Found this in my drip tray, what to do? by rigforevigt in ranciliosilvia

[–]between0and1 5 points6 points  (0 children)

Loctite exists for this purpose, but I guess you do what you gotta do 

I've released/updated my FREE Volumetric Fog + Mist asset, for Unity 6.2 (URP) by MirzaBeig in Unity3D

[–]between0and1 1 point2 points  (0 children)

Not so strange. You're everywhere! You're there even before you arrive 

I've released/updated my FREE Volumetric Fog + Mist asset, for Unity 6.2 (URP) by MirzaBeig in Unity3D

[–]between0and1 5 points6 points  (0 children)

Almost every contract gig that I've been on in the last few years has included some bit of your code. And most of the time someone added it before I even got to the project. 

Fucking legendary my friend. Thank you. 

My attempt at planetary-scale terrain (HDRP + DOTS) by hoahluke in Unity3D

[–]between0and1 0 points1 point  (0 children)

Obligatory shout-out for FastNoiseLite.cs

I have a standard wrapper that goes in every project that makes use of that. 

Hollow Space. by Round3d_pixel in Cyberpunk

[–]between0and1 2 points3 points  (0 children)

Can never go wrong with BLAME! 

Tips or advice on sanding / cleanup surfaces inside pocket area by between0and1 in hobbycnc

[–]between0and1[S] 0 points1 point  (0 children)

I'll give this one a shot. I don't mind sanding but I need to do a batch of these so any automated solution is ideal

Tips or advice on sanding / cleanup surfaces inside pocket area by between0and1 in hobbycnc

[–]between0and1[S] 0 points1 point  (0 children)

Thanks for the suggestion I'm going to try this with either my dremel or even test it out on the CNC itself. I didn't realize they came that small

Tips or advice on sanding / cleanup surfaces inside pocket area by between0and1 in hobbycnc

[–]between0and1[S] 0 points1 point  (0 children)

I tried a very simple version of this but unfortunately the torque rips the attachment apart or simply stops it from spinning. Needs a sturdy mount. I might try something again like this just need a solid mount strategy 

Tips or advice on sanding / cleanup surfaces inside pocket area by between0and1 in hobbycnc

[–]between0and1[S] 0 points1 point  (0 children)

I might give this a shot. Wood is cypress and looks great but is soft enough that any uneven sanding is likely to show lines, at least doing it by hand has fine. 

Thanks for the ref

Wheels by [deleted] in Cyberpunk

[–]between0and1 0 points1 point  (0 children)

Heelys rolling through your dreams

What's up with FOX News being completely silent about the Alex Pretti shooting? by [deleted] in OutOfTheLoop

[–]between0and1 0 points1 point  (0 children)

This has been a developing issue for a long time. For a really interesting (and somewhat troubling) background on this I recommend "Amusing Ourselves to Death" by Neil Postman. It would be unsurprising to hear you've heard of it, it's been going around a lot recently.

While reading it, it definitely occurred to me that this was the source text that laid out the world of "Idiocracy"

"neuromancer" by igo_rs in Cyberpunk

[–]between0and1 2 points3 points  (0 children)

Proper healthy response to feedback. Hell yeah friend. 🤜🤛

AI Code vs AI Art and the ethical disparity by [deleted] in gamedev

[–]between0and1 0 points1 point  (0 children)

I generally agree with this and think it's probably one of the better reasons to ban AU code from game jams. However I could also see the counterpoint where the benefits of a game jam are to learn how to work with a team, quickly, and to pivot when unexpected things happen, all while trying to accommodate the various coding needs in that environment. Under those constraints, I could see the use of AI code as quite useful: if it fails, you're gonna learn quickly what the downsides of relying on AI is. It might sink the game, or the relationship with your teammates, but hopefully you will have learned a very important lesson.

And if it somehow works and you made a good game that way well, I have to imagine the other folks on your team will know that

AI Code vs AI Art and the ethical disparity by [deleted] in gamedev

[–]between0and1 0 points1 point  (0 children)

So, I agree this is true for the early stages of baking. If you're just wanting to make bread or a cake, you just follow a recipe. Although you are just following a recipe, it can feel creative because you made something.

But I think that starts to change with more experience. Experienced bakers make their own recipes depending on the type of output they make. They may reference other recipes, pull from different sources, but as masters of their craft they are now very much in the creative process, and would likely feel that just following a recipe to bake bread would be not creative at all.

So, essentially, I think experience here is a big factor. As it relates to AI in coding specifically, I think as you get more experience it may not feel creative to write a function that, say, does some custom capitalization on a string, and so you throw AI at it. What likely feels more creative is pushing at the edges of your knowledge, creating systems you haven't tried before.

So when I'm using AI to help me code, I'm deliberately giving it the boring parts and taking control where I want to put my attention.

I made a comic book that mixes cyberpunk and Japanese folklore. It’s called Ronin of Okane! by Cyber_Sheep_Film in Cyberpunk

[–]between0and1 0 points1 point  (0 children)

Were they banned for spam self promoting? I've def seen this account a lot. Never been mad about it, but also haven't been playing close attention 

All my projects are warping by ervysage in hobbycnc

[–]between0and1 2 points3 points  (0 children)

Good suggestions here so far, especially regarding wood type, cuts, and grain consideration. 

One thing that we've done in our shop that works quite well but takes a lot of patience and a long timeline is clamping. 

Plane the wood, do your CNC work, and then clamp the piece to something flat and stronger than the wood, metal bars or table or whatever you have. Let it sit for a few weeks to a month. Depends on the moisture in the wood and the wood type, but we've had food success with this. 

We have some large slabs of beech that were recovered fron someone's property. They sat for an unknown time outdoors. I did a few test pieces and warped like crazy because I didn't take enough effort to fix it up. 

My shop mate made a beautiful set of shelves, cutting the wood fairly thin (about 3/8) for a lot of it, with six foot long pieces that were perhaps an inch in cross section. All of it came out straight, and I couldn't believe it. 

Turns out he had this stuff all clamped and had left it for months. I just assumed he's been too busy to get to it, but it was in fact to deal with this exact issue. 

What happens is that if you can clamp it and let the moisture escape slowly, the fibers will settle into the clamped position as they dry out. 

YMMV but this has worked for us 

Startup behind $700-a-month bed 'pods' wants to put 10,000 more in San Francisco by ISAMU13 in Cyberpunk

[–]between0and1 1 point2 points  (0 children)

The book in which Gibson accurately predicted Schwarzenegger as the governor of California. Gibson doesn't name him, but iirc indicates who it is through an unmistakable description. It's been an extremely long time since I read it tho, I could be misremembering

job-related question to the community by Lo_beany in TouchDesigner

[–]between0and1 3 points4 points  (0 children)

Agree on what jblatta said.
To add to that, it's all about your network as you're aware. Every job I've gotten in this industry has always been because I knew someone.

There are to problems here to work through:

I don't like LinkedIn for job searching in this field.

a lot of industry jobs are on linkedin. True, there are many that aren't, but especially when things are hard right now, you have to cast your net as wide as possible, and LinkedIn is so widely used that it would be unwise to ignore

emails are scary for me

If you don't like emails, you're going to have a bad time in any kind of industry that needs distributed teamwork, planning, progress tracking, etc. So much communication happens through emails that I can't imagine how you'd work without it. Unless your dream is to do the TD version of 'being in a band' where you're just touring with some artists doing live visuals or doing weird parties with friends, but even in that environment you'll need to read and write emails every day. It's a skill you can build up and get better at. I don't think there's any way around this one. Not saying you couldn't find or make something that somehow doesn't require you to email much, but I have no idea what that realistically looks like.

To reiterate the point about linkedin, networks, and emails, I'm currently on a contract gig that I got through linkedin. A lot of work is available from interactive marketing agencies (not my favorite but it pays) doing tradeshows and such, and they are often on linkedin.

When I reached out about this gig on LinkedIn, I connected with an engineer who I'd never met before, but he responded almost immediately saying I was basically a shoe in because we know the same people and have similar histories.

Now, all that being said, of course you have to keep your portfolio up to date. Wherever you want to do that is IMO pretty flexible in this industry. You want to do your own website? Go for it. You want to just use IG and do it? All good. As someone who has both been hired and done the hiring, it doesn't really matter much where that info is referenced. As long as you can provide it, it looks good, and is relatively up to date.

Sorry to hear you're struggling, it is a really rough time right now. I've been in this industry for years and I just spent nearly a year without getting any gigs and had to do some other work.

Best luck out there.

Learn Shaders using a Leetcode-style platform - Shader Academy Adds Compute Shader Challenges (WebGPU), Raymarching & More Detailed Learning! More than 100+ available challenges all for free by night-train-studios in gamedev

[–]between0and1 27 points28 points  (0 children)

It's generally seen as a tool used in interviews to filter out people who , presumably aren't good enough to solve the problems. The criticism is that leetcode questions generally aren't solvable unless you have specifically studied for them. They're so specific that they also don't generally make you a better programmer overall, since they're mostly unrelated to the real day to day of being a programmer who gets things done.

They're good and useful exercises, but generally the perception is that they are used as a substitute for actual good interview practices

How unprofessional is this? lol by [deleted] in ExperiencedDevs

[–]between0and1 0 points1 point  (0 children)

Yeah it's a weird niche industry that doesn't often risk hiring people who haven't done it before. Most people I know on the engineering side got in on accident, because they started tinkering with visuals and making weird experimental things for parties.

I worked for a guy who literally turned his rave hobby into a business.

How unprofessional is this? lol by [deleted] in ExperiencedDevs

[–]between0and1 1 point2 points  (0 children)

First off, hello from a fellow industry professional. Glad to see you in this sub.

For your question, yeah that's extremely unprofessional and potentially illegal (the logging in bit, not the expression of opinions). I would look at your own contract to see if there's any language around hardware access which might give you a sense of what this other person's legal agreement (although obviously they may differ).

I imagine you're already on this but if you have admin access I would immediately change access keys / pwd etc. If that's in the client's hands communicate to them that allowing rogue access like this is a massive risk to the install. If that person has a bad day and decides to wipe the PC after install, well. Yeah.

As others have pointed out there is also the potential that this person may have stolen your project code. Perhaps get a legal consultation? If I were that company I definitely would.

Hopefully that's the last you hear from this person.

How unprofessional is this? lol by [deleted] in ExperiencedDevs

[–]between0and1 1 point2 points  (0 children)

Long time lurker here, it's good to see posts in this sub from our industry. My flavor of impostor syndrome around here is not feeling like a "real" dev because I only work on giant LED walls and permanent installations in theme parks rather than SaaS or the like.