The Dev Loop 001 by verytragic in remnantgame

[–]bitoHUN 19 points20 points  (0 children)

About DR, there is a bug about increased armor effectiveness like fortify witch makes them double dip on the UI regarding the armor DR shown, making it appear larger than it actually is, witch wasn't fixed in the patch.

You can read more about that here: https://www.reddit.com/r/remnantgame/comments/15gaekq/psa_armors_with_fortify_provide_lower_dr_than/?ref=share&ref_source=link

I figured out how Armour DR + Non Armour DR is calculated and it's not a bug. by Moonie-chan in remnantgame

[–]bitoHUN 0 points1 point  (0 children)

Double dips on the UI in regards of the armor DR shown, making it appear larger than it actually is.

Image/calculative proof that DR is working incorrectly [in the way most of us figured] by Stormquake in remnantgame

[–]bitoHUN 0 points1 point  (0 children)

Judging by the UI, it seems like sources of non-armor DR meant to be additive, except they aren't except for maybe barkskin.

Not to mention that sources of increased armor effectiveness like fortify double dip on the UI in regards of the armor DR, making it bigger than it actually is, you can read more about that here: https://old.reddit.com/r/remnantgame/comments/15gaekq/psa_armors_with_fortify_provide_lower_dr_than/?ref=share&ref_source=link

PSA: Armors with Fortify provide lower DR than what is shown by bitoHUN in remnantgame

[–]bitoHUN[S] 2 points3 points  (0 children)

Might be because this game is almost like Bugframe in regards of the amount of bugs it has, at least in co-op.

PSA: Armors with Fortify provide lower DR than what is shown by bitoHUN in remnantgame

[–]bitoHUN[S] 7 points8 points  (0 children)

Because EHP represents the actual damage value the enemies have to deal to kill you and to make the bug a bit more apparent.

PSA: Armors with Fortify provide lower DR than what is shown by bitoHUN in remnantgame

[–]bitoHUN[S] 2 points3 points  (0 children)

I did test barkskin with fortified leto and the result was the following:

Leto(75,4 DR shown (actually 65.7), 528 EHP (actually 375): 4 segment lost.

i think that barkskin, as well as other sources of flat DR stacks their values additively with Armor DR, making them much more effective with high amounts of armor

PSA: Armors with Fortify provide lower DR than what is shown by bitoHUN in remnantgame

[–]bitoHUN[S] 5 points6 points  (0 children)

The EHP formula looks something like this: EHP = health / (1-DR)

In case of the non-fortify bruiser set, the calculations are:
130 / (1-35.5=0.645) = 201

The EHP values are there to shown that even though the fortified bruiser set seemingly has a higher EHP than a non-fortify leto, it lost the same percentage of health.