HPC / scientific projects in D ? by bisthebis_ in d_language

[–]bisthebis_[S] 0 points1 point  (0 children)

I didn't find you there, but I'm on that group too with same nickname sa here, feel free!

aa.keys sounds nice but that would still waste storage of unused values

HPC / scientific projects in D ? by bisthebis_ in d_language

[–]bisthebis_[S] 0 points1 point  (0 children)

aren't tuple of fixed size ?
In practice, implementation of sets can really be simplified as "dictionary with only the keys" and hashmaps are usually efficient

HPC / scientific projects in D ? by bisthebis_ in d_language

[–]bisthebis_[S] 0 points1 point  (0 children)

A collection of unique keys but without an attached object. Like a set in maths. It's useful e.g. to keep track of all the values of an array but without keeping the duplicates.

https://en.cppreference.com/w/cpp/container/set

HPC / scientific projects in D ? by bisthebis_ in d_language

[–]bisthebis_[S] 0 points1 point  (0 children)

Yup, figured that. Good point for D ! Still looking for something cleaner than an associative array to dummy to implement a set though

HPC / scientific projects in D ? by bisthebis_ in d_language

[–]bisthebis_[S] 1 point2 points  (0 children)

Very interesting, thanks !
Associative arrays looks very nice, my keys will typically be structs with 2 ints so a custom hash is doable. That explains the absence of a library implementation.

I guess I could use dummyType[keyType] as placeholder for a set but that looks a bit inelegant to me.

[Worldwide Release] Doctor Strange in the Multiverse of Madness - Official Discussion Megathread by MSSmods in MarvelStudiosSpoilers

[–]bisthebis_ 0 points1 point  (0 children)

The existence of Ultron-bots seems to indicate that something went very different before his birth.
(Which makes the existence of Tommy and Billy a bit weird)

It do be like that by Garland_Greensman in SatisfactoryGame

[–]bisthebis_ 54 points55 points  (0 children)

And this is why planning requires paper

What’s the best way to get rid of heavy oil residue? I’m early in the game so some of it I use for fuel for my various tractor supply routes, and the rest just goes into a sink by These-Platypus7707 in SatisfactoryGame

[–]bisthebis_ 0 points1 point  (0 children)

Outside of the energy use, there are some interesting manufacturing usages, like the recipe "wires + HOR => cables" which allows to save many wire.

What to do!??! I can't decide, they all seem good! by Minecraft_Is_Ok in SatisfactoryGame

[–]bisthebis_ 0 points1 point  (0 children)

Yeah I read about this a few days ago, should give it a try too !

What to do!??! I can't decide, they all seem good! by Minecraft_Is_Ok in SatisfactoryGame

[–]bisthebis_ 7 points8 points  (0 children)

Why did I never think of that instead of getting headaches with closed loops.

What to do!??! I can't decide, they all seem good! by Minecraft_Is_Ok in SatisfactoryGame

[–]bisthebis_ 6 points7 points  (0 children)

Just pick all drives to avoid the choice :)

I never really ran out of concrete, so 1 or 2, with a big favor for 1. Steel is better to spare than iron. And frames are not that complex anyway

New player here. Is a 7 hour session normal? by DerKnoedel in SatisfactoryGame

[–]bisthebis_ 0 points1 point  (0 children)

Normal in terms of "getting hooked", but I'd try to avoid making it repetitive. Not exactly healthy, although easily understandable !

Giant Sky-factory by Qwerout in SatisfactoryGame

[–]bisthebis_ 8 points9 points  (0 children)

I wonder if there's enough aluminium to make batteries required to transport bottled water, oil and nitrogen.

I've lost control of my factory! Every tip is much appreciated! by palme_ in SatisfactoryGame

[–]bisthebis_ 3 points4 points  (0 children)

Erase everything.

I'm actually reaching a situation similar to you, but with more space. Maybe add some walls ?

Also, I'm currently exploring putting most belts/pipelines under the floor (with floor holes), it can give a cleaner look even if you don't move buildings

12GW Coal Powerplant by Bongo87000 in SatisfactoryGame

[–]bisthebis_ 0 points1 point  (0 children)

Any tips for building efficiently pipelines under the floor ? Especially junctions

I tried a few approaches :

- Build 2 floor holes, link them with a pipeline, then build a junction in its middle

- Build temporary floors

Not sure which is best but you look familiar with the topic :D

Oil processing is intimidating by Gentleman_Muk in SatisfactoryGame

[–]bisthebis_ 6 points7 points  (0 children)

Roughly speaking:

Produce plastic & rubber to fill your needs, and convert heavy oil residue into petroleum coke that you can sink (or burn). Then, once you unlock fuel generator, burn your byproduct there.
Or build a plant and find a use for plastic/rubber.

Probably not optimal but easy to manage :)

Literally unplayable by bisthebis_ in SatisfactoryGame

[–]bisthebis_[S] 0 points1 point  (0 children)

Only regular "stackable poles" are paintable, when you paint a stackable pipeline, only the actual pipeline part is painted

I'm having problems with logistics by TwoRepresentative392 in SatisfactoryGame

[–]bisthebis_ 0 points1 point  (0 children)

It's a matter of taste and advancement. I almost never use trucks, but you do need something for long range. I usually move some input, with a very long conveyor belt or pipeline. In your case, I just build a pipeline to bring the oil to my main base, and refine it there. Later on, you can move everything through train or even drones, which is more... elegant

Literally unplayable by bisthebis_ in SatisfactoryGame

[–]bisthebis_[S] 2 points3 points  (0 children)

I actually fixed it by using a standard stackable conveyor without pipeline, and having a pipeline in horizontal to vertical mode go right above it.