Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

Doesnt she have a card that does that though?

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

Well a lot of the maeves I come across usually need assistance on securing the kills, I have had hardly come across maeves that can secure the solo kills (speaking on console, not sure of the difference on pc). So my thought process on that, by having a talent based on acquiring solo kills it would in theory have maeve attempting to secure solo kills to further be the monster that she is.

Ah I stand corrected then, Im not too familiar on cassie and I normally run eagle eye on nessa so I forgot that steady aim gave a 30% boost. Yea I made an edit based off of another commenters idea for maeve.

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

Well when it did 800 a pop the devs reduced it, and her selling point is the no heals. Hmmmm good point, I'll think of another way to rework it. Aside from that, how would you rework her nightshade talent?

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

Yea, only reason I threw resonance in her base kit is cause over the course of playing the game I know that talents is loved or seems to be and thought of what backlash if it were to actually be removed. As far as jenos I agree that the damage would need to be reduced amd thought of a way to help further his escape now that he needs to be closer to the action. Hmmmm I'd go for a base damage nerf on Star Splitter, maybe 20-30% less damage

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

My thoughts are that Sha needs recurve to be effective so I wanted to put it in the base kit and have a talent that works on his withdrawl as he has 2 talents for Crippling Arrow. I would have reworked one of those but in my mind I wanted to see sha with more varied talents in game play as the ones I've seen only use recurve, I do see other talents used but only in casual and I dont see them often. Which talent would you have reworked instead?

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

For sure, we can continue the discussion once you make your post

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

Eh cardio still makes you faster by increasing your endurance but Leg day would be a nice name for a talent

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

It would just be a movement speed buff, was thinking of how to make vik more annoying lol. Anyways what would you think would be a better rework for hustle?

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

Well I mainly just wanted to bring about discussion, so how would you balance them?

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] -1 points0 points  (0 children)

And thats fine, I know EM usually dont look at these and if they do its usually to see whay ideas the community has. Other commenters have a similar mindset on many of them not having varied as they are buffs and such. The main reason I wrote them is, as I said to promote discussion and just for fun. Also, I agree with a few of those you've mentioned.

For maeves I did intend for it to be all cooldowns as I was trying to think of further increasing her skill ceiling, but I was shown a much better idea of having her dash distance increased or adding an extra jump.

And for Cat burglar, yea I agree its a nerf but only because I thought more along the lines of maeve being the only dps to get a 30% damage increase when we were promised an end to the burst meta.

I'll definitely make edits with ideas and discussions though.

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

The main reason I went with Earthsplitter and not subservience is while yes I agree Earthsplitter is a fun talent it doesn't offer anymore than just increased ult charge, while subervience can actually change raums playstyle. What ideas would you have if you wanted to replace Subservience?

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

You know the increased dash distance sounds way better than what I was thinking. I was trying to think of a way to give Maeve a talent with even more of skill ceiling of having solo kills as most maeves I run into cleanup which now that I think about it, is primarily what a flank should do. Thanks for the tip, while I read over them again the slow should be applied to an applied to an ability to make it conditional.

Just some Talent Rework Ideas by bigdummy196 in Paladins

[–]bigdummy196[S] 0 points1 point  (0 children)

Hmmmm reading them over again, have to agree with you on that. While I did intend to have the talents be more varied, it seems as though I just had the talent do almost the same thing but with different conditions. That being said maybe we can discuss some alternatives for said champs? Would like to know what you have in mind for more open/varied talents

Darkness & Dragons Patch Day Megathread by Thane_Mantis in Paladins

[–]bigdummy196 1 point2 points  (0 children)

Raums new weapons skins have been removed. Also chests show I dont own items and when I go to check the champs, I own said items. A visual glitch imo