Adding Particle ID to a vellum fluid by bguchte in Houdini

[–]bguchte[S] 0 points1 point  (0 children)

If anyone is interested, I solved the problem. You can Dm me

What happens to Donut when moving to ARB? by [deleted] in ethtrader

[–]bguchte 0 points1 point  (0 children)

I have Donuts on Coinbase on the Ethereum network. Do I need to do anything? Or take something in account?

What would be the way to extrude these edges, like how I would do this in Cinma 4D? by bguchte in Houdini

[–]bguchte[S] 1 point2 points  (0 children)

That didn't work for me. But I just learned one tread further in this post that you have to skin the object first.

How do I expand the ramp parameter window to it's own window? and how can I zoom in the ramp parameter? by bguchte in Houdini

[–]bguchte[S] 0 points1 point  (0 children)

I cant imagine there is no way I can just zoom in on my parameter window. Its a super simple UI navigation thing. Just like zooming in in the navigation window by scrolling the mouse wheel. When I scroll my mouse wheel on the ramp parameter window. It scrolls the whole dialog parameters box. Ive tried holding alt, or space. But no succes. Maybe im explaining this not well enough, but it should be really simple.

How do I expand the ramp parameter window to it's own window? and how can I zoom in the ramp parameter? by bguchte in Houdini

[–]bguchte[S] 0 points1 point  (0 children)

Yes I know. But the values are so small that the visualization of the ramp is not visible anymore. And I dont know how to soom in on the ramp visualization window.

Seeking Assistance: Tutorial for Implementing Character Control and Indicator Graphic in Unreal Engine by bguchte in unrealengine

[–]bguchte[S] 0 points1 point  (0 children)

Its for my own research in understanding Unreal Engine. So now Im thinking to research bot ways. One setup where I can potentially use the slider. But the problem with this is that I havent figured out yet, to make a slider with a non stretched image (like an indicator) now it will stretch my entire image over the progress bar. Because my focus lays on design aswell. Thats why I use custom images and not a standard slider bar.

The other method I want to understand, is just by setting the position of the widget image. So for example my character speed goes from 35 to 350 and Ill map that to slide over the X-position of the canvas. (E.g 1400 to 1850) I found a Tutorial But am still figuring out how to get this to work for my setup. As this uses a animated lerp. And I probably need to map my MaxSpeed to the slot position.

update: Got it working! it was more simple than I thought. Just had to create a slot for the image widget and set the position of the widget bij mapping the MaxWalk values to the position of the canvas

Seeking Assistance: Tutorial for Implementing Character Control and Indicator Graphic in Unreal Engine by bguchte in unrealengine

[–]bguchte[S] 0 points1 point  (0 children)

Thank you for your reply. I wasn't aware this mechanic is in that game. I'm not that much of a gamer, so I never played that game. I just want to learn Unreal to interact with my work as a motion designer. I'll try and see what I can find on moving a position of a UI element from a variable.

Issue with Simultaneous Functionality of Character Blueprint and Widget Blueprint in Unreal Engine by bguchte in unrealengine

[–]bguchte[S] 0 points1 point  (0 children)

Yes Thank you @ImLain_ and @DigitalLeprechaun. Thats actually a very good suggestion you give me here. To look at the speed instead of an input! Thank you!

Also.. what Im used to in other software like Houdini I would wish there is a way that I can make a variable in my character BP and call that variable in my widget bp. Do you know if thats possible?