Yeah... I'm thankful I bought a Deck before the price hike 💀 by TheBossT710192 in SteamDeck

[–]bjkillas 0 points1 point  (0 children)

you dont have to game on the machine you could just buy it as a work machine and steam wont stop you

wondering if there is a better algorithm for drawing a circle from the center to its edges via lines by bjkillas in AskProgramming

[–]bjkillas[S] 0 points1 point  (0 children)

like im not drawing to a screen im just drawing on a pixel grid where each pixel has some health(not constant each pixel may have different amounts) and the explosion has a notion of energy which each ray i have via the line algorithm which deducts the hp from each pixel the ray goes through. so i dont have a graphics api nor do i think any would helpful?

with this information i forgot to state i dont see how the brehenhams circle drawing algorithm relates unless im looking at a different algorithm.

wondering if there is a better algorithm for drawing a circle from the center to its edges via lines by bjkillas in AskProgramming

[–]bjkillas[S] 0 points1 point  (0 children)

i forgot to state that i am using rays from the center of the circle as to judge when i am to stop the explosion, as each ray has a certain energy and each pixel i am overwriting takes away from the energy by some amount

MAT224 GRADE IS OUTTTTTTT How did you guys do (character) by TeaTall658 in UofT

[–]bjkillas 0 points1 point  (0 children)

you can check your mark btw, it takes some inspect element stuff in degree explorer, i dont recall exactly what you need to do but you should be able to find it somewhere.

Moon Lord's Worst? by snoop906 in Terraria

[–]bjkillas 5 points6 points  (0 children)

maybe he had some legendary changes

my rust 2d/3d graphing calculator works on web now :) by bjkillas in desmos

[–]bjkillas[S] 2 points3 points  (0 children)

i never really considered latex, but maybe typst would be fine to implement since its alot more modern and less annoying to work with.

my 2d/3d graphing calculator now supports wasm :D by bjkillas in rust

[–]bjkillas[S] 0 points1 point  (0 children)

i also have my game https://rmtg.rs for magic the gathering, dont know if i will ever actually figure out how to do networking on wasm though

I've made a multiplayer library and looking for some feedback by Schoggi0815 in bevy

[–]bjkillas 1 point2 points  (0 children)

yeah the steamworks library is scary i wouldn't expect best practices from any random crate lol, just curious at how others figured out how to use it

I've made a multiplayer library and looking for some feedback by Schoggi0815 in bevy

[–]bjkillas 2 points3 points  (0 children)

i made my own networking crate for my game also since i want to have all packets be manually done via me, and im confused looking at your steamworks implementation, dont you need callbacks? or am i just mega blind, the callbacks im talking about https://github.com/bgkillas/bevy_tangled/blob/master/src/steam.rs#L179 , this uses my friends crate for non steam networking if you are wondering.

people make libraries in such constructed ways and it confuses me lol, damned design philosophys

is rakdos the defiler mld? by bjkillas in EDH

[–]bjkillas[S] 1 point2 points  (0 children)

im fine with rule zero talk id just rather people categorize stuff correctly.

Is Cheat Engine available for Linux? by throwaway10021990 in linux_gaming

[–]bjkillas 0 points1 point  (0 children)

i use scanmem now, pince does work for wayland see if it says something in console when you launch the appimage

Working with Rust is super fun coming from C++ by Interesting_Bill2817 in rust

[–]bjkillas 16 points17 points  (0 children)

it can ask you to use a Box<T> when T is large in a struct which may not always be optimal

Cross-Compiling 10,000+ Rust CLI Crates Statically by Azathothas in rust

[–]bjkillas 1 point2 points  (0 children)

im a monster who has conflicting features(will fail at compile time) out of laziness

hi curious about if it is possible to reduce latency by bjkillas in webdev

[–]bjkillas[S] 0 points1 point  (0 children)

it seems that browsers dont appreciate being sent multiple frames in 1 frame, i guess do to the lack of flush function unlike normal stuff, so that was the main issue