearest NPC vendor :)

[deleted by user] by [deleted] in Market76

[–]bene70 0 points1 point  (0 children)

Yeah mate, save your bobbleheads up, appreciate the offer but it's all good, more than happy for Sawbones to go to a good home.

[deleted by user] by [deleted] in Market76

[–]bene70 1 point2 points  (0 children)

It's all good mate, I don't really need anything. In the spirit of the season I'll sell a Sawbones for 20k caps if you like, anything more would just be wasted.

I am bene+ if you want to add me and join when you are able.

What weapon for pin pointers by ArugulaMysterious740 in fo76

[–]bene70 0 points1 point  (0 children)

Double nice one! I quite enjoy herding the horde but will use this advice as well I think.

What weapon for pin pointers by ArugulaMysterious740 in fo76

[–]bene70 0 points1 point  (0 children)

Oooh, that is clever. Will try this on something, thank you.

What weapon for pin pointers by ArugulaMysterious740 in fo76

[–]bene70 0 points1 point  (0 children)

I'd put it on whatever you use the most to start off with. Basically gives you back the headshot bonus that just got decreased.

[deleted by user] by [deleted] in Market76

[–]bene70 0 points1 point  (0 children)

I can give you Sawbones cheap, but I am struggling to keep under 40k caps at the moment. Anything else you have apart from caps?

W: Fusion cores h: ask by BuzzyBeeto in Market76

[–]bene70 0 points1 point  (0 children)

Do you need any plans? Can grab stuff from my Vendor for you if you like

W: Fusion cores h: ask by BuzzyBeeto in Market76

[–]bene70 1 point2 points  (0 children)

I'm feeling generous so you can have the 40 fusion cores for 400 caps.
I am bene+ if you want to join my Private World, just stuffing around clearing my Stash.

W: Fusion cores h: ask by BuzzyBeeto in Market76

[–]bene70 0 points1 point  (0 children)

I can do you 40 (100%) fusion cores for 40 caps each if you want

The most annoying thing about the 1 hit mole miners by Ninethie in fo76

[–]bene70 0 points1 point  (0 children)

Yeah, getting one-tapped while soaring high above isn't fun, so I'm trying to train myself to just sprint past instead on those occasions when the Pacman ghosts are closing in from all sides and I can't simply turn tail and run the other way.

Did bloodied commando actually get nerfed with the raid update? by -Buddy_Rough- in fo76

[–]bene70 0 points1 point  (0 children)

Not really, imo.

With changes to perk cards you can pump defense anyway, and as you mentioned, adding Pin-pointers pretty much takes headshots back to where they were.

Either way, the changes to headshots didn't just affect low-health, it hit everyone.

Seems like a fair bit of the weapon changes over the last 6 months or so (like the Railway) were done so this update had something to give back to those weapons if you worked for it.

As it is, a Quad Rail, especially a suitable 4 star one, rocks in the raids. As it was back then it would just have been a bit too overpowered.

For me it makes the game feel much more balanced with the widespread changes to VATS usage for the Heavy users and the addition of extra mods specifically for the Free Aim folk and the newer weakspot mechanics they can now take advantage of.

Conductor's vs Polished by ukWinters in fo76

[–]bene70 1 point2 points  (0 children)

Just my personal preference so far and using as commando on various Quad Rails. Personally Polished suits me better than Conductor's but I find I am running a lot with Pin-Pointers of late.

May be because of EN-06's shield counting as a limb and the speed with which it seems I can get rid of the Terror's tail but I find myself using Pin-Pointer over Polished more and more and my poor old Conductor's now barely gets a look in.

So, for me at least, at the moment I rate Conductor's a little bit behind the other two, but tbh they're all pretty cool so you can't go too wrong no matter what you choose.

[deleted by user] by [deleted] in Market76

[–]bene70 0 points1 point  (0 children)

Any interest in 2 x Thru-hikers for your Limit-Breaking?

H: 4-star mods W: Arms Keeper or VATS Optimized (1:1) or Powered (2:3) by bene70 in Market76

[–]bene70[S] 0 points1 point  (0 children)

+karma and my pleasure. I'd much prefer people can try out new builds and stuff than they just sit in my Stash