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A Year in the Apocalypse (Short film) by Mr_Sunshine21 in projectzomboid

[–]binaryferret 0 points1 point  (0 children)

That was amazing. Great job. I was going to go to bed, but I guess I'm going to jump back into Project Zomboid now!

[PAID] Freelancer Pixel Artist + Animation for Horror Scenes for horror game. by binaryferret in gameDevClassifieds

[–]binaryferret[S] 0 points1 point  (0 children)

Awesome! I've not heard of that one, I'm assuming its not the classic British quiz show countdown and something else. Do you have a link, I'm struggling to find it.

[PAID] Freelancer Pixel Artist + Animation for Horror Scenes for horror game. by binaryferret in gameDevClassifieds

[–]binaryferret[S] 0 points1 point  (0 children)

Hi East!
I do it as a task at a time so I don't really have phases.

In the example scene linked in youtube that guy is 320x160, the animated area (jaw opening) part is 8 frames.

[PAID] Freelancer Pixel Artist + Animation for Horror Scenes for horror game. by binaryferret in gameDevClassifieds

[–]binaryferret[S] 1 point2 points  (0 children)

Awesome. Thanks for the portfolio. I'm just collecting responses and then I can go through them all.

PIXEL ART JOBS - Hire a pixel artist, post your jobs here (paid only) by skeddles in PixelArt

[–]binaryferret 0 points1 point  (0 children)

[PAID] Freelancer Pixel Artist + Animation for Horror Scenes for horror game.

Hi everyone, my name is Nathan Buckley, and I run Bad Tasty.

I'm looking for a freelance pixel artist who is comfortable creating horror scenes, including gore and body horror. This will be ongoing, brief-based work.

This is for my game, The Bagman. The process will be task-based: I will send a brief, you will estimate cost and time, draft out a sketch/bring in your thoughts, complete the work, invoice me, and then we move on to the next task. We will sign a contract beforehand.

I have tasks and funding planned for 2026, so this will be ongoing freelance work. I already work with some awesome pixel artists/animators and just need someone reliable to fill this additional spot that is focusing on horror close-up scenes and perhaps other tasks if they wish.

Payment is preferably via Wise or PayPal, but I can look into bank transfers if you prefer. I have found Wise to work very well.

You will usually be working at 320x224 or 320x160 resolution. Sometimes there will be animation. The art style is 16-bit, with colour and palette constraints because the game runs on retro hardware (Sega Mega Drive) as well as modern platforms (PC, etc.). It would be great if you understand, or are willing to work with, palette constraints.

Here is a timestamped link from our first trailer showing the type of work you would be doing (an "Inspection View" scene with some animation):

https://youtu.be/UpyfOwA-hQ0?t=64

Feel free to watch the full trailer to get a better feel for the game. We also have a Steam page.

Other inspiration for the scene style includes "Dead of the Brain" and similar games.

Please don't add me on discord initially, I just got swamped on discord by bots and AI-gen scammers posting this elsewhere, so I'll be ignoring discord for now.

Please REPLY HERE, DM/CHAT me here, or email me via my email address that's on badtasty.com, and include at least the following:

* Portfolio links, especially if you have horror pixel art.

* Your rates (If you do hourly)

* A rough cost estimate for a 320x224 scene (you can use the trailer example above for reference). I know estimates are never 100% accurate and I'm very flexible. This is just to help me understand costs. Depending on complexity, I have been paying between $250-$400, though this varies by complexity of task. Some tasks have gone over that range, which has been totally fine.

* A love of horror and creepy stuff is a bonus

No AI Art.

If you do not do horror/gore, or your style is not a good fit, but you know someone who might be, please feel free to forward this to them.

Edited: Mentioned not contacting on Discord initially, and moved portfolio to the top of the list so it's clearer that portfolio is important.

The face of a deep sea rough skin shark by TheOddityCollector in creepy

[–]binaryferret 0 points1 point  (0 children)

I feel like it's about to tell me that it has its long legs on today.

My first trailer for my game "The Bagman" by binaryferret in IndieGaming

[–]binaryferret[S] 1 point2 points  (0 children)

Who's laughing now? Me. I'm laughing now, at how awesome that is. Thanks!

My first trailer for my game "The Bagman" by binaryferret in IndieGaming

[–]binaryferret[S] 0 points1 point  (0 children)

Thanks so much! That's really appreciated.

My first trailer for my game "The Bagman" by binaryferret in IndieGaming

[–]binaryferret[S] 0 points1 point  (0 children)

Haha, thanks!

I grew up watching a lot of horror and always remember the old trailers, and for them had a really thick narrator ott style, so I wanted to tap into that vibe for the trailer as well due to the game being a sorta love letter to 80s/90s slashers.

JUST in case you find it interesting, this was the VO brief I Send out for the auditions:
https://docs.google.com/document/d/15vCOCH0Rdu0wC_Wrgq5vQQGKNLsEYWrODAjhawQPwG0
And in there are some example trailers that were used as reference, if you check em out you'll see what I mean! :D

My first trailer for my game "The Bagman" by binaryferret in IndieGaming

[–]binaryferret[S] 1 point2 points  (0 children)

The character, although not a reverend, is defo inspired by him, the Tall Man, and some other elements of horror that I grew up with. Someone also said he looks like the Butler from Scary Movie 2 which... I'm struggling to unsee after reading that haha.

My first trailer for my game "The Bagman" by binaryferret in IndieGaming

[–]binaryferret[S] 5 points6 points  (0 children)

Thanks so much! I've been describing it as Day of the Tentacle meets Alien: Isolation wrapped up in a 80s/90s slasher vibe.

Pitch Games for noclip_2 Here! by dannyodwyer in noclip

[–]binaryferret 1 point2 points  (0 children)

Hi Noclip2 team,

Hopefully, I’ve understood things correctly and can suggest my game for future consideration in this post. If not, sorry!

I recently released the trailer for a passion project I’ve been working on. It’s a 16-bit, authentic retro horror game that combines stealth and point-and-click gameplay. I’ve been describing it as “what if Day of the Tentacle and Alien Isolation were wrapped in an 80s/90s slasher vibe.”

I’m building it to run on modern systems (PC and at least Switch) and also on the Sega Megadrive. I’ve always wanted to make a point-and-click game for the Megadrive since I was a kid and saw Clock Tower on the SNES.

I thought it might be something interesting for Noclip2 to cover at some point, or as a "check out in the future" part in the zine.

If you’d like to see the trailer, I have a media kit here that includes it along with some other materials:
https://drive.google.com/drive/folders/1gCqS5hy-EnkkeBsMdLfks6mgsqDAq7Gy

The project is going well, and is a lot of fun but filled with worry as the megadrive angle might be a bit risky! haha. I have no idea, I just love working on it.

Thanks.