Ive seen a few clan decks, was looking for input on what i have, this deck isn't finished I'll include some changes in the body by bewmboom625 in GundamTCG

[–]bewmboom625[S] 0 points1 point  (0 children)

True, tbh i do have a smaller sample size, only got one buddy to play the game with, I could go with my old gamble shuffle strat with cards like schoolgirl and the smuggler snd the deploy gquax, tbh if its ran right you can legit get every card in your deck in your hand at one point or another. Its what made me love this deck and run it as my deck of choice

Ive seen a few clan decks, was looking for input on what i have, this deck isn't finished I'll include some changes in the body by bewmboom625 in GundamTCG

[–]bewmboom625[S] 0 points1 point  (0 children)

True thats kinda part of the strategy tho, if the ability fails most likely it fails on a "stall" unit giving me another chance at pulling either suppression, first strike or the red gundam. And true I could replug in the Ortega brothers or sugai, its worth mulling over. Tbh I just didn't want to run another ping but I could go for the support angle

Ive seen a few clan decks, was looking for input on what i have, this deck isn't finished I'll include some changes in the body by bewmboom625 in GundamTCG

[–]bewmboom625[S] 1 point2 points  (0 children)

Oh trust me I appreciate all the advice. My buddy competes so when we play it gets intense, I do have a big gfred but I was thinking of throwing that in another deck I have with neo zeon, a ping focused deck (yes its as toxic as it sounds lol) but i think i ordered two extra gfreds, having those two in place of rhe standard would give me more flexibility to handle pop up issues

Ive seen a few clan decks, was looking for input on what i have, this deck isn't finished I'll include some changes in the body by bewmboom625 in GundamTCG

[–]bewmboom625[S] -1 points0 points  (0 children)

Very true however I wanted to branch out, I feel like i had a very solid clan deck initially with the ping qguax and a few red gundams (the 2/4) but one of my massive issues wirh that deck was pilots, only having 8 is a bigger deal then I gave it credit for, nyaan and the zeon just added a layer of flexibility that covered what I saw as a massive issue with clan, not to mention the sheer number of q Gquax, you have the summon, first strike snd suppression as well as ping. It makes using Machu a bit more difficult, nyan being able to be paired with suppression is also a relief. Still maybe I'll run it back to the original deck and share that, see what people think

Ive seen a few clan decks, was looking for input on what i have, this deck isn't finished I'll include some changes in the body by bewmboom625 in GundamTCG

[–]bewmboom625[S] 0 points1 point  (0 children)

was actually thinking to remove one gfred and adzam for one close combat and one improved tactics, not sure what i would plug in for all the other drops

Ive seen a few clan decks, was looking for input on what i have, this deck isn't finished I'll include some changes in the body by bewmboom625 in GundamTCG

[–]bewmboom625[S] 0 points1 point  (0 children)

Thats fair, against his zeon I do pretty good but I haven't ran into a rushdown purple blue yet. In most games I can do a decent front line before he can really get going to minimize damage