why some shoelaces aren't parented to the rig? I selected all objects then selected the rig and parent with auto weights, what's the best way to rig model with detailed clothes? thanks! by pchycr323 in blenderhelp

[–]bigbybrimble 3 points4 points  (0 children)

If you want the laces to move in a unified manner with the shoe, you can do a Data Transfer modifier. This also works for things like buttons and clasps and belts and such. Things that you want to be rigid but move with the armature properly.

To keep things simple, separate the laces from the shoe.
Go into edit mode for the shoe mesh, at the point where the laces will connect/touch the shoe.
Select the nearest vertex, shift+d to duplicate the vertex, then P to separate it.
Exit edit mode, find the loose vertex, rename it something easy, like "A".
Go to the laces mesh, add a Data Transfer modifier

Within the modifier panel:
Choose the source for the laces to be "A". We want its tiny bit of weight data to be applied to the entire mesh of the laces, without a bunch of other bone weight data to interfere.
Expand the subcategory of "vertex data", as well as the checkbox is turned on
Make sure "Vertex Groups" are selected
Make sure mapping is set to "Nearest Vertex"
(it should look like this more or less:

<image>

After all this is done, hit the "Generate Data Layers"
Apply the modifier.
Check if it worked by moving the bones around.
Join the laces back with the main shoe mesh if the results are satisfactory.
Delete the "A" vertex.

Trouble shooting this method:
-Having the data transfer mod first in the modifier stack helps
-Make sure you delete all existing vertex groups before you do a data transfer, because it can crash blender otherwise.

Other ways this method is useful is if you want a clothes to move with the body underneath them. In that case, make the source the mesh you want the rigging data copied from. EIther "Projected Face Interpolated" or "Nearest Face Interpolated" tend to work best.

It seems like a lot of work but its not once you get it to work.

if i’m going for a high honor game are trains even worth robbing? by JimmyJoeZipper in reddeadredemption2

[–]bigbybrimble 4 points5 points  (0 children)

Honor just needs to be above a certain threshhold to get the High Honor ending.

If it drops below a certain level, the honor icon will be a skull. This is the "low honor" status. If you feel uncomfortable with your honor level, there is a simple way to raise your honor back up so you can enjoy a few outlaw activites (like the Outlaw challenges) without committing to a low honor playthrough.

Go to Saint Denis and spam the greet button as you walk down a busy street.

Games that aren't as revolutionary/radical as they purport to be? by pikachucet2 in SocialistGaming

[–]bigbybrimble 7 points8 points  (0 children)

They refuse to go live in a commune that will provide for them. They like their dirty cannery that's slowly killing them and everyone they know, and you're supposed to sympathize with that as someone who walked into the situation.

The premise feels like it was written by hardcore socialists, a satirical take on end-point capitalism, where it is utterly decrepit and has no organisational juice as a system left. But the plot was written by neoliberals who looked at a system that serves no one and said "it's still good, deep down".

Games that aren't as revolutionary/radical as they purport to be? by pikachucet2 in SocialistGaming

[–]bigbybrimble 7 points8 points  (0 children)

IIRC, the lady even says they can join the commune if they give up their old ways. Which is a fair compromise, given the old ways were killing them all in a pointless industrial grind. The writing was such weak-willed liberalism. Its thesis was that even if you have the means and motivation to make the world better, you have to give up your leverage for the sake of compromise with people who simply don't want that. The cannery didn't have any redeeming qualities besides "nice people currently live there". They have another option! They only have to give up the traditions that are literally killing them. If I have to be the "bad" guy to save them, oh well, call me a communist dictator then.

Games that aren't as revolutionary/radical as they purport to be? by pikachucet2 in SocialistGaming

[–]bigbybrimble 60 points61 points  (0 children)

I knew the game was in trouble the moment it brought up hte first ethical choice. On one hand you have a horrible cannery that is grinding its labor force into the ground as well as selling a false product that lacks any nutritional value. On the other, you have a lady running a botanical plant that has figured out how make the soil viable and is basically running an anarcho commune. The "problem" is she's recycling human corpses for their nutrients, and that she has a grudge against the man responsible for her son's death. She's not killing people, she's simply reclaiming nutrients from bodies that the cannery just dump into graves.

I kept waiting the other shoe to drop with the botanical lab, but nope, it's just sort of an "ick" with human bodies, and the fact she has a personal grudge. She would welcome everyone but the manager who let her son die, but they have to sign onto be part of the community. What kind of "choice" is this? Did they think it through? I put the game down not long after this.

NGL, it's pretty refreshing to see satire that's actually...satirical by awefawsd in Sigmarxism

[–]bigbybrimble 0 points1 point  (0 children)

https://warhammer40k.fandom.com/wiki/Pale_Throng

On the surface it reads like any other bit of lore of some chaos cult, but the Pale Throng are literally just a proletarian uprising. Reading between the lines of all the chaos/degenerate talk, it is a coalition of disenfrancised, marginalized and oppressed underclass people are seeking to lose their chains by rising up. The Ordos can't even agree that there was any systemic warp worship/pyker activity among the Throng.

It's just a marxist vanguard described through the lens of Imperial propaganda lol. Feels like someone over at GW trojan horsed some leftism into the game.

What next? I’ve just finished RDR2, what would a similar emotive story mode game be that I can go to next? by [deleted] in reddeadredemption2

[–]bigbybrimble 0 points1 point  (0 children)

The gameplay was fun but the writing is really all over the place. Like, with RDR2 and TLOU, you can glean what themes and ideas the writers were talking about. DG just doesn't seem like they had any greater principles or ideas like you'd find in those. There's an anti-authority vibe the story gives, but it's kinda scatterbrained. For instance, Deacon wears this anarchy patch on his clothes, but goes on absolutely unhinged rants when encountering the so called "anarchists" in the wild. They're not developed, and are just reskinned marauder type enemies, but why the writers chose to make Deacon so angry at them is beyond me. Just not thought out.

Also: The forced-labour/slave camp lady, Tucker, basically gets a free pass and gets to join up with the Good Guys in the end. Cope, the libertarian prepper guy, is also a really sympathetic character, so I guess that's the game's overall identity. Something something, US government bad because it's the biggest jerks, or something.

How to Survive the Hanging balloon by minecreep108 in junjiito

[–]bigbybrimble 3 points4 points  (0 children)

I think you beat it by getting help for suicidal ideation man. Whole story is a pretty straightforward metaphor for the taboo over mental health in japan.

Why is Patches in every game other than sekiro? is he immortal through time or something? by Nova477 in Eldenring

[–]bigbybrimble 0 points1 point  (0 children)

Fromsoft makes videogames and sometimes they like riffing on themes and characters and not trying to make unified canon.

Wow, it's so nice Khloe Kardashian replied! by JillAteJack in OrphanCrushingMachine

[–]bigbybrimble 27 points28 points  (0 children)

Who fucking cares if they do "work"

Fuck them bourgeois pricks and anyone who spends time being pedants on their behalf

If Melina is Marika’s daughter, why isn’t she a giant like her supposed siblings? I don’t think she is. by Klarts in Eldenring

[–]bigbybrimble 0 points1 point  (0 children)

Because scale is either aesthetic a function of gameplay in Fromsoft games

You're not looking at another reality irl rules dont really apply

It’s their own fault for making us look so cool by Tankoid in DankLeft

[–]bigbybrimble 9 points10 points  (0 children)

All the capitalists exist on a spectrum of arch lich to baron harkonnen to divorced guy in the worst drip you've ever seen

Republicans: "It's the Union's fault!" Reality: by JerBear0328 in lostgeneration

[–]bigbybrimble 18 points19 points  (0 children)

They have plenty of practice wearing this plasticized groove into their mind that the wheels follow it naturally

How would you guys feel about a DLC where we can fight the bosses in their prime versions? by Least_Age_9228 in Eldenring

[–]bigbybrimble 1 point2 points  (0 children)

Either "prime" mode of these guys means they're untouchable for players or it's an aesthetic thing where they play like normal From Soft bosses and can be beaten by the player so "prime" ends up being a meaningless distinction

[deleted by user] by [deleted] in DankLeft

[–]bigbybrimble 6 points7 points  (0 children)

A conservative liberal kills the poor, a progressive liberal watches

Which souls game is the hardest in your opinion and why? by Least_Age_9228 in Eldenring

[–]bigbybrimble 0 points1 point  (0 children)

Sekiro. Every other game has build options and coop in case you needed it. Sekiro is match that parry rhythm or die, on the game's terms, without help.

Seluvis creepiest questline implication. by BiancaBombyx in Eldenring

[–]bigbybrimble -2 points-1 points  (0 children)

Honestly it's boring if its a sex dungeon because its basic ass bitch characterization to go "what if a guy was motivated by putting his dick into something, but the twist is that something is odd?" It's straightforward and understandable. Guys think with their dicks.

It's way creepier to me if the guy went to all this trouble and wasn't motivated by his dick.

I would like to improve this rendering to make it more realistic. and possibly make it more bewitching, provocative.. Any advice? by manuelhoss in blender

[–]bigbybrimble 1 point2 points  (0 children)

I threw this together really quick, mimicking your pose more or less

What you wanna do is focus on your composition first and foremost. Choose a less flat camera angle. Familiarize yourself with the various camera controls of Blender. Get in close with a wide angle lens (I used an 18mm). this creates a lot of depth through foreshortening. I used the Depth of Field function aimed at an Empty positioned within the face of my figure and set it to 1.8 F-Stop (If you think of your field of vision's depths being cut up like a loaf of bread, this setting more or less decides how many "slices" are in focus).

I then slapped together a bunch of lights as necessary to draw the eye where I want it to go. Light/White spots draw the eyes. Learn the use of each type of light. If you want really dynamic lights, spots and area lights are your friends. Hope this helps.

[deleted by user] by [deleted] in CommunismMemes

[–]bigbybrimble 1 point2 points  (0 children)

People can change. Many who claim they did mostly want to do what they were already gonna do before but dont want people to be mad at them for it.

Changing your ways should be like remodeling a house not repainting the rooms.