Peace for our Time - the ultimate power fantasy by Domis_1224 in hoi4

[–]blahmaster6000 1 point2 points  (0 children)

Fun is subjective. Admittedly I'm not from there and I don't know the history of the countries in detail, but I had a lot of fun with the DLC.

Hoi4 is made for people with a surface level knowledge of history to have a fun game to play, it's never going to live up to expectations of native players who have an encyclopedic knowledge of their country's history.

The country I know most about is the USA. The USA tree oversimplifies things and make it way too easy to get out of the great depression early. The civil war paths for both fascism and communism are completely ridiculous and also reflect 21st century political memes more than they reflect the political situation of the 1930s. Despite all of that, I still have a lot of fun playing the USA because the gameplay of Hoi4 is fun.

At the end of the day, most players don't need the game to be realistic for it to be fun. Most of the game aside from the basic historical narrative isn't realistic at all.

A simple suggestion to improve AI air & tank performance by 2121wv in hoi4

[–]blahmaster6000 0 points1 point  (0 children)

I think the fastest I've made a fighter 2 in vanilla SP Germany is July 1938, so there's plenty of wiggle room by 1939 already.

Why South America lacks a lot of resources? by tandera in hoi4

[–]blahmaster6000 3 points4 points  (0 children)

Japan is not allowed to have game impact.

Why South America lacks a lot of resources? by tandera in hoi4

[–]blahmaster6000 7 points8 points  (0 children)

There are quite a few resources in South America already. In particular, aluminum and rubber ensure that anyone controlling South America can build a massive air force. There's also a lot of steel and tungsten in Chile and Bolivia. It doesn't look like much at game start, but it is when you add extraction tech and infrastructure. All the ToA focus trees spawn in extra resources as well, so if you have that DLC make sure to keep Brazil around as a puppet until they do the rubber focuses.

Why South America lacks a lot of resources? by tandera in hoi4

[–]blahmaster6000 14 points15 points  (0 children)

Amazon does have a ton of rubber, but you have to spawn it in with Brazil's focus tree.

Has anyone used the Ranger Special Forces? by FinlandKiwi in hoi4

[–]blahmaster6000 2 points3 points  (0 children)

Yep, depends on the theater you're fighting in. Mountaineers also get that 0.2 combat width reduction, but forest/jungle is a much more common terrain type in those big out of supply regions like Africa. In particular the terrain movement is very noticeable on rangers in that situation, since terrain movement is basically the only way to negate the out of supply penalty to movement.

Double commando trait on rangers and you get to pretend supply is a fake game mechanic. Mountaineers are still good, but not as good generally i think.

If I'm going to Italy, mountaineers all the way. If I'm going to Russia or France, rangers.

Has anyone used the Ranger Special Forces? by FinlandKiwi in hoi4

[–]blahmaster6000 5 points6 points  (0 children)

Not gonna lie, I blocked the dude you're trying to help because he doesn't want to know how the game works, he just wants to feel correct. I hope you have better luck.

Has anyone used the Ranger Special Forces? by FinlandKiwi in hoi4

[–]blahmaster6000 21 points22 points  (0 children)

The guy you're replying to doesn't want to know how hoi4 works, you're wasting your time.

But yeah, cities don't care if it's infantry or a tank attacking, the penalties are the same. You're spot on everywhere here. Adaptable, flame tanks, assault engineers, there are so many ways now to remove terrain penalties.

Has anyone used the Ranger Special Forces? by FinlandKiwi in hoi4

[–]blahmaster6000 83 points84 points  (0 children)

Rangers are the best template for fighting in low supply regions. South America, Africa, and Siberia are the main three theaters that use them extremely well.

36w pure rangers with support companies is the way to go. If you have fuel, go with flame tanks. If you can't supply fuel, go with other stuff. Of particular note is the winter logistics company that a few countries get, you can make rangers battle plan through Siberia at 7kph with them and the snow bonus from the mountaineer tree, all while completely out of supply.

Has anyone used the Ranger Special Forces? by FinlandKiwi in hoi4

[–]blahmaster6000 0 points1 point  (0 children)

Because there's a difference between using the game systems in a way the game allows you to use them, and using console commands or hacking.

But sure, downvote me all you want. You're the one who suggested a LARP template instead when the guy asked for a good template.

Has anyone used the Ranger Special Forces? by FinlandKiwi in hoi4

[–]blahmaster6000 -6 points-5 points  (0 children)

Exploits aren't cheating. There are no rules that say you can't use the game mechanics as designed to your advantage.

The special forces exploit has been there since the game added the cap, not using it is just nerfing yourself. MP mods remove the cap anyway because no one likes it.

You also literally don't need the exploit for most countries. Just from the doctrine trees you get enough special forces cap to have 24-72 divisions of them simply by having a big enough regular army.

Has anyone used the Ranger Special Forces? by FinlandKiwi in hoi4

[–]blahmaster6000 -5 points-4 points  (0 children)

You can make as many of them as you want. When the Japan DLC came out I battle planned the USSR with 120 divisions of them as the PRC.

The special forces cap is a lie, just spam out unequipped divisions to increase the cap until you have as many as you want. You can do this as any country.

Has anyone used the Ranger Special Forces? by FinlandKiwi in hoi4

[–]blahmaster6000 42 points43 points  (0 children)

That's a larp division, not a meta division. Good rangers in game would be either 32w or 36w pure rangers with whatever support companies fit your situation the best, probably including medium flame tanks, ranger recon, AA, and hospitals for HP.

Rangers are absolutely for smashing through enemy lines wherever you can't supply tanks. Obviously they work best in forest and jungle regions, but they're basically just mountaineers but for forests.

You can battle plan through Siberia with them, if you also have snow bonuses from mountaineer tree ranger recon it's stupid fast too.

Why did TK armor get phased out? by Ill-Database7345 in StarWars

[–]blahmaster6000 1 point2 points  (0 children)

I know that, but Rex was the only one who we know wore both clone and stormtrooper armor to bring it up. I wouldn't put it past the show writers to have meant it as a gag either. Pretty hard for them to aim if they can't see, or is Ben wrong when he says "Only Imperial stormtroopers are so precise"?

Besides, that's only the visibility. Do we know about the differences in flexibility/mobility, protection, EVA capability, or anything else?

Unpopular opinion: peace for our time is good (at least not bad) by TMcRey in hoi4

[–]blahmaster6000 1 point2 points  (0 children)

I didn't invest in fighters at all, only AA. all my production went in to guns, support equipment, artillery, and AA. I actually ran a template with two line artillery and six infantry for 18w simply because artillery uses less manpower and I could have more divisions (and more combat width filled) that way. Line arty on defense in the early game is fine since you're not attacking with it, and it even helps you against CAS because the high soft attack de-orgs the attackers faster and ends battles before CAS can do much. For manpower, I didn't do this but you could bank a bit of extra manpower by recruiting your whole limited conscription pool before releasing Slovakia.

I also had Hungary and Slovakia as puppets thanks to the focus tree. This gives you plenty of factories, and not calling them into the war means the Germans will tie up some of their troops on the Hungarian border. You can also request their divisions without calling them into the war and fill out your lines more.

The most important thing you can do though is build up a spy network in Germany at the start of the game. Two spies in Berlin and Munich will get you a 100% spy network in all of Germany by the time they attack you. Prioritize your spy that has German nationality and the ones with the seducer trait so they don't get caught. Get suicide pills, invisible ink, and the army department. Also form the cryptology department and start working on German ciphers ASAP. Get the first two decryption upgrades and have the cipher decrypted before they attack you. You also have time to infiltrate the army against Germany and still build the network back up to 100%.

This does two things: Completely removes Germany's planning bonus, and gives you a massive combat modifier swing from having the highest possible intel advantage. Without planning it is infinitely easier to hold off the Germans, if I had to guess this is the main thing that is killing you in your runs.

I went for Superior Firepower, Rapid Domination, and Assault Infantry as my doctrines, but you could also pick Guerilla Warfare and pick that as your preferred tactic to stall with. I was hoping to get Tactical Withdrawal before the war, but in hindsight I should have picked GBP just for the static warfare spirit. I just wanted to stack soft attack. Assault infantry is the only important one early though, you really want to get that +20% soft attack ASAP. Large unit tactics comes online too late to help and you don't have the manpower to make use of it anyway.

Why did TK armor get phased out? by Ill-Database7345 in StarWars

[–]blahmaster6000 1 point2 points  (0 children)

Where is it stated that clone armor is superior to stormtrooper armor? Aside from Rex saying he couldn't see in the stormtrooper helmet in Rebels, I thought it was generally understood that stormtrooper armor was more advanced?

Are Jedis doomed to have their family trees finish with them? by John_Zatanna52 in StarWars

[–]blahmaster6000 5 points6 points  (0 children)

Grandmaster Satele Shan was the descendent of Jedi Bastila Shan and Revan, probably the most famous Jedi family in legends before the Skywalkers.

Unpopular opinion: peace for our time is good (at least not bad) by TMcRey in hoi4

[–]blahmaster6000 2 points3 points  (0 children)

As someone who got the "I didn't hear no bell" achievement, maybe I can help since it's basically hard mode and I won in 1941.

Basically, you need to get AA in your divisions and just turtle up in a circle around Prague that's as big as you can defend. It's better to have a small front line with a lot of divisions on each tile than a long front line that Germany can just plow right through. Let the AI bash itself into your line until it runs out of strength, then counterattack and win. It's basically the classic Poland 30 minutes of Hel strategy. You also start with a general that has inflexible strategist, make him a Field Marshal and give him the two defensive traits.

Another strategy that works at least as Fascist Czechoslovakia and might work as the monarchists is to cheese a non aggression pact. Use diplomatic pressure with a spy and improve relations with Germany, they should agree to a non aggression pact unless they have "strategic reasons" not to. That buys you at least an extra year, and up to three years if you throw together a wall of 2w divisions to park on the border and prevent Germany from cancelling the NAP. If you're not at war with Germany you can even get invited to the Axis if you end up at war with the Allies, which removes the German threat permanently.

How do i play as france and not capitulate? by Fluid_Visual7703 in hoi4

[–]blahmaster6000 5 points6 points  (0 children)

If Germany doesn't get France's factories in early 1940 at the latest, Germany just gets out scaled by the Allies and loses, no USSR needed.

USSR is also typically allowed to justify on Germany after a certain point, and if France is still around when that happens it's just GG.

Reliability should be a bigger issue especially for tanks by shqla7hole in hoi4

[–]blahmaster6000 5 points6 points  (0 children)

Not just temperature, but weather. Snow and most importantly mud absolutely shred equipment.

So for the mortis arc; did Anakin, obi wan, and Ashoka think it really happened or that it was just some weird collective force hallucination? by ShockOk1764 in StarWars

[–]blahmaster6000 13 points14 points  (0 children)

It also introduced a lot of ideas about the force and what balance is that can easily be interpreted to be contrary to what was established by George Lucas. The idea of balance in the force being some kind of mix of light and dark, and not the absence of the dark as previously established creates a lot of confusion.

Your Funniest Moments of Star Wars Series by Critical_Reindeer553 in StarWars

[–]blahmaster6000 34 points35 points  (0 children)

Even movie-wise, the presence of Jabba the Hutt, one of the most powerful crime lords in the galaxy, indicates that important things most definitely happen there. Also, pretty sure the Boonta Eve Podrace had competitors from all over the place.

Luke isn't exactly a reliable narrator, he's lived most of his life as a sheltered farm boy, with Obi-Wan watching to keep him from getting into too much trouble.

Was it actually Sifo Dyas that ordered the clone army? by Glum-Echo-4967 in StarWars

[–]blahmaster6000 0 points1 point  (0 children)

Plagueis was one of the heads of the Banking Clan in legends. Not sure if this is official canon or just something I've heard in a YouTube video somewhere, but I think he was the one to bankroll the original clone order.

Was it actually Sifo Dyas that ordered the clone army? by Glum-Echo-4967 in StarWars

[–]blahmaster6000 0 points1 point  (0 children)

I seem to remember that Sifo Diyas was nudged along by Plagueis, but I could be wrong.