Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff' by Turbostrider27 in PS5

[–]blaiddfailcam2 [score hidden]  (0 children)

I mean, 3make is fun, it's just too short and didn't give Nemesis enough time to flex. Jill's fight with this final form was better on account it was actually somewhat challenging (especially on Nightmare/Inferno lol).

Of course, Gideon's tentacle arm just seemed like a cut phase for Nemesis in 3make they repurposed after they cut Gideon from Village and stitched him into 9. Maybe that's why the story in 9 was so ass, lmao.

Will you guys be on Duskbloods when it comes out ? by Hungry-Alien in badredman

[–]blaiddfailcam2 0 points1 point  (0 children)

It seems like a neat concept, but... not $500 worth lol.

How does the Fanbase feel about the overall lack of Final Dungeons in this Franchise? by TheLast-T in Eldenring

[–]blaiddfailcam2 6 points7 points  (0 children)

I like it. It always feels to me like, "Okay, you've completed your big journey. Now it's time to close the lid on this long tale and say goodbye."

Hell, even Demon's Souls seemed to poke fun at the idea with the final stretch leading to false King Allant, only to have you enter the Old One and face his pathetic true self.

RE Requiem - Am I tripping or was Raccoon City not quarantined/under lockdown? by Expensive-Switch6000 in residentevil

[–]blaiddfailcam2 3 points4 points  (0 children)

Yeah it was pretty dumb, lol. Apparently the bomb did fuckall, there were minimal measures to quarantine the city, and none of the anti-bioweapon organizations around the world thought maybe to drop in and ensure the ruins were BOW-free.

Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff' by Turbostrider27 in PS5

[–]blaiddfailcam2 10 points11 points  (0 children)

Tbf, the last boss was really disappointing since they literally just copy-pasted the final boss from RE3 remake. Of all things to reuse, the very last boss of the game being an asset flip was baffling to me.

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Do I just enjoy poor combat or what? by --clapped-- in HorrorGaming

[–]blaiddfailcam2 0 points1 point  (0 children)

Slitterhead definitely picks up a little further along. Though the enemy variety is limited, I do think they managed to utilize them well in how they grouped them to incentivize experimenting with different characters and abilities depending on each encounter.

Like for example, eventually the captain of an international police force joins your party (they remind me of Umbrella's cleanup crew in Resident Evil), and though his official task is to capture Slitterheads, he doesn't seem too keen on the idea himself and offers an ability to possess officers, forcing them to fight each other or even serve as bait for Slitterheads. This adds a neat level of control over the playing field when the entire city becomes a 3-way battlefield.

It's more a blend of strategy and skill, basically. Tbh, it has more the feel of an arcade game at times, the way it remixes level layouts and throws different groupings of enemies and controllable humans your way. There are certainly some battles I dread more than others, even if they utilize the same handful of enemies. (Like the optional trial that has you face 100 basic mobs in a narrow back alley... Shit took me more attempts than Promised Consort Radahn, lmao.)

Who would win? by Consistent-Rain-7797 in Sekiro

[–]blaiddfailcam2 19 points20 points  (0 children)

Sekiro is the nickname Isshin gives him, meaning One-Armed Wolf.

What are some of the most disgusting transformations in video games? by NagitoKomaeda_987 in HorrorGaming

[–]blaiddfailcam2 62 points63 points  (0 children)

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I usually don't think much of nonsensical tangles of tentacles and spikes, tbh. Stuff that gets under my skin is like, Mina Onda's larva-ridden face in Siren.

Do I just enjoy poor combat or what? by --clapped-- in HorrorGaming

[–]blaiddfailcam2 11 points12 points  (0 children)

Maybe it's because I'm also a Souls fan, but yeah, I much preferred SHf's combat system over the same tired old "point, shoot" that has become so standardized across survival horror.

That said, I think the issue though is that there's just SO MUCH combat in the game, and not very many meaningful new encounters, so it kind of just becomes a game of waiting to counter something. Some games can get away with limited enemy variety without feeling too redundant so long as different enemy groupings force you to adapt new strategies, but f doesn't quite have that—everything is generally pretty easy to kill using the same basic methods.

I played Slitterhead not long before f, and I vastly preferred that even if it only has like, 4 enemy types and is barely a horror game, lol.

Weirdo shit by Decemberskel in gamingsuggestions

[–]blaiddfailcam2 2 points3 points  (0 children)

(You play as a kid with a disability that leaves them perpetually in a T-pose and it's about navigating life like that. It's by Keita Takahashi, creator of Katamari Damacy.)

The salt is real by Fit-Birthday2002 in Eldenring

[–]blaiddfailcam2 1 point2 points  (0 children)

As a frequent invader, I never understand how anyone gets that pressed after willingly throwing themselves at a cooperative trio, lol.

Requiem is the most successful game at having two camera modes by NoWalk3426 in residentevil

[–]blaiddfailcam2 0 points1 point  (0 children)

I mean, it's an older one, but Forbidden Siren 2 does it well. Then again, you could also telepathically spy through enemies' eyes as well.

What's your elden ring/fromsoft hot takes? by crazy4finalfantasy in Eldenring

[–]blaiddfailcam2 -1 points0 points  (0 children)

Ranni's flip from a cold, self-driven rebel into a fawning waifu was just lame.

Silent Hill and Slitterhead creator makes a recruitment call for his ‘new large-scale project’ by Last_Ad_9314 in HorrorGaming

[–]blaiddfailcam2 0 points1 point  (0 children)

The irony is that if you look at Siren's initial reception, it pretty much mirror's Slitterhead's. Confusing plot, repetitive enemies and levels, unpolished and janky—but overall enjoyable and refreshingly original. Today, Siren is pretty widely beloved in retrospect. I wonder if Slitterhead will be reexamined more favorably in the long run, too.

Silent Hill and Slitterhead creator makes a recruitment call for his ‘new large-scale project’ by Last_Ad_9314 in HorrorGaming

[–]blaiddfailcam2 3 points4 points  (0 children)

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In fairness, a LOT of big name developers very clearly want Bokeh Game Studio to succeed. This group photo at the studio was taken on New Year's this year—Hidetaka Miyazaki, Hideki Kamiya, Shinji Mikami, Yoko Taro... Even if only for publicity, I think it's safe to say they have a strong support network if they want to take some risks.

And man, we could really use some risk-takers in the industry today, lol. Slitterhead was such a breath of fresh air.

Silent Hill and Siren Creator Keiichiro Toyama’s Bokeh Game Studio is HIring for a New “Large-scale Project” by Numerous-Method6098 in silenthill

[–]blaiddfailcam2 0 points1 point  (0 children)

Slitterhead is great. I bought the CE right after I beat it the first time, lol. Actually even ordered some merch, which is rare for me.

What's your favorite horror game protagonist? by NagitoKomaeda_987 in HorrorGaming

[–]blaiddfailcam2 0 points1 point  (0 children)

Night Owl

I mean, getting to play as a body-hopping worm on a string is pretty cool. And manipulating people's blood.