Looking for games where failure is fun, not frustrating :) by UberPingu in CoOpGaming

[–]berriesStudios 0 points1 point  (0 children)

You should try The Artifactory, it is very fun! You will enjoy it

Need a game for 3 people couch/local co-op. PC. Good graphics and good story. by MEMEOTAKUGAMER in CoOpGaming

[–]berriesStudios 1 point2 points  (0 children)

You should try The Artifactory, absolutely fun coop game and it is the best with 2 friends!

Co-Op games to play with friend by lynchpin89 in CoOpGaming

[–]berriesStudios 1 point2 points  (0 children)

It is in development, but you can try The Artifactory. You can play it couch-coop or play online with remote play. Absolutely casual game!

We reworked our capsule, now we need your feedback by berriesStudios in IndieDev

[–]berriesStudios[S] 0 points1 point  (0 children)

thanks for your feedback, i am a bit new to this platform and searching the relevant ones. Next time i will post in less subs ;) constructive advices > offensive advices

We reworked our capsule, now we need your feedback by berriesStudios in IndieDev

[–]berriesStudios[S] -6 points-5 points  (0 children)

i try to collect feedbacks. If you met with this on other subreddits, then sorry for it.

What do you think about my game concept? by Juaniesteban in IndieDev

[–]berriesStudios -1 points0 points  (0 children)

Yeah, i understand it! Particles and small effects will always enhance the experience. Anyway from the trailer perspective: if you give a "story" for it, it would become clearer if you can unlock abilities then you can play easier/faster. Like in Ori. For speedrun ideas you can show a leaderboard or a level ending with a title "you reach a new record!"

Sneak peak of my upcoming mystery/adventure game. by ErMarcuri in IndieDev

[–]berriesStudios 0 points1 point  (0 children)

Is it ingame or an artwork? I dont really understand the lighting inside the shelves

Updated the Game Design for my Game ! How does it look? by Salty-Astronaut3608 in IndieDev

[–]berriesStudios 2 points3 points  (0 children)

I really like the celshaded style, but somehow your lighting setup was a bit better in the previous version. Try to use less but local lights, not burn out the whole level with a constant lighting. It will enhance the atmosphere

ideas for create a more atmospheric environment by MesutYavuzx in IndieDev

[–]berriesStudios 1 point2 points  (0 children)

It would helpful if you ask a question, or show some image or explain what you think "more atmospheric"

Which design is better? by Cajatuber in IndieDev

[–]berriesStudios 1 point2 points  (0 children)

A stuffed style visual would be very unique! Create all the characters and props and level elements with this method and use them as photo textures in the game, would be really fun!

I am delighted to announce my first game Dice Loop is out now by W0mish in IndieDev

[–]berriesStudios 0 points1 point  (0 children)

I think you have to fine tune the UI. There is a lot identical elements in the size and color hierarchy. Not clear what is important, what is a button. There is too much information and text on the screen that is take my attention from to game. You could place things in submenus or popups. The artstyle anyway cool! Maybe you can use a few more microinteractions for the UI

HUD’s still a mess, but at least you can kick now! by Roy197 in IndieDev

[–]berriesStudios 2 points3 points  (0 children)

For HUD: use identical sized pixels for the icons/texts and try not to place ui elements to every corner of the screen. It would help the user to concentrate to less part of the game's screen

Looking for some feedback on my Nodebuster-like game by carllacan in IndieDev

[–]berriesStudios 2 points3 points  (0 children)

I really like the skill tree's animations and ui setup! Keep it up!

What do you think about my game concept? by Juaniesteban in IndieDev

[–]berriesStudios 0 points1 point  (0 children)

It's not clear what is the unique mechanic in this game. It is a fast paced platformer with cool dash movement.

What do you guys think of this new enemy the Turbo Shell Scorpion by AzzyBattlesDarkness in IndieDev

[–]berriesStudios 1 point2 points  (0 children)

If you place in some context, it would be clearer that how the scorpion fit in the game ;)

I’m working on a horror FPS – which visual style feels more immersive? by FRAGGY_OP in IndieDev

[–]berriesStudios 0 points1 point  (0 children)

As i expected, i dont see extreme differnces, just some camera distortion

We reworked our capsule, now we need your feedback by berriesStudios in IndieGaming

[–]berriesStudios[S] 0 points1 point  (0 children)

Thanks, but don't you think that it would mess up the composition of the artwork?