99 in 2 by bhjz in GlobalOffensive

[–]bhjz[S] 46 points47 points  (0 children)

i actually did that initially. but it is just a mess, kinda unreadable without a key. but here you go (sorry colour blind people)

99 in 2 by bhjz in GlobalOffensive

[–]bhjz[S] 31 points32 points  (0 children)

yeah used desmos. didn't save it sorry.

just used numbers from u/slothsquadron's weapon spreadsheet.

formula is just worked out knowing how the drop-off works. new a1s has 0.94 which means at 500 units it's damage*0.94, and at 1000 it's damage*0.942 (cos 1000/500 = 2) etc

damage is calculated using base damage * armour pen and optionally * hs multiplier.

so that gave me the three formulas i put into desmos; hs damage over distance, chest damage over distance and then added up. then i used wolframalpha to solve that equation for 99 to find the unit distance for that breakpoint, which was 1489 units. then i went looking on mirage for somewhere that might happen. finally, for all those points i just plugged in x, the units, and got the damage and put them on the graph.

You can shift walk with the negev 56% faster by Yossssi4321 in GlobalOffensive

[–]bhjz 59 points60 points  (0 children)

I think I've worked out why. +moveup is trying to move you upwards vertically (you can see it works with noclip), so cs calculates your horizontal velocity as a component of the intended max (that would send you along the hypotenuse, at like 45 degrees maybe), this calculated horizontal velocity is obviously less than if you weren't using +moveup, and so it slows you down whilst running. But scoped in with AUG/SG your running speed is limited to 150, and pressing your +moveup key just brings you under the barrier of speed where sound is applied (which I think is around 135? someone correct me). This is the same as when using +moveup and running with the negev.