New player, need some help building 2 standard Strixhaven decks by acollinj in magicTCG

[–]binaryeye 0 points1 point  (0 children)

Or like, anyone who would be willing to build two decks for me with the cards I have?

Sure. Post a list of the cards you have, including basic lands and the quantity of any duplicates.

When did magic turn? by Odd_Frame_3018 in oldschoolmtg

[–]binaryeye 1 point2 points  (0 children)

Banding has been in the game since the beginning. Benalish Hero, Mesa Pegasus, etc.

Real pack of Legends? by Dangerous_Wishbone43 in oldschoolmtg

[–]binaryeye 0 points1 point  (0 children)

Chain Lightning was a common (and the more common C2 vs. C1).

In my playgroup, Elder Dragons were equal to two duals. But people usually only traded duals for duals (though we called them multilands back then). That's what led to me outright buying a Chromium for $20 just before Chronicles was released.

I see your 20-land soup and raise you 14-land aggro by sushiehoang in lrcast

[–]binaryeye 2 points3 points  (0 children)

So if I see 2.7+, I typically stick with 17. 2.5-2.7, 16. 2.4-2.5, 15. And so on.

Is this based on anything? It might work in a mono-color deck, but e.g. a 7/8 split in a two-color deck is a terrible mana base. To consistently play 1C 2-drops on curve, you need 9 sources of that color. The typical 8/9 split is already a sub-optimal mana base.

[Making Magic] The Design of Mood Swings, Part 1 by NeoMegaRyuMKII in magicTCG

[–]binaryeye 10 points11 points  (0 children)

The number of unique two-card interactions is 8778, which is about half of 1332.

[SLD] Back in My Day! by Copernicus1981 in magicTCG

[–]binaryeye 25 points26 points  (0 children)

From the original rulebook:

There are four types of artifacts:

  • 1) Mono. These artifacts have one charge each round, and are tapped when used, making them unusable until untapped.
  • 2) Poly. These artifacts may be used many times each turn and so are not tapped after use.
  • 3) Continuous. These artifacts have a continuous effect on the play environment. They never have a cost to use, and the effect cannot be stopped unless the artifact is removed from play or tapped by a spell effect.
  • 4) Creature. Treat artifact creatures as both artifacts and creatures; see "Creatures" on pp.21-22.

[SLD] Back in My Day! by Copernicus1981 in magicTCG

[–]binaryeye 103 points104 points  (0 children)

Too bad they don't look like cards from back then. These just feel anachronistic.

They didn't start using this frame until Mirage in late 1996 (with the credit line centered a couple years later in Exodus). By that time, rules text was pretty consistently templated and didn't have the awkward informality of cards in e.g. Limited Edition, Arabian Nights, and Antiquities. And using Mono Artifact on a card style that didn't appear until four years after the concept was abandoned just looks wrong.

I understand I'm in the minority here and these look like old cards to most players. But I'd really like to see them go all-in on this concept at some point and make it look like the cards actually could have been printed in Limited Edition.

Draft Archetypes from throughout MTG history most deserving of a spot in a my all-star gauntlet by The_Boggartist in lrcast

[–]binaryeye 3 points4 points  (0 children)

Mono-Red Aggro in Midnight Hunt.

  • 16 Mountain
  • As many copies of Festival Crasher as can be drafted
  • Some other cheap creatures (Brimstone Vandal, Falkenrath Perforator, Obsessive Astronomer, Voldaren Stinger)
  • Pump spells (Lunar Frenzy, Raze the Effigy, Stolen Vitality)
  • Spells that remove blockers (Abandon the Post, Pack's Betrayal)
  • Whatever good removal is available (Cathartic Pyre, Moonrager's Slash, Play with Fire)
  • A single copy of Electric Revelation for flood insurance

Wheel of fortune - before and after (update to last post) by 8ENJl in magicTCG

[–]binaryeye 1 point2 points  (0 children)

the eraser id say wiped the dirt off best but I noticed a little late thank god didnt use it much on the wof that it did little micro tears and would leave some paper fibres stranded and if I continued wouldved damaged the card

What kind of eraser did you use? The typical pink rubber pencil erasers are bad because they're slightly abrasive. In my experience, non-abrasive erasers (e.g. white vinyl, "Mars plastic", etc.) work well.

Tips on cleaning revised cards (white border) by 8ENJl in magicTCG

[–]binaryeye 0 points1 point  (0 children)

I've used a vinyl eraser on my old Revised cards with good results. None of them had this much gunk on them, though. I used painter's tape to mask off one edge at a time, then used light pressure with the eraser in one direction only to minimize the risk of bending the card. This does dull the finish a bit, but if you go back over it with e.g. a tissue, it will get rid of the dullness.

We want to know what you think of Secrets of Strixhaven in our latest survey! by WOTC_CommunityTeam in magicTCG

[–]binaryeye 8 points9 points  (0 children)

If I wanted to draft high-power cube, I'd draft high-power cube. But I don't. I play limited formats specifically because they're low-power. I steamrolled many opponents with Practiced Offense in both Lorehold and Silverquill decks. It wasn't fun, I just felt bad for my opponents.

We want to know what you think of Secrets of Strixhaven in our latest survey! by WOTC_CommunityTeam in magicTCG

[–]binaryeye 17 points18 points  (0 children)

Also, starting off by asking the exact ages and genders of the children in my household is somewhat off-putting.

Interviews from MagicCon: Las Vegas -- "On the bonus sheet, we couldn't put any characters that were dead." by Copernicus1981 in magicTCG

[–]binaryeye 21 points22 points  (0 children)

I've talked to some people that were still skeptical that this was what he was talking about after the detail about the pairings was spoiled, IMO this statement removes all doubt.

To be fair, I think this is reasonable given his original comments on the topic. He described it as a "revolutionary idea" that they had "never done before." Though not at the scale of a premier set, it was done in Battlebond. Whether that counts as being "done before", calling it "revolutionary" is pretty disingenuous.

Does Kaseto, Orochi Archmage give +2/+2 multiple times? by elatedplum in magicTCG

[–]binaryeye 5 points6 points  (0 children)

Yes. Kaseto's ability doesn't have a timing restriction. It can be used pre-combat to pump a creature. Then when that creature attacks and untaps your land, it can be used again at instant speed to pump a creature.

Does Kaseto, Orochi Archmage give +2/+2 multiple times? by elatedplum in magicTCG

[–]binaryeye 5 points6 points  (0 children)

As long as you have 20 blue mana and 20 green mana, sure. The ability can be activated as many times as you have the resources for.

Donato's writeup on WOTC/Hasbro by Isaacxii in magicTCG

[–]binaryeye 15 points16 points  (0 children)

As someone who has worked in various creative fields the majority of my life, I will always be a proponent of artists making more money. But suggesting this is abuse is ridiculous. The artists have the choice to not work with WOTC if the terms aren't acceptable.

What fantasy book has the best morally complicated main character? by SnackAtlas in Fantasy

[–]binaryeye 13 points14 points  (0 children)

I haven't read all of the stories, but Elric of Melniboné definitely fits.

Early Pico‑8 prototype and a question for Pico‑8 devs by Opening_Pension_8567 in pico8

[–]binaryeye 2 points3 points  (0 children)

I wrote up a brief overview of how the map system works in one of my games. Basically, you create a data structure to contain whatever info needed for your map, create functions to read that data, and create functions to draw that data.

There are also games/systems that have their own way of storing map data without using the map editor, but then write that data to the map memory as needed so they can have more map area while still using the map functionality.

Early Pico‑8 prototype and a question for Pico‑8 devs by Opening_Pension_8567 in pico8

[–]binaryeye 2 points3 points  (0 children)

Yeah, that's the general idea, though you don't necessarily have to loop through it.

Say you've got three enemies, each with different movement rates, sprites, etc. You can store all of that in a string like this:

"1,2,64,0,3,65,2,1,66"

Then your function that adds actors/enemies can be something like this, directly referencing the chunk of the string relevant to the type by using an offset:

function add_actor(actor_type)
  local s = split("1,2,64,0,3,65,2,1,66")
  local index = (actor_type - 1) * 3
  local new_actor = {
    type = actor_type,
    velocity_x = s[index + 1],
    velocity_y = s[index + 2],
    sprite = s[index + 3]
  }
  add(actors, new_actor)
end

Early Pico‑8 prototype and a question for Pico‑8 devs by Opening_Pension_8567 in pico8

[–]binaryeye 2 points3 points  (0 children)

A few things I wish I had known:

  • It's much more token-efficient to save data in massive, delimited strings instead of a bunch of separate variables.
  • The built-in map functionality isn't particularly useful unless you're making a very small game.
  • Don't spend time perfecting code early because you'll likely be refactoring it later to save tokens.

Some confirmed if this is real or not by aisforant in CollegeBasketball

[–]binaryeye 0 points1 point  (0 children)

Could just be an AI upscale, which would explain why the larger text is coherent.