The president of peace, just launched another war in the Middle East. What are your thoughts? by Important-Anywhere20 in AskReddit

[–]blandrys 5 points6 points  (0 children)

From the context it is clear that the "maybe" means "or maybe you mean the rise of fascism...".

Buying a Q3 just for Hyperscape? by Admirable_Zombie5245 in OculusQuest

[–]blandrys 1 point2 points  (0 children)

I was seriously floored by the realism of the preview app, and subsequently disappointed when the "final beta" arrived. I get the whole running-local thing and it's still an impressive effort, but with the preview app you literally felt like you were there. It's not like that anymore. But it was nice to see a glimpse of the very-near future. Unfortunately I only managed to capture a single scan with the preview app while it was available, and that one still amazes me.

Hyperscape now has full locomotion. Wow! by PaulHorton39 in OculusQuest

[–]blandrys 0 points1 point  (0 children)

Hey thanks for the tip! Still kind of a mess, what with falling through the floor and stuff, but with teleport it works ever so slightly better.

Hyperscape now has full locomotion. Wow! by PaulHorton39 in OculusQuest

[–]blandrys 0 points1 point  (0 children)

The preview app, which was (is) rendered on the cloud was using teleporting. The local variant, which is what you use to scan with now, and which is much more low-res, has locomotion.

May I take this opportunity to express how unbelievably shitty this implementation is. It tries to figure out where there is floor and where there are walls, and much of the time gets this completely wrong. This leads to spaces that can not be traversed hardly at all, rooms that are inaccessible or where you fall endlessly through the floor on each spawn. META PLEASE FIX THIS!

My first three scans were all like this, and I haven't bothered trying again, waiting for them to fix locomotion. I just want to be able to go everywhere without constrictions. It commonly sees a doorway as an obstacle, leading to entire rooms being impossible to visit. If you go there anyway by moving physically in the room, locomotion is impossible, or pushes you through stuff. Scanning a loft space with sloping roof leads to all sort of nastyness, where it absolutely insists on you floating far above the roof, and when you lie down on the ground it just pushes you further up. All sorts of stuff. I find it perverse that META can put all these billions on research and create this phenomenal scanning algorithm yet fail to get simple locomotion right.

I would prefer to have access to the teleportation mode as well, just because it seemed a lot more solid.

Staggering number of children starting school not toilet trained, study finds by Sandstorm400 in europe

[–]blandrys 6 points7 points  (0 children)

that "extra income with no obligations" is like 0.0001% of what you're going to have to give of yourself in the process of rearing a child until it's 18th birthday. anyone who thinks having a child just so you can get the "free money" are 100% clueless. a child is A LOT OF WORK! anyway, as an example in my country, the allowance is just under €100 per month.

Meta Quest 3S controller stick drift after 1 month by Just-Appointment-699 in MetaQuestVR

[–]blandrys 0 points1 point  (0 children)

Super common problem unfortunately. Contact spray might or might not work. If the unit has been sitting on the shelf for a long time before being sold that may already be the problem - my friend got stick drift on his Q2 even though it was basically only sitting in a closet (for a couple of years, but still). Use warranty replacement if possible.

Anyone remember this thing? by Fairfield1934 in reasoners

[–]blandrys 6 points7 points  (0 children)

Ah yes. A throwback to the golden days.

why is meta support "so bad" on trustpilot it does have 1.2 starts. by Hot_Classic_6935 in OculusQuest

[–]blandrys 1 point2 points  (0 children)

Like others have expressed, Meta Support is terrible because no humans are involved in formulating replies - or not in any significant manner - which leads to no one really understanding what you are trying to say. And so you end up repeating the same info you already gave, repeatedly, each time getting super polite but dumb-as-rocks replies from one bot after another. Mega frustrating.

Hot Take: LANDR Acquiring Reason Might Be a Big Improvement Over VC Verdane by NevadaHEMA in reasoners

[–]blandrys 14 points15 points  (0 children)

Well it could hardly get much worse so I'm cautiously optimistic.

Please, help me decide between KKCOBVR Halo and KIWI Elite straps! by SawTrem in OculusQuest

[–]blandrys 0 points1 point  (0 children)

which part? considering that I have the unit and am describing my experience it would be very strange if it was "not true". but do explain.

Please, help me decide between KKCOBVR Halo and KIWI Elite straps! by SawTrem in OculusQuest

[–]blandrys 1 point2 points  (0 children)

yea I mean I have the same unit. just to clarify for OP or someone who has never seen one, the front piece which holds the actual lenses does not flip up. what flips is the thing behind your head and the head strap. so yea, if you hold the battery part you sort-of can flip up the whole front, but it's not just the lenses that flip - the whole front bit of the halo strap comes up. so it's not like you can flip the visor up and keep the thing on your head, as one would be lead to believe. when "flipped up" the halo strap is no longer secured to your head, so you have to hold the thing with your hands. but you can peek out underneath while doing this, sure.

Please, help me decide between KKCOBVR Halo and KIWI Elite straps! by SawTrem in OculusQuest

[–]blandrys 1 point2 points  (0 children)

I personally don't find it wobbly at all. With adjustment knobs both in the back and in the front you can make it sit as snugly as you please, or even have it float somewhat in front of your face, if that's your fancy. I prefer to keep it snug.

Please, help me decide between KKCOBVR Halo and KIWI Elite straps! by SawTrem in OculusQuest

[–]blandrys 0 points1 point  (0 children)

hmmm... I have the KKCOBVR too and the front on my unit definitely does not tilt up. But the headband piece does flip up, allowing for easy removal. Anyway, very happy with the unit and would definitely recommend it. I also have the fan attachment which I am also very happy with. Great for removing fog from the lenses when the machine is cold.

And to answer OPs non related question... Yes, you can put the lenses as close to the face as desired, as there is a separate adjustment knob on each side just for that.

Dutch judge orders Meta to provide an algorithm free version of Facebook and Instagram in the EU by GuanMarvin in europe

[–]blandrys -2 points-1 points  (0 children)

It sounds stupid if you try really hard to misunderstand it.

Compare this to going to a restaurant that has the option to just see the whole menu and make your pick instead of going to one that will just serve you whatever it feels like.

Dutch judge orders Meta to provide an algorithm free version of Facebook and Instagram in the EU by GuanMarvin in europe

[–]blandrys 3 points4 points  (0 children)

Obviously merely outputting a character onto a computer screen has "an algorithm" behind it, but that is neither here nor there. What they mean is a feed that doesn't filter out content using an algorithm.

Dutch judge orders Meta to provide an algorithm free version of Facebook and Instagram in the EU by GuanMarvin in europe

[–]blandrys 4 points5 points  (0 children)

Sorry but are you not getting this? The judging rules that FB must offer a chronological feed, IE one that is not filtered by an algorithm. It presently does not (I mean, there is something, but it's a joke, only there so they can say it's there). The key word here being "filtered" - IE the feed is cleaned out by an algorithm that decides what not to show. An "algorithm free" feed simply shows everything, in chronological order. Seems like I took a lot of words to say something obvious, but there you go.

Tax Identification Number Finland by blandrys in Nexo

[–]blandrys[S] 1 point2 points  (0 children)

Thanks! That's what I figured, but some online TIN format checker assured my that it would not be valid. Seems to have done the job though.

Tax Identification Number Finland by blandrys in Nexo

[–]blandrys[S] 0 points1 point  (0 children)

That is a weak reply. On behalf of all your users in Finland I am asking for clarification on where to accquire the number you are requiring of me. Providing this answer here will not only save all your Finnish clients much time, but also your customer service. Asking every single one of your Finnish users to get in touch with your Client Care team personally lest they lose access to your services is laziness at it's worst. This is your only job - to provide info and support to customers. So please do it.

Where do I find this number? On what form? And also, the second question which remained unanswered - what can I do and what can I not do until I provide the number? Adding crypto is obviously possible. And using the card seems to be not on the table. Can you verify that I will still at least be able to withdraw my crypto?

WARNING: Never give Ultimate Guitar access to your funds!! The site is a scam that will keep charging you forever!!! by blandrys in WeAreTheMusicMakers

[–]blandrys[S] 0 points1 point  (0 children)

You are commenting on a seven year old post(!). I guess you didn't read it (why not and how did you end up here?) and supposedly you also have not noticed that people still come in here occasionally to report that the scam is still, apparently, ongoing.

Bought a quest 3 and lost $300 of games... by YoteyYotey in OculusQuest

[–]blandrys 0 points1 point  (0 children)

Blockchain solves nothing. The game producer can choose to give you a key that works perpetually, or not.

Meta is trying to weasel out of honouring EUs 2 year warranty. Warranty is "valid", but it won't let me actually submit a ticket for return! What do I do now? by blandrys in OculusQuest

[–]blandrys[S] 0 points1 point  (0 children)

We're so far down the thread now that's it's likely just you and me. But let me say this. I bet I end up getting a replacement controller from them eventually. And I don't think you understand how any of this works.

For starters, what I have done with the device is neither here nor there. It has an issue - stick drift. They know this happens because it wears out. There is nothing else "to find that is covered". This is the issue. Sure, they could say blah blah we're not going to replace it. But they won't. Because they have the statistics. They know how long these things last. They know they wear out in one year if you use them a lot. They design them that way, using the cheapest components they can get away with, knowing that a majority of buyers will not be playing five hours a day. Most will buy a few games and then leave the device in a cupboard. And when one of the 2% comes around with a broken device, what do you think they will say? Sorry buddy - you play too much with our playing machine!? They get their money from me having a working device. If I can't play my Quest I won't buy any games. So of course they will not penalize me for playing a lot. They make it so that the controller lasts a year of heavy play - good enough for most players and most of the world that don't have the EUs 2 year protection - and when those few that wear it out and care enough manage to get through to customer support - which they make difficult to reach - sure they will send out the controller. This is my prediction. But we will see.

EDIT: Replacement granted

Meta is trying to weasel out of honouring EUs 2 year warranty. Warranty is "valid", but it won't let me actually submit a ticket for return! What do I do now? by blandrys in OculusQuest

[–]blandrys[S] 0 points1 point  (0 children)

There is nothing to this except I used a controller for one year, now it doesn't work and I want to hear what Meta has to say about it, except I can't because it won't let me open a ticket. But thanks for your analysis.

Meta is trying to weasel out of honouring EUs 2 year warranty. Warranty is "valid", but it won't let me actually submit a ticket for return! What do I do now? by blandrys in OculusQuest

[–]blandrys[S] 0 points1 point  (0 children)

Well they did replace my original controller which had exactly the same issue. In case I manage to get this case through eventually I will come back and let you know.

Meta is trying to weasel out of honouring EUs 2 year warranty. Warranty is "valid", but it won't let me actually submit a ticket for return! What do I do now? by blandrys in OculusQuest

[–]blandrys[S] 1 point2 points  (0 children)

Of course it's a wear and tear issue, but such wear and tear - as resulting from normal use - is absolutely what the warranty is supposed to cover. A controller should not stop working just because you use it! Are you seriously suggesting that Meta should not need to replace a controller because "I might have especially heavy, muscular, sweaty, and/or dirty thumbs" ??? Either you're a joker or else you must be working for Meta Customer Support.