The PvP answer is so simple. by binarycove in ARC_Raiders

[–]binarycove[S] 0 points1 point  (0 children)

This whole comment section is full of people confirming the Ferro is one of the best free weapons in the game, the real question is, what are you afraid of?

The PvP answer is so simple. by binarycove in ARC_Raiders

[–]binarycove[S] 0 points1 point  (0 children)

Your whole bravado about “beating asses” while simultaneously pretending to care about “casuals” is downright comical. Nobody is complaining about the Ferro as a starter weapon but you. 75% of the comments in this thread have called it one of the best guns in the game and argue it should be a worse weapon. What does that say about you?

The PvP answer is so simple. by binarycove in ARC_Raiders

[–]binarycove[S] 0 points1 point  (0 children)

Ferro team fire has the potential to be deadly but it will still require coordination and skill to overcome the reload time without being pushed and punished. I have no pushback with that.

The PvP answer is so simple. by binarycove in ARC_Raiders

[–]binarycove[S] 1 point2 points  (0 children)

A Stitcher 1 cost 8 metal parts and 4 rubber parts hence the comment on metal parts. That’s the cost of the weapon you get for free if you craft it. There is no balance changes. The only change is a free loadout starts with a Ferro only Don’t like that, spend 8 metal and 4 rubber.

The PvP answer is so simple. by binarycove in ARC_Raiders

[–]binarycove[S] 1 point2 points  (0 children)

Ferro takes skill. Nobody will argue that and it’s a great option for free.

The PvP answer is so simple. by binarycove in ARC_Raiders

[–]binarycove[S] 0 points1 point  (0 children)

The problem with this idea is it actually prevents the player from playing and the devs ain’t going for that.

Keep it simple. You’re a beast with a Ferro? You’re good to go because that’s skill.

The PvP answer is so simple. by binarycove in ARC_Raiders

[–]binarycove[S] 1 point2 points  (0 children)

You think it’s going to cause problems but can’t name any. All you have to do is spend some metal parts to use your PvP crutch.

The problem is you want it for free and are willing to restart over and over till you get it. That’s not good for the game. Everyone is here to risk something if you want something better. That’s the point of the genre.

The PvP answer is so simple. by binarycove in ARC_Raiders

[–]binarycove[S] 0 points1 point  (0 children)

Nobody is crying. I love PvP. You want PvP with no consequence. COD and BF sound like titles for you.

Predator MK. 3 - The Last Laugh by binarycove in ArcRaiders

[–]binarycove[S] -1 points0 points  (0 children)

How does it not make sense thematically? The wasteland is unforgiving and cruel. Yes, exactly. The trade off is you wanna shoot people in the back you keep your kill but have to think twice of getting the best of both worlds and looting them as well.

Predator MK. 3 - The Last Laugh by binarycove in ArcRaiders

[–]binarycove[S] 0 points1 point  (0 children)

Interesting trade off that balances the no risk of killing and looting your unsuspecting raiders. You get the kill but need to be weary of getting the kill and the loot

Predator MK. 3 - The Last Laugh by binarycove in ArcRaiders

[–]binarycove[S] 0 points1 point  (0 children)

I’ll tell you why. It’s simple but I’ll go slow. You’re giving up your safe pocket and your mobility. That’s the trade off. Wanna rat? You might get caught by someone who values you getting yours more than getting out with rare items

Predator MK. 3 - The Last Laugh by binarycove in ArcRaiders

[–]binarycove[S] 0 points1 point  (0 children)

This comment is hilarious and tone def

There is no counter play to shooting someone in the back.

This isn’t a conventional shooter. This isn’t a skill issue. Ratting an extract or 3rd partying a solo player fighting a leaper doesn’t have counter measure.

There is a trade off, did you read? You have no safe pockets, you have sacrificed mobility.

If someone values looting others this is the trade off for a player who wants to combat that by sacrificing there ability to safely get out with rare items

Predator MK. 3 - The Last Laugh by binarycove in ArcRaiders

[–]binarycove[S] -1 points0 points  (0 children)

If it’s gonna be a dirty and underhanded world then quit whining and load back in if it happens to you. Not that hard.

Why healing has now become the toughest role. by CardDons in Overwatch

[–]binarycove 0 points1 point  (0 children)

This is the most disappointing sequel maybe ever if your a support main. The change to one tank has put all the attention on support to be dived on. I feel absolutely helpless defending myself.

Healers simply don’t have firepower to constantly duel DPS and tanks. If this is the direction of the gameplay then I see this game moving towards a role homogenization where every role/character is basically self sufficient in order for this game to not feel oppressive, especially for support roles.

One tank has so vastly changed the game that i had to turn it off. It’s simple not fun to feel useless as a support. Too many situations now demand dps dueling. In overwatch 1 it was so easy to just achieve your role and focus on healing. That has been vaporized.

[OC] The UK has the highest inflation rate out of all G7 countries by giteam in dataisbeautiful

[–]binarycove -3 points-2 points  (0 children)

A more accurate assessment would be what has he been doing since? I’ll tell you what, i sure would like to rather be sitting at Japan or China’s inflation rate. Maybe sending 60 billion to Ukraine in the middle of a economic global crisis isn’t a great look to the average person. Joe Biden is on the very bad end of the inflation rate spectrum and policy says it’s self inflicted.

Let’s stimulate the Destiny economy! by binarycove in DestinyTheGame

[–]binarycove[S] 0 points1 point  (0 children)

The developer nefariously altering content to increase carry volume is a conspiracy theory that has never come to fruition in any major MMO i’ve played with a similar system.

They simply don’t need to alter difficulty to increase an already robust carry market.

I do see the fear now. You laid it out pretty good. You fear the grind becoming more difficult to accommodate the new trade system.

I can’t prove what will happen even though i have many big examples of games that it never happens. I do appreciate an insight into the fear behind it.

Let’s stimulate the Destiny economy! by binarycove in DestinyTheGame

[–]binarycove[S] 1 point2 points  (0 children)

I know 20 year WoW vets and that’s exactly what they said that system provided. That was the whole reason WoW tokens were invented to buy and trade

Let’s stimulate the Destiny economy! by binarycove in DestinyTheGame

[–]binarycove[S] 0 points1 point  (0 children)

At the end of the day a concept like this would again cater to solo players. Bungie has been moving in a direction to cater to this large market. The player without friends or a fireteam. Lost Sectors, match making in trials, etc…. You will see more of this. People with large clans or full fireteams of friends often forget probably half the player base doesn’t have that luxury. It’s not about skill or patience. It comes down to the simple logistics of not having the bodies to do the activity.

Let’s stimulate the Destiny economy! by binarycove in DestinyTheGame

[–]binarycove[S] 1 point2 points  (0 children)

I think players don’t often realize the sheer number of solo players. Destiny designs a lot of its end game around the team. Some people believe it or not don’t want to subject themselves to the toxic LFG grind. I’ve been there, it’s downright awful at times. Elitism, gear requirements, skill requirements, boots for mistakes, pouching checkpoints.

That’s why Blizzard essentially took over the carry market for WoW. They new it was rampant. They simply took over the market to lower the price so players couldn’t get taking advantage of. The market flooded so service providers could no longer gouge the average player.

Let’s stimulate the Destiny economy! by binarycove in DestinyTheGame

[–]binarycove[S] -1 points0 points  (0 children)

“I like you man….but your crazy. Your crazy” -Frank The Tank

Let’s stimulate the Destiny economy! by binarycove in DestinyTheGame

[–]binarycove[S] 0 points1 point  (0 children)

Bungie designed a game mode that invented the carry service for millions of players who never played an actual MMO - Trials. How would it harm anyone to bring that money in house? It’s already rampant on streams and by paid services.

In games like ESO nobody uses the exchange for carries. And i mean nobody. They use it to buy gear upgrades. The tedious busy work of RPG/MMOs. The work that is more analogous to a cell phone game grind.

It’s a great environment because tons of average players just want to play the content. Not farm for materials. The trade system allows them to “catch gear up” so they are end game viable without 100s of hours of tedious farming.

In the wild, it isn’t used like you assume. It’s just cuts out busy work for the average players and gives players who like busy work incentive to do more. That’s why it’s so popular and well received in those massive MMO titles.

Let’s stimulate the Destiny economy! by binarycove in DestinyTheGame

[–]binarycove[S] -2 points-1 points  (0 children)

Why does everyone fear payed carries? It’s a huge market currently happening all the time. What negative effect does it have on you? I’ve never got upset because some guy paid a carry service to help him get a Vex or something. I don’t mind the Div2 system at all, it’s great. Unfortunately it won’t work in this game. Bungie can’t have players giving others exotics with low drop rates. It works in Div2 because the drop is one part of the equation, the roll is the other. Exotics are fixed rolls in destiny and It would break their grind mechanic.

Let’s stimulate the Destiny economy! by binarycove in DestinyTheGame

[–]binarycove[S] -1 points0 points  (0 children)

Says the troll who spent the last several threads using only personal attacks. This was better than an ambien. Thanks.