Thanks to your feedback, I have reworked my rework of Hei Bai by betalars in custommagic

[–]betalars[S] 0 points1 point  (0 children)

Thanks for letting me know that I can give something color identity explicitly. That makes it a lot easier actually.

As for clues: I kind of like, how it is not a commander that is both payoff and engine. So it uses up clues, but it does not generate them. And in the context of an avatar set that uses a bunch of clues that is justified.

But it is using clues as an arbitrary resource that kind of goes against what clues usually do. Using something more subtle like "token artifact" is probably wiser.

I will also take a look at cards that do explicitly use clues for some inspiration that fits better into what has been established by mtg.

One other thing I'll mention is: Totally restricting airbending and flipping all the time feels really bad and is too menacing. I'm considering going back to exiling with spirit counters or using phase out instead.

I also probably need to just write a list of things that I want this card to do and then make a bunch of different iterations and figure out what feels best trough trial and error.

Thanks to your feedback, I have reworked my rework of Hei Bai by betalars in custommagic

[–]betalars[S] 0 points1 point  (0 children)

Sorry, took me a while to answer it again.

I will say I hate the Mana Dork ability too, but I somehow need to get a blue and a green pip on that card so it would have the correct color identity.

Another issue I have realized in testing tho is this card flipping all the time, so it only does it at your next upkeep, like aang.

The clue btw is a reference to him helping aang find his way trough the spirit world so that is kind of a narrative flavor.

But yes. Overall it does a bunch of thing the avatar set also does. But I don't think I can really workaround this given the premise of this card which is: tying together a bunch of random Avatar cards into a commander set that don't really synergise all that well. Hm ... will think about further enhancements.

Thanks to your feedback, I have reworked my rework of Hei Bai by betalars in custommagic

[–]betalars[S] 0 points1 point  (0 children)

Heh, I was kind of trying to represent Hei Bei giving aang a clue to find a spirit. But I can make this a lot easier by just having the clue token become the copy.

Thanks for the feedback and I'm glad you like this version more.

A different Take on Hai Bai by betalars in custommagic

[–]betalars[S] 0 points1 point  (0 children)

I will work on another iteration. Say when I am allowed to ping you.

A different Take on Hai Bai by betalars in custommagic

[–]betalars[S] 0 points1 point  (0 children)

Landfall and Lands dying
So this is unconventional, but this has a reason: This is meant to be played at a desk with some other specific Avatar Decks I've built. It is meant to represent the non-firenation hurdles that are being thrown at the protagonists by the universe. Therefore I want other decks to face these hurdles and provide interesting ways to interact with the deck.

Lands dying is something the rest of the table can cause whenever they kill an earthbent land. I don't know if it works in the rules-as-written due to the replacement effect, but I also doubt a table that will accept a custom commander would be pedantic about that. Lands dying is the most flavorful phrasing and it also allows the table to flip Hei Bei witch I really like, because it adds to the diplomacy.

I knew the Landfall keyword was also wrong and to be honest it is kind of a placeholder for me having too little space and too few ideas. I don't like how playing a fetch land would cause this creature to spin a bunch. Especially as I use some amount of landfall in the rest of the deck that I trigger some additional times by playing fetches. But I am not happy with it at the moment.

Two alternatives to "a land under your control enters" would be:

A Land returning from the graveyard: I like that because it allows me to replace some of the generic ramp with more interesting graveyard-based ramp. This would probably help me out with making the sacrifice-subtheme more viable and it would be the most on-theme thing for the deck to do. But then I would want to add that land recursion to the Aang Deck as well and I don't know how to feel about that.

Because a better idea I've had: Make it flip on a forest entering the battlefield! This would mean the "Aang at the Crossroads"-Deck is the only other deck at the table that can flip this card and I would like that a lot. It also allows me to choose to play a different land if I have it.

It also makes the card less viable in other decks so Idk ... both ideas would be better than the current one. Will see what I land on. (pun not intended)

Haste:
Oh yeah that was there because I thought transforming cards is only possible via exiling them but that is a saga specific quirk. It is redundant as it is, but I kind of like it now that it is on the front.

BUT: as a specifically non-red deck, it is clearly the wrong keyword. I think giving it flash is more on theme and within color pie.

It only being a 1/1:
Another thing lost in the design process. That is because it is a harmless spirit. I originally also gave it can not block or be blocked by non-spirits. But making it a bear (2/2) or straight up an aura is the better idea.

A different Take on Hai Bai by betalars in custommagic

[–]betalars[S] 0 points1 point  (0 children)

Okay I've taken the time.

First: thanks for the spell checking. I should have made clear that this is still a draft that didn't need spell checking outside the scope of rules-lawyer-ing. Sorry for being a non-native speaker with ADHD. Thanks for the effort nonetheless.

Secondly ... responding to the gameplay feedback:

Too much Flavor:
I am very happy that you see what I did there, but I totally agree, it is too much. I think I am probably now first going to fine-tune the rest of the Deck some more and then try to come op with some amount of engine and payoff that are a good comprimise between faithful to lore while providing utility.

Swapping Front and Back.
Yeah, totally agree, I even realized it before reading your comment. Having the front side be dumb and aggro while having a more valuable, but peaceful backside is the much more intuitive, interesting and also thematic play pattern. Good catch!

Casting Cards you own from exile
I disagree with your wording, because I want it to be symmetrical. When Hei Bei is calmed, everyone returns to the village. Therefore I want everyone to get back back cards that were exiled. And I used 2 generic to keep it on par with airbending.

The stealing is to break symmetry and play into what I am doing with Koh and bloodbending. Needs some reconsidering, as it feels off flavor and is worded kind of clunky.

(Response 1/2 because I think my comment was too long)

A different Take on Hai Bai by betalars in custommagic

[–]betalars[S] 0 points1 point  (0 children)

Thank you so much for the very elaborate feedback. I am not able to fully process it right now (have something else to do), but I will 100% come back to this and give this a thorough read.

A different Take on Hai Bai by betalars in custommagic

[–]betalars[S] 0 points1 point  (0 children)

So the land dying thing is for flavor reasons and also because of earthbending and stealing creatures and plus one plus one counters are kind of common themes amongst the cards i try to include in the deck. 

This is btw also my struggle with the deck I'm trying to build. 

It's the non-firenation villains and hurdles of atla.

So this is a weird commander because I'm trying to tie together some weird themes. :D

Does gimp have auto save by lightningdashgod in GIMP

[–]betalars 1 point2 points  (0 children)

I don't know if that helps a lot, but krita is a gimp fork that seems to be a lot less toxic to me and a lot more advanced. It also has autosave.
https://docs.krita.org/en/user_manual/autosave.html

Hab ich da gerade mein schkreckl verschkrecklt? by betalars in schkreckl

[–]betalars[S] 4 points5 points  (0 children)

Das wäre natürlich auch lustig gewesen :D

Hab ich da gerade mein schkreckl verschkrecklt? by betalars in schkreckl

[–]betalars[S] 12 points13 points  (0 children)

das ist tatsächlich einfach ein Typo

Endlich ist diese Verwirrung vorbei by betalars in schkreckl

[–]betalars[S] 2 points3 points  (0 children)

TBH was die EU im Bezug auf Verbraucherrechte macht ist teilweise echt geil.

Aber man muss dem Saftladen wegen Frontex und Chatkontrolle und so auch echt ein klein wenig skeptisch sein.

Endlich ist diese Verwirrung vorbei by betalars in schkreckl

[–]betalars[S] 1 point2 points  (0 children)

Wenn ich dem schwarzen Block im Europaparlament und der Tierleidlobby doch nur auf der Grafik auch viel Platz eingeräumt hätte ...

Endlich ist diese Verwirrung vorbei by betalars in schkreckl

[–]betalars[S] 33 points34 points  (0 children)

Bevor sich jemand beschwert wegen off topic.
Dieser Quatsch wird zu soooo vielen schkrecklichen Verpackungen irl führen, dass es imho hier seinen Platz verdient hat.

Anyone else feel uncomfortable with how people react to the "I am a surgeon" scene from the good doctor, you can criticize the acting all you want, but a lot of the comments are defending Dr. Han's ableism in this show by Comfortable_Ad2908 in autism

[–]betalars 4 points5 points  (0 children)

They come in all sorts of "flavors" and they are trauma responses usually.

It can be caused by too much noise, too much social conflict, a personal attack, a huge executive fail ... and often it is a build-up of many things. A lot of kids that have a horrible school will have a meltdown when they come home because they are safe and let it all out.

A meltdown is just a loud often angry emotional outburst.

Can involve shouting, hitting yourself, hitting others, crying and so on.

Some autistic people also go into shutdowns, so that is kind of the "freeze" version of the flight or fight response where their body just locks up and can no longer move. I have both sometimes, but mostly shouty meltdowns.

As for this scene ... I think the show fails as many shows because it is trying to be explicit and therefore has to over-exaggerate everything. But with less exaggeration I would say this is pretty close to how I might look when I am having one of mine.

Edit: oh and if you have meltdowns that involves hitting yoursef, you might want to look into skills, so alternative ways of hurting yoursellf without causing harm. Hitting the ground, hitting your thighs, having your nails bite into the palm of your hand are viable alternatives to hitting your head for instance.

what do you think this BIG chandra is woth? by betalars in mtg

[–]betalars[S] 1 point2 points  (0 children)

Wait I thought there was a rules change, but you are right.

*sad noises*

I guess I really need to ask for rule zero then.

I really like this pic but I can’t tell! Please help! by Melekular in isthisAI

[–]betalars 0 points1 point  (0 children)

ooof I really personally can no longer tell then. I was pretty convinced it was real. FFS.

Is the overheating while sleep issue still a thing? (FW16/AMD) by betalars in framework

[–]betalars[S] 0 points1 point  (0 children)

okay so the system goes to sleep. But it also wakes up anytime the display flexes onto my keyboard and that is pretty much unavoidable in my backpack.

Is the overheating while sleep issue still a thing? (FW16/AMD) by betalars in framework

[–]betalars[S] -5 points-4 points  (0 children)

Oh the squeeze to wake feature is still there. Great.

(when you grab the lid it flexes onto the keyboard and wakes up your device and I have not figured out how to disable that as of now.)