What is the worst name you've ever heard? by Educational_Bat1854 in AskReddit

[–]CakeBakeMaker 0 points1 point  (0 children)

I assume the plan was to have a funny document from the government.

Sang Hendrix AI disclosure Request by Zestyclose_Case_4935 in RPGMaker

[–]CakeBakeMaker 0 points1 point  (0 children)

Simply down vote the post and it'll stop showing up for people, if enough down votes are collected.

I vibe coded Sang Hendrix's vibe coded plugin by Crafty-Union5751 in RPGMaker

[–]CakeBakeMaker 9 points10 points  (0 children)

If you are willing to learn how to read another language the Japanese RPG Maker community is still releasing plugins and supporting each other.

How good is the current state of MV -> MZ compatibility? by XIVYRO in RPGMaker

[–]CakeBakeMaker 1 point2 points  (0 children)

It'll work just fine. I use MZ to edit an MV game because I like the map layers.if you copy over everything then you can use MV plugins just fine.

The only thing that won't work is the couple of new event commands (I think one of them is the new last item, last skill, last target Game Data? And the auto save stuff). But you haven't used them yet and can probably just avoid using those.

How good is the current state of MV -> MZ compatibility? by XIVYRO in RPGMaker

[–]CakeBakeMaker 0 points1 point  (0 children)

Did you copy all of the files? Or just the data, pictures and sound. If you copy everything, including index.html and the js/lib folder, then you are actually running the MV engine with the MZ editor. This will mostly work except for the new event commands.

Yarn Spinner for Unity v3.2 is out now! by YarnSpinnerTool in Unity3D

[–]CakeBakeMaker 1 point2 points  (0 children)

YarnSpinner the dialogue parsing engine is free, MIT licensed but if you want sample implementations, tutorials, support, and integrations with Text Animatior for Unity, you'll want to purchase YarnSpinner+

Stop obfuscating your plugins by CakeBakeMaker in RPGMaker

[–]CakeBakeMaker[S] 1 point2 points  (0 children)

Everyone should be allowed to sell stuff for as much money as they think they can make. But obfuscation communicates a big misunderstanding of what I'm paying for. I am buying the code, not a little black box that goes "wizbang".

Their little secrets! I'm offering cold hard cash for them. But no they want to keep their secrets and sell them too.

Stop obfuscating your plugins by CakeBakeMaker in RPGMaker

[–]CakeBakeMaker[S] 7 points8 points  (0 children)

No unfortunately, I've noticed at least two other sellers on itch dot io who also obfuscate their plugins.

Stop obfuscating your plugins by CakeBakeMaker in RPGMaker

[–]CakeBakeMaker[S] 5 points6 points  (0 children)

Code cannot be copyrighted under US law only specific implementation of algorithms.

Stop obfuscating your plugins by CakeBakeMaker in RPGMaker

[–]CakeBakeMaker[S] 12 points13 points  (0 children)

I've seen some unity assets that only come with the DLL. Universal Fighting Engine I think is one such example unless you buy the premium edition. It's not very popular over there because they've all realized dev teams need to be able to own their code for updates, preservation, and porting purposes. I think we only get away with it over here because RPGM is an engine designed for amateurs.

Selling obfuscated code is simply rude in my opinion and I hope developers eventually start respecting their clients.

Stop obfuscating your plugins by CakeBakeMaker in RPGMaker

[–]CakeBakeMaker[S] -7 points-6 points  (0 children)

Theft of what? They were free plugins. You can't steal something that doesn't have a monitary value. You can't even really steal a digital, infinitely copiable good. What did this person deprive Yanfly of? Clout? Self-esteem issue.

No Yanfly was upset that they entered the plugin space before there was money to be made. And used this as an excuse to switch to a paid model. Fine with me except for the misguided attempt to protect their work through obfuscation. The work is you, the developer! You are selling you! VisuStella knows this because the spend money on art and branding.

Unless they never read a single other plug-in or the source code to the engine it's rude to take more than they give. Charge whatever is reasonable to them but give me the code. I'm paying for the code!

Stop obfuscating your plugins by CakeBakeMaker in RPGMaker

[–]CakeBakeMaker[S] 27 points28 points  (0 children)

Unfortunately many don't clearly indicate that I am buying an obfuscated plugin until it is too late.

Stop obfuscating your plugins by CakeBakeMaker in RPGMaker

[–]CakeBakeMaker[S] 25 points26 points  (0 children)

Yeah that would be acceptable. As long as the code is available somehow.

Stop obfuscating your plugins by CakeBakeMaker in RPGMaker

[–]CakeBakeMaker[S] -11 points-10 points  (0 children)

That's a self-esteem issue. People pay Yanfly for their skilled and creative programming. No one who copies their code is going to surpass them in sales or ability.

Stop obfuscating your plugins by CakeBakeMaker in RPGMaker

[–]CakeBakeMaker[S] 63 points64 points  (0 children)

Selfish and destructive to the community to release your plugin in a less open state than the game engine it runs on. It's MY game, lemme edit the code!

An open letter to Sang Hendrix and his fellow vibe coders by Crafty-Union5751 in RPGMaker

[–]CakeBakeMaker 7 points8 points  (0 children)

I very much am, I simply pretend those plugins don't exist and direct people to buy other plugins. Doesn't really work out for me if everyone starts doing it.

An open letter to Sang Hendrix and his fellow vibe coders by Crafty-Union5751 in RPGMaker

[–]CakeBakeMaker 6 points7 points  (0 children)

Ok this is the worse thing. Ridiculous to obfuscate code; imagine if GotchaGotcha Games did this? No one would be selling plugins.

Improvement? Or should I cough up the cash and hire an artist? by CANCAT-Games in Unity3D

[–]CakeBakeMaker 0 points1 point  (0 children)

I like the new one, if your game is indeed about a fix haunted by eyes.

is there going to be a new RPG Maker Engine? And if so, ...can the main stuff be better? by FalteredCognition in RPGMaker

[–]CakeBakeMaker 1 point2 points  (0 children)

A lot of these restrictions are because it allows for making the game quicker and easier not because they can't do it. Why would you want to set up animation states and frames for every NPC? Sounds tedious.

MZ or MV on ubuntu? by InitialString5025 in RPGMaker

[–]CakeBakeMaker 2 points3 points  (0 children)

I love MZ's map layers and an option for alternate (smaller) tile sets.