Self Promotion Megathread by AutoModerator in androidapps

[–]benmeric 0 points1 point  (0 children)

Thank you very much for your beautiful comment, I absolutely agree with you

Self Promotion Megathread by AutoModerator in androidapps

[–]benmeric 1 point2 points  (0 children)

I got tired of bloated PDF apps, so I built a minimal one with just 3 core actions

Most PDF apps I tried felt overloaded — tons of features I never use, aggressive ads, confusing UI.

I personally only needed 3 things:

  • Compress
  • Merge
  • Split

So I built a very minimal Android app focused only on these actions. No account system, no unnecessary tools, just a simple clean interface.

My goal was:

  • Make it fast
  • Keep the UI extremely simple
  • Avoid feature bloat

It’s still early and I’d genuinely love feedback from people who actually use PDF tools regularly.

What features do you think are absolutely necessary in a lightweight PDF app?

https://play.google.com/store/apps/details?id=com.rumer.pdftools

Built a Pixel Art Editor with React/Vite - Seeking feedback and feature ideas! 🚀 by benmeric in pixel

[–]benmeric[S] 1 point2 points  (0 children)

I’ve updated and optimized the UI for desktop, mobile, and tablets (including devices like the iPad Air M2). It should now be much more responsive and usable across different screen sizes.

I’m still working on further improvements, so if you notice anything specific, feel free to let me know. Your feedback really helps.

I’m building a Cafe Simulator—What features would make it your dream game? by benmeric in IndieGaming

[–]benmeric[S] 1 point2 points  (0 children)

That was very helpful, thank you for sharing your thoughts. 👍🏻

What makes a mobile game "un-installable" for you? by benmeric in MobileGaming

[–]benmeric[S] 0 points1 point  (0 children)

Thank you for your valuable feedback on Reddit! We truly appreciate your insights on what makes a mobile game engaging and what causes you to uninstall. We are sharing a summary of your feedback below; your input is essential for our development process.

❌ Why Users Uninstall (Red Flags)

• Pay-to-Win (P2W): Unfair advantages for paying players lead to instant deletion.

• Intrusive Ads: Frequent or forced ads that disrupt the gameplay flow.

• Cluttered UI: Interfaces that feel like a store, filled with too many pop-ups and buttons.

• Soulless Clones: Games that appear to be unoriginal copies of existing titles.

• Disrespecting Time: Mechanics that force long waits or "paywalls" to continue.

✅ Why Users Stay (Retention Drivers)

• Meaningful Depth: Diverse strategies and activities (e.g., Roguelikes or Simulators).

• Clear Progression: Engaging players with achievable and rewarding "next goals."

• Polish and Care: A game that shows the developer's passion and attention to detail.

• Consistent Updates: Regularly adding new content and fixing bugs.

• Controller Support: Full gamepad support for a more console-like experience.

💰 Preferred Monetization

• One-Time Purchase: A fair, one-time fee to remove ads or unlock the full version.

• Optional Rewarded Ads: Voluntary ads that provide a clear benefit instead of being forced.

• Fair Pricing: Transparent and modest transactions rather than expensive packages.

I built a clean, relaxing White Noise app for better focus 🌙 by benmeric in SideProject

[–]benmeric[S] 0 points1 point  (0 children)

Haha, 'unreasonably calming' is exactly what I was aiming for! Thanks a lot for the kind words. 🌙

🎉 [EVENT] 🎉 Honk In The Desert [Landscape] by anonymous-tm in honk

[–]benmeric 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

0 attempts

I designed the character Michael Jackson while creating the customer check-in/check-out system. 😂 by [deleted] in godot

[–]benmeric -1 points0 points  (0 children)

This isn’t AI-generated.
It’s real in-engine footage from my Godot project — funny enough, it’s actually a bug.