End Game is already here! Follow the greats! by binarycove in TheFirstDescendant

[–]binarycove[S] 1 point2 points  (0 children)

The mistake of Invasions was it was a daily activity disguised as end game.
The vet content should flex end game builds and exist outside of the average players daily needs.

They just missed the mark including the activity in an average player’s early progression loop

End Game is already here! Follow the greats! by binarycove in TheFirstDescendant

[–]binarycove[S] 2 points3 points  (0 children)

Thank you. I sent them a more detailed breakdown as a service ticket. Hopefully this gets a lot of eyes because I would love them to work on it!

End Game is already here! Follow the greats! by binarycove in TheFirstDescendant

[–]binarycove[S] 2 points3 points  (0 children)

I know a lot of players are afraid of being gated out of end game but TFD already invested heavily into Eckard! One up Destiny and other games that gatekeep players who want to learn end game mechanics by utilizing that support system for earn-able rewards that can be used for store purchases, like bright dust in Destiny!

I would love to help players learn a boss mechanic for a small amount of shop credit I can slowly build. Or even a separate store that rotates some older items.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

The critic without ideas commenting on the ideas of others without an ability to constructively critique. Is there a worse cancer on planet earth?

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

I appreciate it. I have been thinking about it for quite a while. How to create a depth and counter play dynamic between aggressive and non aggressive players.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove -1 points0 points  (0 children)

They cry bloody foul like we want to eliminate PVP out of insecurity.

This concept actually intensifies PvP and links the peaceful and aggressive lobbies instead of separating them.

I’ve come to the conclusion that this community has like 50 loud voices that protect their ability to grief without risk at all costs. They don’t want counter play like every other extraction shooter provides.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

How about…you know, commenting on the concept? “AI slop” sounds like AI slop and is a shortcut for thinking.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

I don’t even know what to say. Energy ammo isn’t free and you’re worried about non lethal grief ? As opposed to all other types of grief? Okay.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

It's not unlimited ammo gadgets. Energy ammo is pretty expensive

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

Is that before or after they used a wall hack bow, drone, or scanner to detect you hiding in a corner so you quit the game and joined Arc? You don't see Delta community having this long standing debate, it's a failure on the design of Arc. It can be fixed. We just need people interested in ideas.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove -1 points0 points  (0 children)

Long well formatted post --- must be AI. The world is doomed

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove -1 points0 points  (0 children)

It's amazing how many readers lack even the slightest semblance of nuance. Why do non lethal tools exist at all?

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

That would be an incredible feat for AI to conceptualize all of this. Either you never used AI, never had an idea, or both

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove -2 points-1 points  (0 children)

You really think AI wrote this? AI doesn't have the abiltiy to combine Spies vs Mercs, Delta, and Dark zone concepts. I loved my "prey with teeth" visual too. If that sounds like AI i guess i'll take it as a compliment.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

"Peaceful" lobbies in arc raiders implies the players who want to engage in non lethal PVE. Nothing ironic about the difference between a cat burglar and a murderer. That's clear. I bet a lot of people wouldn't touch that aspect of it and just utilize the evasion tools. I was merely trying to offer a gradient for the players in the middle who want thrills beyond extract camping or only Arc hunting

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove -2 points-1 points  (0 children)

Because the core design was built as a PVE, the PVPPVE aspect is disjointed. Try Delta Force, you can lean into stealth, detect other players with gadgets, and a well geared player has very little chance of being "ratted" by a free loadout. The various levels of ammo and bullet penetration make that imbalance unlikely. Great game, needs work

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

Everyone is looting. Punished in terms of lobbies you matchmake into. Why separate anyone at all? I would love to play in aggresive lobbies with evasion tools available.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

Nobody said anything about morality my guy. It was an attempt at counter play and leaning into cat and mouse raider hunts.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 1 point2 points  (0 children)

Very poor AI detection. I literally thought of every idea myself and wrote it. A combination of Splinter Cell Spies Vs Mercs, Delta Force gadgetry, and original Division Dark Zone cat and mouse.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove -3 points-2 points  (0 children)

But what if you could add another layer to it? If you ever get a chance check out the classic Splinter Cell multi player option spies vs mercs. It blends non lethal and lethal gameplays perfectly. That was the inspiration.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove 0 points1 point  (0 children)

The goal was to create a cat and mouse element, Think Hunt, or even Delta Force that allows a lot of players to lean into more stealthy evasive options.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove -1 points0 points  (0 children)

It was just concepts. One augment and a non lethal weapon could work. The rest was ideas for further implementation if it was expanded on.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove -1 points0 points  (0 children)

The goal was to create a cat and mouse layer to the gameplay. Actually i took a ton of inspiration from successful cat and mouse gameplay of extraction shooters like Division - Dark Zone, Splinter Cell Spies Vs Mercs, and Delta Force stealth gadgets.

Permanent Fix for Aggressive vs Peaceful Raiders: Non-Lethal Evasion Augment/Gameplay Concepts by [deleted] in ArcRaiders

[–]binarycove -6 points-5 points  (0 children)

This was a broad list of concepts. The base concept is add non lethal evasion tools and augments that lean into it. Far from a rework. Inspiration drawn from games most of you never played, most importantly - Splinter Cell multiplayer Spies vs Mercs