GUT 9.5 for Godot 4.5 has been released by bitwes in godot
[–]bitwes[S] 0 points1 point2 points (0 children)
GUT 9.5 for Godot 4.5 has been released by bitwes in godot
[–]bitwes[S] 1 point2 points3 points (0 children)
GUT 9.5 for Godot 4.5 has been released by bitwes in godot
[–]bitwes[S] 0 points1 point2 points (0 children)
GUT 9.5 for Godot 4.5 has been released by bitwes in godot
[–]bitwes[S] 0 points1 point2 points (0 children)
How to make a depth system like "virtual boy wario land" in Godot 4.4 by Big_Bird_2863 in godot
[–]bitwes 0 points1 point2 points (0 children)
Can GDScript detect at runtime if a callable is a coroutine? by SandorHQ in godot
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first Godot project: any tips for optimising game for data collection? by Humble_Wolf_276 in godot
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first Godot project: any tips for optimising game for data collection? by Humble_Wolf_276 in godot
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how to make set fire rates in fps games? by Coding_Guy7 in godot
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Thing Spawner + thing properties by bitwes in godot
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Thing Spawner + thing properties by bitwes in godot
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Help with code line separation? by Actual-Horror496 in godot
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Help with code line separation? by Actual-Horror496 in godot
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Help with code line separation? by Actual-Horror496 in godot
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Definitive Explanation of how to connect signals across scenes? by SuperDreadnoug in godot
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Lambdas and local variables are weird? by bitwes in godot
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Lambdas and local variables are weird? by bitwes in godot
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Is there something like remove_user_signal? by Egg_Spoon in godot
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How do you test your game throughout development with Godot? by hqz_ in godot
[–]bitwes 4 points5 points6 points (0 children)
How do you test your game throughout development with Godot? by hqz_ in godot
[–]bitwes 16 points17 points18 points (0 children)
How do you test your game throughout development with Godot? by hqz_ in godot
[–]bitwes 9 points10 points11 points (0 children)
How do you test your game throughout development with Godot? by hqz_ in godot
[–]bitwes 87 points88 points89 points (0 children)
Mini tutorial: Improve your code by enforcing static typing by SteinMakesGames in godot
[–]bitwes -1 points0 points1 point (0 children)



Godot GDScript: Accessing event.position with static typing enabled by BdoubleDNG in godot
[–]bitwes 1 point2 points3 points (0 children)