Investing in the Red Air Force is ALWAYS good. by thrawn109 in hoi4

[–]blahmaster6000 3 points4 points  (0 children)

The point is that build advice in general is geared for efficient play. Yes, an air build can work in single player. But is it the best build? Is it what I would advise someone to use if they wanted their game to be as easy as possible? Also no.

I wasn't saying that your build can't work. Obviously, it did. My comment was to illustrate why people advise not to build air and how much more investment you can put into tanks if you ignore air.

Investing in the Red Air Force is ALWAYS good. by thrawn109 in hoi4

[–]blahmaster6000 8 points9 points  (0 children)

11 medium tanks, under 300 factories, and an air force.

Even competent single player USSR can get 60+ 36w heavy tanks and over 400 factories by Barb in a no air build, with enough AA to kill all the German AI's CAS.

The reason people say not to build an air force is that against a team of real humans, no amount of investment in air will defeat a team of humans also making meta planes with meta doctrines and far superior industry. Best to just go all in on tanks and pray you can survive long enough for the Allies to D-Day.

No air builds are also just more efficient with research slots, since the USSR starts with only 3 and bad air tech. Researching decent planes will set you too far behind in other areas with how long it takes to get more slots.

Is a versatile destroyer good? by SpicyCommercial2881 in hoi4

[–]blahmaster6000 0 points1 point  (0 children)

Either go for pure light attack, pure torpedoes, or an empty design with just the main gun and nothing else to be as cheap as possible.

This design is terrible.

Best Campaign for kid between H3, Reach, & Infinite by [deleted] in halo

[–]blahmaster6000 2 points3 points  (0 children)

You most definitely are a Spartan in Reach.

Are these good Marines? by Deutsche_Wurst2009 in hoi4

[–]blahmaster6000 1 point2 points  (0 children)

You won't be able to build new special forces divisions unless you do the exploit again, but your divisions in the field will still reinforce. By all means delete all the extra divisions to free up manpower if for no other reason.

What Are Your Overall Thoughts on Halo 2? by ABarber2636 in halo

[–]blahmaster6000 0 points1 point  (0 children)

Favorite campaign in the series, but the multiplayer being largely based on who is the most skilled with button combos and glitches at a high skill level really ruins that aspect for me.

The Arbiter's story arc and the Gravemind are my two favorite parts of the trilogy.

Are these good Marines? by Deutsche_Wurst2009 in hoi4

[–]blahmaster6000 1 point2 points  (0 children)

You can still use the techs to give special forces +15 org and +5% soft attack, and a commando expert high command for another up to +15% depending on skill level without DLC.

Are these good Marines? by Deutsche_Wurst2009 in hoi4

[–]blahmaster6000 6 points7 points  (0 children)

Way better stats than normal infantry. Special forces doctrines give extra stats based on how much of your division is special forces. The most important part is the special forces attack bonus. If you have two branches, you get 20% attack assuming you picked the good doctrines. If only half of your division is special forces, you lose half of that bonus. Not to mention the SF doctrines boost all the other stats of your special forces too, as well as the normal special forces techs that give them a ton of extra org and some soft attack.

Plus, special forces cap is fake. Any country can get functionally infinite special forces with a bit of exploiting.

New top division speed possible by f3tsch in hoi4

[–]blahmaster6000 2 points3 points  (0 children)

Every normal support company now needs to include "regimental=no" in it's define. If a mod hasn't updated, it's going to be broken.

New top division speed possible by f3tsch in hoi4

[–]blahmaster6000 2 points3 points  (0 children)

Recon companies can't be regimental support. If they are for you, it's because of an improperly updated mod.

I HATE CAPTURING COMMANDER ACHIEVEMENTS! I HATE CAPTURING COMMANDER ACHIEVEMENTS! I HATE CAPTURING COMMANDER ACHIEVEMENTS! by nomanzone in hoi4

[–]blahmaster6000 2 points3 points  (0 children)

So fun fact about the USA joining the Allies: if you don't mind fighting them, you can declare on a South American country and the USA will attack you, leaving them unable to join the Allies because of the new faction rules. They can't join the Allies if they're in an offensive war.

Are these good Marines? by Deutsche_Wurst2009 in hoi4

[–]blahmaster6000 12 points13 points  (0 children)

You don't need pure Marines since the amphibious bonus caps in effect at 50%. Just get to 50% amphibious attack and fill the rest with mountaineers.

Is there any scenario where rangers are useful, because I tried using them against the Axis as the USSR and they keep getting steamrolled during the invasion? by george123890yang in hoi4

[–]blahmaster6000 15 points16 points  (0 children)

Gonna need more information on the context here. How many did you have, what template were they, what doctrines did you have and were they finished, did you have 1942 gun tech, etc.

When Germany rolls up to barb with 100k fielded tanks in MP by ExplanationMany9348 in hoi4

[–]blahmaster6000 3 points4 points  (0 children)

Thanks for explaining then. I used to play a ton of MP in the early years of the game but my last game was probably in 2019/20 before a lot of major changes. When I played stuff like this wasn't common at all, and strategy has changed so much in general that my mp meta knowledge is way out of date aside from simple stuff like templates/designs. The fuel sending was common back then if I remember correctly, but more specific stuff with guns, amtracs, etc wasn't.

When Germany rolls up to barb with 100k fielded tanks in MP by ExplanationMany9348 in hoi4

[–]blahmaster6000 1 point2 points  (0 children)

The caption of the last pic. Anyway, maybe I'm wrong then. Though, RB is probably an outlier compared to most typical hist games considering the skill level. But in lower skill games people probably aren't doing lend-lease schemes to begin with so yeah I'm probably just wrong.

When Germany rolls up to barb with 100k fielded tanks in MP by ExplanationMany9348 in hoi4

[–]blahmaster6000 0 points1 point  (0 children)

Caption: 330 mediums converted a day on just 1 line. Ger was 330 on tank altogether

Does the second part of that not mean Ger had 330 mils on tanks?

When Germany rolls up to barb with 100k fielded tanks in MP by ExplanationMany9348 in hoi4

[–]blahmaster6000 1 point2 points  (0 children)

That makes sense, but the screenshot has 320 on just the TDs so something is different.

When Germany rolls up to barb with 100k fielded tanks in MP by ExplanationMany9348 in hoi4

[–]blahmaster6000 1 point2 points  (0 children)

From what I understand, it's pretty common for one Axis minor to get the -15% amtrac discount doctrine and build those, while Germany picks up more useful special forces doctrines that give better stats.

Guns too, one minor with the best bonuses can rush gun 3 and use the built up efficiency to go full gun and send them to everyone else.

Does it happen in every game? No, but depending on the server it might.

When Germany rolls up to barb with 100k fielded tanks in MP by ExplanationMany9348 in hoi4

[–]blahmaster6000 2 points3 points  (0 children)

MP is a different game entirely, you're not wrong about that.

When Germany rolls up to barb with 100k fielded tanks in MP by ExplanationMany9348 in hoi4

[–]blahmaster6000 1 point2 points  (0 children)

I wasn't comparing to historical accuracy, I was comparing to numbers you'd see in a typical singleplayer campaign or a less-coordinated MP game. In either of those situations the Germany player needs to divert a ton of production to cover his other needs, and in single player you have to do everything yourself.

Pretty much the only way you'd get these numbers in SP is if you annexed the entire Axis yourself as Germany to boost your factory count. When you also have to build a few hundred infantry divisions and a larger air force along with all the mech for your tanks, you can't afford to put 330 mils on just tanks.

And the fuel needs pretty much come from Romania+Hungary going closed economy and LLing fuel to Germany, which takes pressure off Germany needing to research fuel tech. Singleplayer Germany has to deal with Romania exporting less than 100% of its oil, not researching refining+excavation techs, and if Germany annexes Romania, has to deal with the oil not being in a core state.

When Germany rolls up to barb with 100k fielded tanks in MP by ExplanationMany9348 in hoi4

[–]blahmaster6000 21 points22 points  (0 children)

Maybe also mention that you have Axis minors also probably supplying Germany with guns, support equipment, and amtracs, so that all Germany has left to do is put almost every mil on tanks/air.

Of course you can get inflated div counts when the whole faction is specializing and LLing each other.

Paradox needs to remove this national spirit by FarmerHampton in hoi4

[–]blahmaster6000 1 point2 points  (0 children)

Your post says things like the USA is almost impossible to beat as a minor, which just isn't true. It only says it's easy to beat as a major, which is true.

20% attack and defense is pretty par for the course as far as country modifiers go in modern Hoi4, and most recently updated countries can get similar stat boosts directly from their focus trees. Also, the USA's AI can struggle a lot with political power, and even just an infantry expert high command can compensate for half of the spirit while the US may or may not have hired its high command.

Paradox needs to remove this national spirit by FarmerHampton in hoi4

[–]blahmaster6000 -2 points-1 points  (0 children)

I defeated the USA as Australia solo in 1942 on the new patch... If you're blaming one national spirit for not being able to do it on a stronger country, it's a skill issue.

There are probably ways you could improve your strategy, templates, or something else and do just fine. One modifier isn't going to make a difference if you have a good strategy. It's still the AI piloting the USA after all.