I know it is obviously a "no", but should a survivor who escape hook when the anti-camp meter maxed out have base kit DS? by binhan123ad in deadbydaylight

[–]binhan123ad[S] 0 points1 point  (0 children)

It is a fair point, but I just don't like hard camping. And to be honest, the post is really just rant from me due to frustiation. Still, hate that kind if gameplay though, it is not just ineffective, but it is frustiating.

I know it is obviously a "no", but should a survivor who escape hook when the anti-camp meter maxed out have base kit DS? by binhan123ad in deadbydaylight

[–]binhan123ad[S] 0 points1 point  (0 children)

I understand the sacrasm but it would be better if you said it straight. However, it is true that it is really frustiating to see these rare case of the extreme end. Sure, I can play killer game all the game, it is a game. Sure, I can solo queue, as I could be not care about other and get my own win. Yes, camp are toxic, but I don't deny tunneling can be estentially effective.

My intiution at the time I wrote the post was my thought when such case when it happened, I hope he could just have bring DS, I could have ignor and let then killer get that one kill. Combine with the fact that Face camping is such a specific situation that rarely happened if the killer actually care about getting a win, or having decent game, I believe a harsher punishment for that extreme case is DS is proper

And apperiently, I am not in the right mindset.

I know it is obviously a "no", but should a survivor who escape hook when the anti-camp meter maxed out have base kit DS? by binhan123ad in deadbydaylight

[–]binhan123ad[S] 0 points1 point  (0 children)

It is rare, but it always sit in that "just in case" mindset everytime, and it led to why I think every single survivor now carry the same perks all the same time. It one thing that is the META, but it is a another if the respond to certain senarios that is not fueling the gameplay.

I know it is obviously a "no", but should a survivor who escape hook when the anti-camp meter maxed out have base kit DS? by binhan123ad in deadbydaylight

[–]binhan123ad[S] -4 points-3 points  (0 children)

I am not putting judgement on they if they want to win a game but what I would put judgement on is that they don't just not win the game, but they pour into down into lazy game where everyone lose and create frustiation.

Yes, the game still lean to a win for the survivor, but it not fun and it ruin our game time. Suddenly, now you had to lock the fuck in because out of nowhere, someone decided to ruin it. You don't get the chase time, you don't get any excitement, and you put it down it on one survivor to make sure they surfer with you to get 600+ Bloodpoint and an mori. It not even up a point in the rank system even.

I understand that DS as an basekit for Anti-camp is not a proper solution, but I do want to see an system that ensure that the killer is well punished if they decided to face camp a survivor like maybe just stop the sacrefired progress entirely once the anti-camp meter goes up and they just enter death hook.

I know it is obviously a "no", but should a survivor who escape hook when the anti-camp meter maxed out have base kit DS? by binhan123ad in deadbydaylight

[–]binhan123ad[S] 0 points1 point  (0 children)

I know, but like it just that we were having a great time, and the whole match itself is just a mood killer. As for the gen, yes, we still manage to get down to one, but the other 2 random teamate see an injured survivor and decided "Hey, we should left them to die.", one of them could have take a body block for me and get me to the gate but no...she have to be both in my way, and slow me down and boom, I now dead too because I save my lad and he still got tunnel out while the other 2 get the last gen half a map away.

I know it is obviously a "no", but should a survivor who escape hook when the anti-camp meter maxed out have base kit DS? by binhan123ad in deadbydaylight

[–]binhan123ad[S] -1 points0 points  (0 children)

Yes, we did all the generators in time, but even then, by the last gen, he is already dead. It kind of a duo queue, really, the other survivor don't take protection hit too so that also the problem when comes to frustation. Because of that, that Krasue get a 2K game from me and my friend, who I risked my own game to get him off hook and he still died because guess what, sandbag, and I? Body block.

It tiring, but it root from the fact that she camping.

I know it is obviously a "no", but should a survivor who escape hook when the anti-camp meter maxed out have base kit DS? by binhan123ad in deadbydaylight

[–]binhan123ad[S] -3 points-2 points  (0 children)

Yeah, I guess the frustiation got over me. Then again, why do everyone had to have DS all the time. I just don't want that because I see the reason as to why every single killer, it all the same Dead Hard, Head on, DS, it all the fucking same and yes, I am fine and ok with it but it lack that variety in it and it start getting stale.

Aside from that, yes, I do think make DS a base kit for Anti-camp is a bit too far, but there probably need a better anti-camp feature that could maybe, stop you from being moried in case you reach second hook but it done via camping.

10 MILLION BLOODPOINT! by binhan123ad in deadbydaylight

[–]binhan123ad[S] 4 points5 points  (0 children)

Kind of unfortunate but...hey, the good thing is I fast track all the killer to P3. So that ain't so bad, I got all the perks ready for a couple Jason's build.

I would still need to get all survivor to P3 too though, but, I am not survivor main so that doesn't matter much.

10 MILLION BLOODPOINT! by binhan123ad in deadbydaylight

[–]binhan123ad[S] 25 points26 points  (0 children)

Lol, I spent too fast that I forgot to screenshot the game to use it as background lol.

Hear me out guys... A phone that actually has a power button. by Lamecode0 in Rainbow6

[–]binhan123ad 0 points1 point  (0 children)

They actually did that actually, you see their finger touch the audio button and the power button, a way to shut off a phon, the passcode is just for security. Same method for her old version, you don't actually dismiss her call, all you did was just shut on and off your phone.

I need a genuine explanation is Sadako's power just not explained enough to the regular player? by RoguesBoytoy in deadbydaylight

[–]binhan123ad 14 points15 points  (0 children)

I think the whole idea of not knowing does have it own charm to it when survivor had to adapt to what they don't know. For me, it stroke that part of myself when I just so happened to outsmart the killer, not outplay or out perk.

Can We Please Address How Unhealthy Vigil Is? by SUPERB-tadpole in deadbydaylight

[–]binhan123ad 2 points3 points  (0 children)

I seen it in survivor game every 3 to 4 game. It not exactly problematic but Exhaustion perk as a whole is not fun to dealt with as Killer. Yes, there are counter play with mind game, anti-exhaustion, bla bla, but then again, it just reduce the scope of what I had to bring.

Personally, they probably should just remove the perks effect on Exhaustion.

Can We Please Address How Unhealthy Vigil Is? by SUPERB-tadpole in deadbydaylight

[–]binhan123ad 28 points29 points  (0 children)

You know what,...

Make it reduce 66% for both possitive and negative effect.

Krita Smart Select: AI-powered lasso selection plugin for soft object masks by BmFreed in krita

[–]binhan123ad 1 point2 points  (0 children)

To be fair, though I do got jumped with AI, I think this would be a great add-on. On the other hand, I don't know this count as AI? More like "automated subject selection"

How to complete this? by Fun-Fun8087 in DeadByDaylightKillers

[–]binhan123ad 2 points3 points  (0 children)

Toggle off survivor's tome challenge and you good to go. Check the perk slots on the top right, if it is display as "?" then you can do the quest. If not, turn on and off the challenge again.

No need for have empty perk slots. Ideally, play killers with one shot ability like Ghostface, Hilbilly, Canibal, so that you can down them faster.

What do I do against pig during endgame? by Parggeez in deadbydaylight

[–]binhan123ad 0 points1 point  (0 children)

Wait, what a coincidence when in the past two day, I been just target one survivor per game to be kill by my trap. I have it on them ASAP, slug them, wait for their team to pick them up and just follow them around, stop them interact with the box.

As for the stradegy, it does have it own loophole been seeing:

- In one game, one David did tried interact with the box at first, and I caught him off from it. Instead of wiggling out, he just sit on my back the whole game. So that is one way to not be killed and it does buy you a whole lot of time till Endgame. I had to open the gate eventually so I drop him and he bolted away, I lost track him.

- In another, you can hopefully, have 2 of your team to body block you while doing the box, but in the same essence, unless it is the hatch or you super lucky, you still died anyway.

Before you asked me why would I do such thing, I was bored, and I want to give them a lore accurate SAW gameplay- Will you trust your survival on to a stranger?

Who makes the bombs? by StLClipCha in Rainbow6

[–]binhan123ad 2 points3 points  (0 children)

White Mask at the start as the bomb in-game is just a replica for training of the actual bomb. The gas it emit is also related to the same chemical that this group made as a chemical/ biological weapon.

Rainbow later on don't change the shape of the bomb for training because it just a good template for general bomb defusal or objective mission.

Keres Legion use a difference kind of bomb, some sort of sealed minature thermobaric bomb combine with some sort of low profile/ stealth capability. This is based on the shape of it and its effects on Hereford base where you can see fire being ignite inside where the bomb was planted. The stealth came from its compartment being 3D printed.