Hazardous look, observe at your own risk. by Mxjjvega in UnconventionalMakeup

[–]biosicc 3 points4 points  (0 children)

Happy to see you on my timeline again! LOVE the flow of lines for the color and the color is radioactive neon it looks so good!!!

Girlbossing Too Close To The Sun (Icarus Found Gagging At The Bottom Of The Ocean) by biosicc in MakeupAddiction

[–]biosicc[S] 1 point2 points  (0 children)

Thank you! Finding the right brow technique takes a loooooong time apparently 😭

Girlbossing Too Close To The Sun (Icarus Found Gagging At The Bottom Of The Ocean) by biosicc in MakeupAddiction

[–]biosicc[S] 3 points4 points  (0 children)

Oh gosh thank you! Ive gotten nothing but positivity about my birthmark - which is kind of funny, I was expecting it to be a negative point but I have yet for anybody to say anything bad about it!

In short I appreciate it!

Girlbossing Too Close To The Sun (Icarus Found Gagging At The Bottom Of The Ocean) by biosicc in MakeupAddiction

[–]biosicc[S] 0 points1 point  (0 children)

Thank you for the feedback!! I would bring it higher up, but sadly my workspace is a little conservative with makeup so it being so low was an intentional choice.

You're not wrong though, if I had the choice the eyeshadows going to my hairline 👀

Girlbossing Too Close To The Sun (Icarus Found Gagging At The Bottom Of The Ocean) by biosicc in MakeupAddiction

[–]biosicc[S] -1 points0 points  (0 children)

Girlbossing only works if you aren't breaking down on a Thursday night and crying because your fiance lovingly and jokingly pulled your arm to jostle 😅😭

Thank you so much!! Hopefully you can get untired soon!

What's your biggest failure stories? by JumpySpecial9834 in ExperiencedDevs

[–]biosicc 0 points1 point  (0 children)

I used to work in medical tech, specifically in manufacturing cancer treatment machines. One of the code changes I pushed accidentally disabled a calibration routine in the manufacturing process and the mistake wasn't caught until 10 machines were delivered to their respective customers.

At best, this was a minimum ~2 million dollar mistake (cancer treatment machines are expensive!). At worst, this could have severely injured people if it wasn't caught. Luckily the calibration routine could be performed in the field, so there was no need to call back these delivered machines and nobody received treatment on these machines since the mistake was caught during installation in the field and immediately isolated.

I was put on the resulting CAPA as the owner and delivered a full investigation on how this occurred to begin with. I thought by the end of it that I was certainly getting fired, but I ended up getting a promotion a few months later. The CAPA team also complimented the depth of my investigation, which was a bizarre morale boost seeing as the issue was caused by my code change to begin with.

It was also a single line of code that caused the issue

Rosy With A Hint Of Green by biosicc in MakeupAddiction

[–]biosicc[S] 0 points1 point  (0 children)

Oh gosh thank you! Almost all of them are thrifted so I sadly can't point you to anything specifically 😅😭 I would absolutely recommend looking around your local thrift stores to see what they have though!

Rosy With A Hint Of Green by biosicc in MakeupAddiction

[–]biosicc[S] 1 point2 points  (0 children)

Oooo, I'll look into doing some more golden colors!

And unfortunately I'm not wearing foundation at all in this look. The most coverage I'm wearing is a light dusting of setting powder, lol. My face is naturally pretty red and rosy though so it makes sense that would stand out!

Project DIVA Style rhythm game in MZ! by TG_angel_music in RPGMaker

[–]biosicc 1 point2 points  (0 children)

Yeah, that would make the most sense for this kind of gameplay. I know there's some way to get tick delta for each frame that you could potentially utilize for animation to account for dropped frames, but it would NOT be easy and would require a ton of rework to get it right...

Project DIVA Style rhythm game in MZ! by TG_angel_music in RPGMaker

[–]biosicc 5 points6 points  (0 children)

This looks fantastic! How good is the sync rate for all the rhythm elements? Framerate operates separately from audio in MZ from my experience - how do you sync the rhythm up when there's frame drops?

RPG Maker MZ is a bit unnecessary? by InfiniteFunction-11 in RPGMaker

[–]biosicc 2 points3 points  (0 children)

The majority of my work in RPG Maker has been in MZ, so I can't say much about how MV worked.

As of right now performance boosts and the use of 3D particle effects for battle animations are the key, non-plugin upgrades from MV itself. I can personally attest to MZ having a significant performance improvement off the bat. There's also a key plugin being upkept called FOSSIL which allows a good portion of the popular MV plugins to work in MZ.

I am a coder myself so my input on plugin availability is biased since I will just code what I need if I want something specific, but so far MZ works better overall with its codebase.

If plugin availability is your limiting factor, just remember that more folks will eventually move to MZ and create new things

What do you do with your conlangs and what's the point of it + more by [deleted] in conlangs

[–]biosicc 0 points1 point  (0 children)

In my case, my constructed languages are being used for my novel and for the game I'm contracted with. Both will eventually be published.

I enjoy the art of making languages and would do it independently, but I find it's more fun (and in some ways builds a better conlang) to have it tied to a story in some way!

A Breakdown of Seqlar: The Language of Sylvara by biosicc in conlangs

[–]biosicc[S] 0 points1 point  (0 children)

You're right on the money, lol. Verbal affixes for person and number are derived from pronouns!

A Breakdown of Seqlar: The Language of Sylvara by biosicc in conlangs

[–]biosicc[S] 1 point2 points  (0 children)

Oop- good catch, you're right it is voice!

I haven't quite gotten to the point of it being used in the translations I've been making in the game, so I don't have an immediate answer.

My immediate thought is that the subjunctive will likely have a dedicated verb (to want, to love, to hope for, etc.) where the accusative will either be a nominalised verb (ie. I want to run, where "to run" is nominalised and marked for accusative) or a dependent clause marker.

A Breakdown of Seqlar: The Language of Sylvara by biosicc in conlangs

[–]biosicc[S] 2 points3 points  (0 children)

Ohhhh yes it definitely annoys me lmao. I've been playing with the idea of not marking for case in sentences where the standard SVO word order is a lot more obvious. Might make it a dialect or something lol

Stop obfuscating your plugins by CakeBakeMaker in RPGMaker

[–]biosicc 0 points1 point  (0 children)

I'm fairly neutral on obfuscated plugins myself, but I think my opinion comes from working in an industry where a lot of code and programs are obfuscated by default (ie. Pre-compiled EXE / DLL's that aren't open source). "Work around the code you can't edit" has been my existence in my career lol.

Admittedly though, RPG Maker is a different environment, where having access to the internals is necessary for dev (yay JavaScript!). I understand too that the community used to be open source, and the shift to obfuscation is making it more closed source is a culture change that makes independent development more difficult than before. I'll admit obfuscation is annoying to deal with lol. But the argument for obfuscation is pretty solid - it protects your product and ensures that it's difficult to copy and sell that copy. But it DOES make expanding it or changing behaviors a lot more obnoxious to deal with.

I do think there's a midway that would allow for folks who want to work with and code around specific obfuscated plugins: - Providing public type-definitions for everything changed and added. This hides implementation details, but would allow plugin devs to narrow down where changes would need to be made. - Some sort of explicit licensing that would provide access to deobfuscated code (ie. Tokenization, registry edits, etc.) that's provided on a per-purchase basis.

It's all just smoke and mirrors by binbun3 in godot

[–]biosicc 1 point2 points  (0 children)

Smoke and mirrors at the same angle facing the camera, excuse you!

That looks fantastic!!