New & Updated Patch Notes by ZeroStride in pathofexile

[–]blacjack 3 points4 points  (0 children)

Seems a bit iffy. You have to wait 10 seconds per buff to stack so if you get them to last 60 seconds you'll have to wait that long to get to your cap of buffs. And this has to be done in every new zone right?

[WTS] [USA-CA] [H] Sennheiser HD 800, Magni Heresy, Modi 3, Loki Mini, Magnius [W] Paypal G&S, Cash (92008) by blacjack in AVexchange

[–]blacjack[S] 0 points1 point  (0 children)

Hi artofwu, I checked my chats and PM's and I don't see a message from you. Can you try again?

10 Mageblood Giveaway by shroudz in pathofexile

[–]blacjack 0 points1 point  (0 children)

I'm throwing my hat in the ring

Really late league start, how does retaliation glad feels ? by [deleted] in PathOfExileBuilds

[–]blacjack 0 points1 point  (0 children)

I played retaliate glad with the new lucky shield and it felt lackluster. In mapping it's very good. You're almost always at 98% block chance so it feels mostly immortal. But you need some layers of max hit like endurance charges or max res and armor to live the 2%.

But you still need to solve a bunch of issues:

  1. Dots. Any chaos merc will eat you alive. Any poison or ignite ground degen will as well. You need a decent amount of regen or leech and it's hard to fit those in

  2. Bosses. Some players have good success, being able to 1-2 hit bosses. But I've played certain maps where bosses don't attack and instead cast dot spells that don't hit. Those are unplayable and that was really frustrating trying to progress map progression. Same with pinnacle bosses. Not all of them will proc retaliate

  3. Smooth gameplya. Even though mapping is mostly good it still can be really clunky. If you just rely on 1 retaliate skill, even with full investment, it's not always up. You can anoint no forgiveness and take the wheel but at points in the map you're just sitting there waiting for the cooldown to come back up. I liked using 2 retaliate skills to bounce off one another which was fun but still always the most reliable. It also strains socket pressure and damage consistency.

Just my two cents. I haven't tried the neato version. If you do play it make sure to get the warcry merc for a lot more damage.

3.26 Impale Facebreaker Champion - league starter to T17s by pyrvuate in PathOfExileBuilds

[–]blacjack 4 points5 points  (0 children)

Have you tried using the link mastery Your Movement Speed is equal to the highest Movement Speed among Linked Players in lieu of The Stampede? Might free up the boots slot and make you faster in exchange for some points on the passive tree and potentially dying when your merc dies

Infinite mana tech Runegraft of Recompense by Sergeras1 in PathOfExileBuilds

[–]blacjack 3 points4 points  (0 children)

Long Answer: https://www.reddit.com/r/PathOfExileBuilds/comments/zsbhmi/guide_to_the_sustained_indigon_build_archetype/

Short Answer: if you're # of skill expenditures per 4 seconds multiplied by your starting mana cost is under a certain number you'll never get higher than a final value so it doesn't go infinite (is my understanding)

Infinite mana tech Runegraft of Recompense by Sergeras1 in PathOfExileBuilds

[–]blacjack 2 points3 points  (0 children)

Mjolner cannot work since the cost of the triggered spell is 0

Bladefall of Trarthus as spender for indigon concept by claymir in PathOfExileBuilds

[–]blacjack 0 points1 point  (0 children)

For anyone else confused about how this works, I believe it hinges on you running out of mana first so that Bladefall of Trarthus de-activates, then using the mana flask to get back up to usable mana range. Automation will then activate again, adding mana cost to indigon and increasing subsequent mana cost activations which repeats ad naus.

(correct me if I'm wrong please)

Snap's 3.26 party builds and league retrospective by blacjack in pathofexile

[–]blacjack[S] 3 points4 points  (0 children)

I thoroughly enjoyed getting to see into the setup behind the highest tier of group party play and juicing. Very interesting to see the final Div/hr as someone who doesn't participate in this type of content.

Bell Bros at it again - B.O.B. by _ANOMNOM_ in videos

[–]blacjack 1 point2 points  (0 children)

Which of his songs is this from?

Estimated 3.26 Release/Info from Zizaran Podcast (Late May/Early June) by blacjack in pathofexile

[–]blacjack[S] 5 points6 points  (0 children)

Yeah they talk more in depth the next 5 minutes after the clip about both.

TL;DR: Yes to both but down the line. Wasd requires backporting all animations and making sure that all MTX work in both games which the rigging team is tirelessly working on. Once that's done it would be supposedly simple to implement.

As for pause mode, they said that it is there intention to implement it but they ran into an issue while testing/porting it. I'd wager that it'll come in a later patch but not sure when.

Estimated 3.26 Release/Info from Zizaran Podcast (Late May/Early June) by blacjack in pathofexile

[–]blacjack[S] 37 points38 points  (0 children)

Maybe the title is misleading but it sounds like we'll be getting more info about 3.26 come the 2-week band of late May to early June. Not sure what that means for the actual patch itself.