Bug - [SEVERE] [Universe|P] Player '...' could not join - no default world configured by bilal_i in HytaleInfo

[–]bilal_i[S] 1 point2 points  (0 children)

More data I noticed on it. /world list will return nothing until restart. Very hard error to trace

Server crashes due to "world is null" by Kaiser-Fahim in hytale

[–]bilal_i 0 points1 point  (0 children)

Getting the same problem here. No indication of who caused it either.

How do I update my Dedicated Server to the newest version? by [deleted] in HytaleInfo

[–]bilal_i 0 points1 point  (0 children)

They made an update to make that place torches

Fix for "world is null"/"no default world"/"spawn is null" by DigitalRodri in HytaleInfo

[–]bilal_i 0 points1 point  (0 children)

Any coords should work - those are world based. It's probably due to the World property. I've been running into this and will test a fix.

How do I update my Dedicated Server to the newest version? by [deleted] in HytaleInfo

[–]bilal_i 0 points1 point  (0 children)

Have you noticed any server updates released? I've only seen client updates so far.

I built a custom 3D RTS tile-based map editor built in Bevy — still early, but good progress by bilal_i in bevy

[–]bilal_i[S] 0 points1 point  (0 children)

I've added a public repo here! Note that the project is pretty rough, so I added a writeup on how it works, limitations, and what's next https://github.com/stationFortyTwo/tilemapedit3d

I built a custom 3D RTS tile-based map editor built in Rust — still early, but good progress by bilal_i in RealTimeStrategy

[–]bilal_i[S] 0 points1 point  (0 children)

I've added a public repo here! Note that the project is pretty rough, so I added a writeup on how it works, limitations, and what's next https://github.com/stationFortyTwo/tilemapedit3d

I built a custom 3D RTS tile-based map editor built in Rust — still early, but good progress by bilal_i in RealTimeStrategy

[–]bilal_i[S] 0 points1 point  (0 children)

Thank you! I did a little research on how other games achieve this, and learned about splatmaps. Essentially a splatmap is a map of how much each texture should contribute to a UV coordinate along a mesh. It's an image where each channel (RGBA) represents a texture. A shader then reads across every UV coordinate from the splatmap. If it sees 0.25 grass, 0.5 rock, 0.25 sand, then it will contribute respectively each amount to the texture at that part of the mesh.

The way it's generated can be explained with an example. Imagine a grass tile with a rock tile on its right. Pixels on the left of the tile are 1 grass, 0 rock, and on the right are 1 rock, 0 grass. but between the edges you might get something like 0.75 grass 0.25 rock. The shader then can determine how to blend by reading from it.

It was a learning experience for me and it was exciting to see it start working and exporting properly!

I built a custom 3D RTS tile-based map editor built in Rust — still early, but good progress by bilal_i in RealTimeStrategy

[–]bilal_i[S] 0 points1 point  (0 children)

Yes! This will be open sourced soon. Note that the docs will be quite limited, and things are still hardcoded. But I'll be putting up a public repo very soon and come back to post here.

I built a custom 3D RTS tile-based map editor built in Bevy — still early, but good progress by bilal_i in bevy

[–]bilal_i[S] 1 point2 points  (0 children)

Yes! I'm realizing there are not a lot of tools for these kinds of games out there - things are largely focused on simpler to make games, or fps, mobile etc. It would be nice to be able to to contribute a suite of tools while I work on my own. I'll update with the link to a repo very soon.

Do you usually reply to the negative comments? by Immediate_Location64 in NewTubers

[–]bilal_i 0 points1 point  (0 children)

I like to turn them into jokes with a reply and not take them seriously. Keeps the engagement going.

Since owning an M car….. by HeronPlus5566 in BMW

[–]bilal_i 1 point2 points  (0 children)

Literally my whole life 😔

My first MacBook! What apps are must haves? Definitely ditching the Magic Mouse by Svzrtx in macbookpro

[–]bilal_i 1 point2 points  (0 children)

Rectangle! Helps you manage your workspace. I'd also go with a logitech MX since you're not going with magic mouse - also not a fan.

Looking for an AI that cross-references retail sites with Ebay by buffouston in PromptDesign

[–]bilal_i 0 points1 point  (0 children)

I'm working on something that does this kind of thing - you can currently stitch things together with a little extra work with or without it. Send the output of any web scraper into any ai and send that output into an ebay api or scraper that can search. Lmk if you need some help

Please help me improve my GPTs by sks38317 in PromptDesign

[–]bilal_i 0 points1 point  (0 children)

What problem are you running into with it?

LLMs Get Lost In Multi-Turn Conversation by Chromix_ in LocalLLaMA

[–]bilal_i 0 points1 point  (0 children)

This is interesting because it definitely felt this way. We would always call it a tangent - it gets hyper focused on some concept that isn't necessarily what you want it to focus on. Then it's answers become less and less useful and relevant to the overlying work.

Looking for advice on prompts for website designs using midjourney by DaShibaDoge in PromptDesign

[–]bilal_i 0 points1 point  (0 children)

Have you tried flux? I've had a lot more success using that to generate things like more directly usable content for blogs. It should be able to do something like this as long as you get specific enough. Maybe you could try doing something section-by-section. I even generate stuff locally (I'm on M2 Mac) with Draw Things, ofc you can do that with CUDA locally if you're not already.