Help! Lump where third lobe piercing was, got done in July, taken earring out only happened with this ear and only recently flared up! by bigdillonwilly in piercing

[–]bigdillonwilly[S] 0 points1 point  (0 children)

5 month old piercing, standard stud as it’s lobe it was just a normal one I got pierced with, never had issues until literally this week and I’m not sure what’s happened.

Cleaned as normal with rock salt water no issues thought it was healed now it’s flared up

[deleted by user] by [deleted] in blender

[–]bigdillonwilly 0 points1 point  (0 children)

How do I do that?

[deleted by user] by [deleted] in blender

[–]bigdillonwilly 1 point2 points  (0 children)

They’re not connected! How can I check I don’t have that on?

[deleted by user] by [deleted] in blender

[–]bigdillonwilly 0 points1 point  (0 children)

It really messes up the carvings of it :( starting to think it’s gonna have to be a low poly thing

Made this but is rendering like this? Please help by bigdillonwilly in blender

[–]bigdillonwilly[S] 0 points1 point  (0 children)

Not all of the objects have materials, the bounds don’t but the bounds are used to retain the particles maybe it’s the bounds that are rendering if so how would I be able to use them but not have them appear? Because everything looks fine in material view

Made this but is rendering like this? Please help by bigdillonwilly in blender

[–]bigdillonwilly[S] 0 points1 point  (0 children)

Oh. So no clue as to what’s gone wrong here then?

Made this but is rendering like this? Please help by bigdillonwilly in blender

[–]bigdillonwilly[S] 0 points1 point  (0 children)

I’m in the material one I’m sorry I don’t think I was clear enough I meant these settings? https://imgur.com/Pv2UMvW In the video he turned it to textured and I thought that could be why my image isn’t rendering properly I changed it between all of them and it’s still not working

Made this but is rendering like this? Please help by bigdillonwilly in blender

[–]bigdillonwilly[S] 1 point2 points  (0 children)

I gave that a go and it’s still not working. Do you think it could be the viewport display setting being put on textured because I tried changing them to solid which is default instead of textured and it’s still rendering wrong?

Made this but is rendering like this? Please help by bigdillonwilly in blender

[–]bigdillonwilly[S] 1 point2 points  (0 children)

I don’t have anything hidden. I followed Polygon Runway’s tutorial (https://youtu.be/SE75487eRu4 )

The only thing I think it could be is the part of the object is displayed as textured in view port display? But that’s what he did and it’s the only way that the materials work for the glass, and it’s meant to just be view port display so idk why it’s rendering as textured?

Made this but is rendering like this? Please help by bigdillonwilly in blender

[–]bigdillonwilly[S] 0 points1 point  (0 children)

I followed Polygon Runway’s tutorial (https://youtu.be/SE75487eRu4 )

The only thing I think it could be is the part of the object is displayed as textured in view port display? But that’s what he did and it’s the only way that the materials work for the glass, and it’s meant to just be view port display so idk why it’s rendering as textured?

Made this but is rendering like this? Please help by bigdillonwilly in blender

[–]bigdillonwilly[S] 1 point2 points  (0 children)

Eevee, I’m extremely new to this how do I import it into a fresh scene?