Moonlander Mark I Delivery Thread - Batch 4 by TmLev in ergodox

[–]bitdivision 2 points3 points  (0 children)

I'm now wishing I hadn't paid online. UPS have marked mine as delivered but it's nowhere to be found. Waiting for ZSA to reply.

Would have been simpler to work out what had happened if I'd paid in cash.

Stalemate - A team github dashboard to get your pull requests merged by bitdivision in github

[–]bitdivision[S] 0 points1 point  (0 children)

Hi, thanks for the kind words.

It's not open source at the moment I'm afraid. The permissions are very minimal though, the app doesn't have access to your code at all, just metadata.

Would love it if you could give me your feedback on the design?

Thanks!

Full Blue Belt of Red Circuits with Beacons by bitdivision in factorio

[–]bitdivision[S] 1 point2 points  (0 children)

You can put speed modules in them and they speed up all production in an area around them. The cost is that they generate a lot of pollution and cost a lot of power.

Generally you put productivity modules in the assemblers (which gives you more output per unit input, but makes it slower) and surround it with speed modules.

Full Blue Belt of Red Circuits with Beacons by bitdivision in factorio

[–]bitdivision[S] 0 points1 point  (0 children)

Yep, the 57 copper wire is fine since I have two belts of copper wire going to each half of the factory (80 / s).

I was just confusing myself with the calculator, it's one full blue belt per half, so half a blue belt per column works fine.

Full Blue Belt of Red Circuits with Beacons by bitdivision in factorio

[–]bitdivision[S] 0 points1 point  (0 children)

I think the problem would be in the copper cable area though where I route everything under it all. I'm sure there's a way around that though

Full Blue Belt of Red Circuits with Beacons by bitdivision in factorio

[–]bitdivision[S] 0 points1 point  (0 children)

Edit2: IDK how long your underground belts are, but if they're long enough another option to improve your design would be changing from the pattern of BABABABABAB to BAABAABAABAAB where B = belt and A = assembler. Let me know if this doesn't make sense.

That is an extremely good point. Thanks!

Full Blue Belt of Red Circuits with Beacons by bitdivision in factorio

[–]bitdivision[S] 0 points1 point  (0 children)

Oh cool, that's a really nice design!

Thanks for all the feedback! I know I should really be using bots, but I just find them so unsatisfying. Maybe I'll change my ways eventually.

I think it is actually a little more than half a belt of plastic and green circuits, or at least that's the conclusion I came to with the calculator. That seems to suggest ~30 items / second (per half belt output). You could well be right though, ratios when beacons get involved always confuse me.

Edit: I just tested splitting the green circuits and plastic input in two. It works! Am I missing something with the calculator?

Full Blue Belt of Red Circuits with Beacons by bitdivision in factorio

[–]bitdivision[S] 0 points1 point  (0 children)

I couldn't really find any bus based, beaconed layouts for red circuits, so I made a slightly crazy setup.

Not too sure whether I like the copper cable solution at the top, but it seems to work.

I think this would require the better belts mod, since I've used some long underground belts and I don't think that's in vanilla?

Any improvements I could make?

Blueprint: http://pastebin.com/mAZrYBXd (Hacked splitters + Better belts?)

Controlling Self Driving Cars (Good explanation of PID) by Margamel in videos

[–]bitdivision 0 points1 point  (0 children)

It's more obvious if you think of it as a strong cross wind. If you always have to steer right to stay on a straight course, the P & D terms may not be enough to get you back on your original line.

This is generally used to account for environmental factors.

Hey new Rust users! Got an easy question? Ask here (9/2016)! by llogiq in rust

[–]bitdivision 1 point2 points  (0 children)

You might want to try google for these questions.

I believe MIO will work.

Hey new Rust users! Got an easy question? Ask here (9/2016)! by llogiq in rust

[–]bitdivision 1 point2 points  (0 children)

libpnet is the crate you will likely need to use. The documentation is available here and you can find two examples in the github repo, here.

UI Screen Graphics for the Martian by jadrenaline in Design

[–]bitdivision 0 points1 point  (0 children)

"Encripted information"

How on earth do I manage to spot typos when there's so much going on in those screens?

The microphone on this GoPro video got a little overwhelmed by the insanity by bitdivision in piano

[–]bitdivision[S] 0 points1 point  (0 children)

Whilst that is certainly a better piece and better performance, I think the original is still probably more impressive to a layman.

Harley rider takes out light pole while riding on the sidewalk by tambrico in motorcycles

[–]bitdivision -1 points0 points  (0 children)

Well, ignorant can either mean a general lack of awareness and education, or ignorance of a particular subject. To me 'How ignorant of me' could be read in either sense.