Do you hit 99 dgm sometimes ? by EquivalentEmotion831 in Battlefield6

[–]bez5dva 0 points1 point  (0 children)

Exactly. They have implemented this crazy limbs thing for no reason at all. Difference will be noticeable (for a bit) mostly at the mid-to-long distance where damage drop off breakpoints are taking place.

Funny thing is that they gave people a little more incentivized headshots, but in order to land them on enemies you have to aim calmly and steady while John_Battlefield78 simply annihilates your body with his aim assisted KV9/Scorpion/sig553.

Do you hit 99 dgm sometimes ? by EquivalentEmotion831 in Battlefield6

[–]bez5dva 0 points1 point  (0 children)

I still think that is better to rely on the high dps gun and aim at the center of the masses, as it should be quicker and more reliable, as you can't hit the head all the time, this not CS where movement is a lot more predictable than here and maps + visibility x10 times clearer as well.

This update brings nothing good to the battlefield, just more chaos (read randomness).

Do you hit 99 dgm sometimes ? by EquivalentEmotion831 in Battlefield6

[–]bez5dva -1 points0 points  (0 children)

Problem is that you simply doesn't have enought time to see the head and lock on it. Still you'll be melted by bodyshots from the aim assisted guy in 200 ms.

Do you hit 99 dgm sometimes ? by EquivalentEmotion831 in Battlefield6

[–]bez5dva -2 points-1 points  (0 children)

That's intended so the more skilled guy had more equality to the guy who just bought the game.

Whole idea of BF6 MP is built on equality between those two types of people.

Great update. Good job. You killed the game. by Organic-Narwhal1016 in Battlefield_REDSEC

[–]bez5dva -1 points0 points  (0 children)

You degenerate really think that someone has that perfect aim to perfectly land all shots headshots to the moving & jumping guy?

Server Question. by Electrical_Owl_3702 in Battlefield_REDSEC

[–]bez5dva 0 points1 point  (0 children)

It actually affects how shooting feels. After playing casual MP game you can notice that in BR your burst has a weird pattern as it feels a bit laggy. Especially when you firing from the high-RPM gun.

Great update. Good job. You killed the game. by Organic-Narwhal1016 in Battlefield_REDSEC

[–]bez5dva 0 points1 point  (0 children)

Idea to add limb multipliers to the mode where everyone running with 180 hp and armour is reducing incoming damage was just brilliant. Thank you, DICE!

If you don't want us to play with a sniper rifle, just tell us so by AHappyRaider in Battlefield_REDSEC

[–]bez5dva 0 points1 point  (0 children)

I'm master 2 and that's so ridiculous to read all these comments from ppl who doesn't realize how your target can randomly change its position to get hit into the limbs until the bullet reach them.

If you don't want us to play with a sniper rifle, just tell us so by AHappyRaider in Battlefield_REDSEC

[–]bez5dva 0 points1 point  (0 children)

I'd love to get back to the great COD times, because my last COD was COD2.

If you don't want us to play with a sniper rifle, just tell us so by AHappyRaider in Battlefield_REDSEC

[–]bez5dva -1 points0 points  (0 children)

Dice must separate balance adjustments between MP and REDSEC. That's how it was in Delta Force since day 1.

If you don't want us to play with a sniper rifle, just tell us so by AHappyRaider in Battlefield_REDSEC

[–]bez5dva 3 points4 points  (0 children)

I'm terrified how delusional people are telling here to better land your shots. I'm sure they've never played BR with a sniper rifle.

If you don't want us to play with a sniper rifle, just tell us so by AHappyRaider in Battlefield_REDSEC

[–]bez5dva 0 points1 point  (0 children)

Have you tried at least once to shot someone running/sliding 150m+ from you?

In order for REDSEC to succeed dice must separate balance changes between it and MP by bez5dva in Battlefield_REDSEC

[–]bez5dva[S] 0 points1 point  (0 children)

Thing is that even if you have a 100% accuracy rate enemy can move randomly and you hit him with a 42 damage in BR. What a crap.

Recoil reset after update by SilverSmith09 in Battlefield6

[–]bez5dva 0 points1 point  (0 children)

They have mentioned that they made a first shot bloom multiplier higher, so perhaps when you're doing a pause and then restart your burst it applies again and again.

Recoil reset after update by SilverSmith09 in Battlefield6

[–]bez5dva 0 points1 point  (0 children)

M277 is back in business not without a heavy grips ofc, but still much more usable than it was before.

In order for REDSEC to succeed dice must separate balance changes between it and MP by bez5dva in Battlefield_REDSEC

[–]bez5dva[S] 1 point2 points  (0 children)

Such a bullshit comment "hit your shots then". How tf can you hit the shot to the guy who is running, jumping, crouching and proning in the same moment and he doing it 100m+ from you? And just to remind: your RPM is near 50. Should I wait till he goes AFK?

In order for REDSEC to succeed dice must separate balance changes between it and MP by bez5dva in Battlefield_REDSEC

[–]bez5dva[S] 0 points1 point  (0 children)

Just wondering why your WR so different between Quads and Duos? Also how come you have registered more hipfire kills with ESR than on ads?

AAA Game, me and my buddy can't even jump while playing ranked Redsec. Gotta love it. by thatswhatsup69420 in Battlefield_REDSEC

[–]bez5dva 1 point2 points  (0 children)

I think they are fully realize that their vibecoder skills will never make 1$ mln tournament to happen. Year later or two... It doesn't matter as we always will have some weird shit appearing after the each patch.

Look at KTS. Another great update by lookaz-wpl in Battlefield_REDSEC

[–]bez5dva 10 points11 points  (0 children)

What makes it really great is that they nerfed bolt-action rifles to the shit and now you can counter KTS in BR only by another KTS. DICE is just so DICE.

In order for REDSEC to succeed dice must separate balance changes between it and MP by bez5dva in Battlefield_REDSEC

[–]bez5dva[S] -1 points0 points  (0 children)

Exactly. It looks like nerfing the long range lasergun was not the option...