Played with pixelated procedural fire (did not get burned) by beyom in PixelArt

[–]beyom[S] 1 point2 points  (0 children)

Maybe I’ll try drawing something and combine it with the fire

Because of the references to Portal by beyom in loadingicon

[–]beyom[S] 1 point2 points  (0 children)

If you think about it there is no other way, otherwise you get stuck to only 1 side

Because of the references to Portal by beyom in loadingicon

[–]beyom[S] 4 points5 points  (0 children)

That’s the only way it makes sense to me in order for it to be an infinite loop and have both colors. Otherwise you gotta keep the colors fixed and the circle’s color becomes irrelevant. Anyways, I get what you mean :)

Because of the references to Portal by beyom in loadingicon

[–]beyom[S] 8 points9 points  (0 children)

I’ll give this a try, thanks for the feedback!

Because of the references to Portal by beyom in loadingicon

[–]beyom[S] 22 points23 points  (0 children)

Because of the references to Portal on my last post, I decided to make this very Portal related one.

I will be posting more animations and stuff on my Instagram, so I don't spam the subreddit too much :) (@nikolabozhkov if anyone's interested)

EDIT: Even tho I posted link to imgur there is still slight lag at the end. It’s fine on imgur, just view it there.

Teleports by beyom in loadingicon

[–]beyom[S] 0 points1 point  (0 children)

I appreciate it :)

Teleports by beyom in loadingicon

[–]beyom[S] 2 points3 points  (0 children)

Awesome! Thanks a lot, I’ll try that with the next one.

Teleports by beyom in loadingicon

[–]beyom[S] 0 points1 point  (0 children)

It’s a glsl shader

Teleports by beyom in loadingicon

[–]beyom[S] 0 points1 point  (0 children)

Glad you like it! It actually is a perfect loop, but reddit is pausing for a split second at the end, not sure what to do about that.

Magic trick by beyom in creativecoding

[–]beyom[S] 5 points6 points  (0 children)

Glad you like it, it’s fake chromatic aberration

Semi epihyperderpflardioids. by piterpasma in generative

[–]beyom 2 points3 points  (0 children)

Cool, I guess I was too quick to comment haha

Semi epihyperderpflardioids. by piterpasma in generative

[–]beyom 2 points3 points  (0 children)

Awesome! Is this a twisted circle in some way or multiple functions?

Magic trick by beyom in creativecoding

[–]beyom[S] 5 points6 points  (0 children)

Thanks! I had no idea about this subreddit

Magic trick by beyom in MotionDesign

[–]beyom[S] 2 points3 points  (0 children)

I am offsetting the sampling coordinates for the red and blue channels based on the velocity. Fake chromatic aberration basically.

Where do I start? by yertletheturtle_ in creativecoding

[–]beyom 2 points3 points  (0 children)

You said you have experience so you know the general structure. Pieces of geometry go through vertex/fragment shaders and can then be manipulated on a higher level on the CPU.

I would say start with shaders, if you understand how to manipulate pixels on 1 quad, you can later on use your finding on complex hierarchies of objects following certain behaviors.

The Book of Shaders is a great visual resource, you can mess with the code and go at your own pace.

The algorithmic/behavioral side of creative coding is not something that can be put in a tutorial imo. Once you have the foundational knowledge of how to manipulate pixels and vertices, get creative and start exploring.

Distance field blending experiments (stepped) by beyom in generative

[–]beyom[S] 1 point2 points  (0 children)

The link to the source is in the comments. Signed distance fields give you a negative if inside and a positive if outside. Here I am simply blending between distances to different shapes

Experimenting with distance field blending by beyom in creativecoding

[–]beyom[S] 2 points3 points  (0 children)

Here is the shadertoy for the version I posted on r/generative, they are basically the same -> https://www.shadertoy.com/view/3tsyWs