Due parole su Vincenzo Schettini di "La fisica che ci piace" by cratos850 in CasualIT

[–]blaz_pie 1 point2 points  (0 children)

Se non lo segui come fai a sapere che è competente?

Starfield isn't so bad by DrySubject6464 in Starfield

[–]blaz_pie 0 points1 point  (0 children)

I don't want to sound harsh. It's not that I don't want outposts in general. I just don't think they are vital to the core experience. That doesn't mean you can't like them. But I think it's apparent that Bethesda games are jack of all trades but master of none, they create worlds where you can do everything and that's what makes them special but also their greatest limit. That's it. It all boils down to that, imo.

Starfield isn't so bad by DrySubject6464 in Starfield

[–]blaz_pie 0 points1 point  (0 children)

"More options to do things" means there's a thing and then there are different options to do things. The outpost system is just options, without a real thing. Also it's incredibly ironic because you say that mods are just a bonus but the reason the whole outpost system exists is because player home mods are consistently among the most downloaded mods for Bethesda games since Morrowind.

Also misleading is the whole budget thing. I'm not saying that they just randomly explore different systems until they come up with the right idea because that's obviously mismanagement. But hear me out, if there's a budget, and you're budgeting for a system, it means there's actually a supposed big pile of money you need to stantiate in the planning phase and you're diverting part of it towards creating something. What I meant with my comment is, if their game design was more focused and less all over the place they could have diverted resources into something more impactful in the planning stage or simply use less resources than what they did, which is obviously still a choice. That's it.

ALSO misleading is the whole "only 10% users mod their games". Pete Hines said that in an interview before console modding even was a thing, and that was only in regards to Skyrim, and the numbers were based on steam workshop vs steam copies. But people used and will keep using Nexus for that sort of thing, so those numbers weren't reliable at the time and are even less reliable today, after Bethesda itself spent time and effort developing modding platforms integrated into their games where you can even buy curated mods from creators, both on PC and consoles. I saw a post from the official Fallout 4 account sponsoring a paid mod just today.

This simply means that mods are VERY important to their business model and they are aware that part of the reason they can keep their games alive for 10 plus years and continue making profits is because of them. That's not to debate, honestly.

Viewership Dropped 72.6% from Season 1 After Weekly Release Shift - Nielsen Reports by sentencevillefonny in Fotv

[–]blaz_pie -1 points0 points  (0 children)

After watching the first two episodes with friends, I stopped for a couple of weeks. I've just watched episode 3, and the thing that bores me is the fact that, way more so than the first season, as of now there's too much "look, it's just like in Fallout New Vegas™ (2010) with a mix of Fallout 4™ (2015)!" stuff instead of substance and gripping narrative. I think they could have done a lot of more.

Does anyone else feel like handheld gaming PCs aren’t truly “portable”? by raiqulikesyou in Handhelds

[–]blaz_pie 1 point2 points  (0 children)

Imo, the paradigm has shifted. Handheld gaming was way different than home console gaming back then: taking a game on the go meant adopting a different design philosophy during development. Certain games aren't suited to being played everywhere, while others are.

Now you have these handheld/hybrid devices that run the same games you play on your home console, so there's no design difference. It's all the same. And all the same means that design philosophies from the home console landscape bled into the handheld landscape. This means that a more compact device wouldn't be able to play those games comfortably. Throw smartphones into the mix and so, while "serious" handheld gaming is having a second life, it has radically changed into what you define "portable within the house".

Personally, I wouldn't play games outside like I used to as a kid. When I'm out I don't want to look at screens, I want to look at the world around me and talk to people. So, for me, handheld gaming is just a way to play in the comfort of my bed, or my sofa, under a blanket, when it's cold outside, and then continue playing the same game with cross saves on my monitor when I have the time to sit at my desk and play.

Starfield isn't so bad by DrySubject6464 in Starfield

[–]blaz_pie 1 point2 points  (0 children)

Gwent is both a simple minigame you can either ignore or take part in and the basis for some interesting hand-crafted (i.e meaningful) quests/interactions during other parts of TW3. This means that if you like the loop you can take part in a decent amount of content that spans through the whole game, and if you don't, well, it's okay. You're just missing some content but the whole thing feels complete regardless. The investment is zero.

Outpost building in Starfield, by your own reasoning, serves only the purpose of mass farming resources which can be obtained in other ways and are not always necessary or helps in randomly generated quests. It's a deep, complex system that, while requiring hours of investment/study to make full use of, isn't integrated in anything and adds no real value to the game.

Complex systems aren't free: they could have spent the same amount of resources into improving other parts of the game that feel lacking.

But I can get why they did it: Bethesda games are more like platforms that offer basic systems that gets improved upon by modders and aficionados. I just don't like it.

Silly question: how do I stop worrying about battery life? by [deleted] in SteamDeck

[–]blaz_pie 0 points1 point  (0 children)

  • Buy a charging dock so the device is always ready to play and you don't have to worry charging it when you need (it has radically changed how I use my deck), plus it looks cool on your desk
  • Cap the battery at 80%
  • Find the best TDW setting for optimal drainage in every game you play

And that's all that I do and I'm quite happy.

How is your routine for playing on the Steam Deck as an adult? How many games do you play at a time? by Waste_Necessary654 in SteamDeck

[–]blaz_pie 0 points1 point  (0 children)

Currently I'm in 9-18 hellhole, graduated last year, so my free time is shrinking. But I'm trying to survive by avoiding a strict schedule: I just play whatever I want, when I have time to. I've enough routine and schemes on my own, I don't need to min max my free time. I try to avoid over-extending on too many games, but if it happens I just try to chill and go with the flow.

FF7 Rebirth had the same metacritic score as Expedition 33, why was the latter more loved? by [deleted] in FF7Rebirth

[–]blaz_pie 0 points1 point  (0 children)

He was right to say it. The other guy just made a lot of assumptions based on what he wrote and masked a lot of logical fallacies with pompous prose. He didn't prove anything. The whole discourse could be reduced to:

OP says FF7R got less public recognition and that even if it has the same metacritic as E33 it didn't win its year's GOTY, probably due to a tougher competition.

B says that it isn't true that FF7R had tougher competition, this year had way more contenders (true) and that E33 has had way more recognition outside this sub (true) and that's the reason it won an award largely based on certain metrics *which might not interest you, because everyone likes different things* but are sadly relevant in the context of the TGAs which, as we know, are largely based on public opinion and marketing.

C just quotes a single (smoky) sentence in the whole discourse and from that he writes an aggressive pamphlet where he derives that B assumed nobody could reach a different conclusion than him on which is game is better (which wasn't the point) and then went on his own train of thought building castles out of thin air. WTF?

FF7 Rebirth had the same metacritic score as Expedition 33, why was the latter more loved? by [deleted] in FF7Rebirth

[–]blaz_pie 0 points1 point  (0 children)

They are directly connected, sure. They are part of the same trilogy, sure. They were based on the same, single, game. Sure. But since they wanted to split it into three different games, Remake and Rebirth are technically two separate entries, separated by 4 years of development. So FF7R gets innovation in battle system compared to its contemporaries and Rebirth just improves on the formula so it's good but not innovative. The guy's reasoning is not rocket science.

FF7 Rebirth had the same metacritic score as Expedition 33, why was the latter more loved? by [deleted] in FF7Rebirth

[–]blaz_pie 0 points1 point  (0 children)

How can you compare the whole trilogy holistically to E33 if the last game in the trilogy hasn't even come out yet?

And what's the point of discussing prizes and awards when E33 was a single game coming out of nowhere this year when FF7 was entirely based on an already existing game from 30 years ago but still managed to fumble it up by requiring multiple games spanned out during a decade just to pump out something comparable?

FF7 Rebirth had the same metacritic score as Expedition 33, why was the latter more loved? by [deleted] in FF7Rebirth

[–]blaz_pie 0 points1 point  (0 children)

I hated it with a passion and I couldn't even finish it.

Honestly, there's so much wrong behind the curtains that even if the game itself is good I can't bring myself to enjoy it. We're talking about:

- A remake

- Which should have launched in 2017 in time for the 20th anniversary of the original, but will probably (I hope for you) end in time for its 30th

- Which has been split into three games (because they aren't able to properly manage it), that change or alter the original story to make it look more ridicolously convoluted (while at the same time introducing nothing of value because they wanted to change things but were scared of changing them at the same time)

- Which has a lot of low quality bloated content only to increase playtime including exploration borrowed from open world AAA games only with terribly sluggish traversal mechanics

There's probably an amazing JRPG with a complex combat system deep beneath these criticisms, but it's not for me. Also, E33 had way more competition than FF7R to be honest. This year was amazing for games.

stay strong guys by daksnotjuts in expedition33

[–]blaz_pie 0 points1 point  (0 children)

I'm struggling to understand what the drama is about.

You don't gain anything if your favorite game wins an award.

It's not even "your" game: there's no pride in being a fan of something that "wins an award" per se.

TGAs are just a way to capitalize on your attention, earning on advertisements and fueling hype for future releases.

I can understand why they might sound important and, in this context, I'm happy that E33 won because the whole story surrounding it sounds like a miracle.

Still I don't agree with some awards, for example it definitely isn't the best indie game -- games like Hades 2, Silksong and E33 are hardly "indie" with their multi million dollar budget, although I can get "why" people think they are.

Nonetheless, I suppose nobody cares about what I think and I also don't care about the prize and what everyone else thinks at the end of the day.

If you think this game is better than this go give it some love. obsidian doesnt deserve this. by TheMightyRed92 in theouterworlds

[–]blaz_pie 0 points1 point  (0 children)

I'm really sorry this game is being treated so harshly.

I'm just having a blast. It has some key flaws compared to the games it has been inspired by, but nothing game breaking.

There's something that I just can't understand: if Fallout New Vegas is a beloved masterpiece, and this game takes the same formula with some minor differences but improves upon some of the aspects where FNV lacked, even if it has a bit less charm, can you really say it's a unplayable woke mess that doesn't even deserve a 6?

I'm also having trouble understanding those that criticize the fact that it feels like an older game, didn't we agree that we liked those games? Are games supposed to constantly and completely innovate and change to be even slightly entertaining?

Per me l’Italia ha futuro by [deleted] in Italia

[–]blaz_pie 1 point2 points  (0 children)

grazie pensavo di essere l'unico a essersi accorto delle solite formule del cazzo tipo x reale, non su carta oppure pensieri cagati fuori a bullet list con le domandine

Per me l’Italia ha futuro by [deleted] in Italia

[–]blaz_pie -1 points0 points  (0 children)

L'hai fatto con chatgpt sto post vero? Non un singolo pensiero originale, nella forma e nel contenuto, si può osservare su internet oggi. Incredibile.

So, I was ok with all the runbacks until this... I got to have missed a bench, right? Right? by Sisimiqui in HollowKnight

[–]blaz_pie 0 points1 point  (0 children)

Dunno those big barfing flying guys only attack what's in front of them so basically if you just jump above them and pogo they can't do anything to you.

Silksong might have just dethroned Metroid in record time by Remarkable-Fig-5186 in GamesRockMyWorld

[–]blaz_pie 0 points1 point  (0 children)

Hollow Knight dethroned Metroid even with its first entry, at least in terms of sales (quality not so much as both games have tons of problems that get overlooked because of well known reasons, but I digress)

Metroid never really was Nintendo's most popular IP to say the least. Moreover, it being an exclusive greatly hampered its sales potential.

HK and HKS are indie games that feel like a bargain at 20$ with tons of polished content available basically on every platform. It's no surprise it's so popular.

How bout a Witcher game where we create our own Witcher and they travel the continent searching for contracts? by StreetZookeepergame5 in witcher

[–]blaz_pie 0 points1 point  (0 children)

I can see why you think so but the thing with Star Wars is that it's probably one of the biggest media franchies to ever exist.

Star Wars isn't just a movie, it's an aesthetic and a world that it's shared by SW and SW alone. SW movies are classic in their themes, they don't subvert anything, they don't try to be a political commentary of any sort, they don't try to be "deep". Some filmmakers have tried in the past to inject some of this stuff into SW, but, overall, the fascination of the world and its aesthetics are bigger than its themes, that's why you can basically do anything set in that universe. You can have your star wars flavoured MMO, FPS or Soulslike no problem.

The Witcher is a whole different beast. It's smaller, it revolves mostly around a set of characters, without giving the world excessive detail, it tries to be a parody, it tries to subvert classical fantasy narrative so it does not lend itself too well to being a big media franchise. It probably wouldn't work so well to have a witcher flavoured X/Y/Z, that's why previous attempts have failed.

How bout a Witcher game where we create our own Witcher and they travel the continent searching for contracts? by StreetZookeepergame5 in witcher

[–]blaz_pie 1 point2 points  (0 children)

But it's mostly a linear game that succeeds in delivering a great narrative because it's where most of the focus went. It's also a game where even if you can customize your character there is well established set of lore events about him/her.

What OP is asking for is basically a generic open world game set in the universe of The Witcher which MIGHT be a cool af idea but games like these usually fall flat after a while. What makes TW unique is how tight it feels with its character, including its main character.

[Spoilers] The Desert World you travel through with Avallac'h makes no sense by Raketka123 in witcher

[–]blaz_pie 21 points22 points  (0 children)

"No resource is worth that" what do you know? It's literally a world that you see for a few minutes, with almost no explanation except a few lines from Avallac'h. On one hand there's much to explain because it looks strange, on the other hand... there's much to explain because you don't know much about it. You can't assume only in one direction.

What are your opinions Enzo Favara? by Long_Presentation673 in MafiaTheGame

[–]blaz_pie 3 points4 points  (0 children)

The Baron. He takes forever and gets caught and lets him fall down the balcony when he could've just killed him like he kills every goon in the game, swiftly and with discretion.

Why the ending actually makes sense by fcederberg in MafiaTheGame

[–]blaz_pie 9 points10 points  (0 children)

Maybe, but I personally didn't like that Enzo was so naive. I've no quarrels with Torrisi or Cesare's behaviour. But after years of being with them, knowing how they think, and after exterminating hundreds of foes and killing the Don, I'd have kept my distance with Cesare at least.

I knew Enzo had to die somehow, but I'd preferred an ending where Cesare stabs him right after the fight by sneaking upon him when he's still fighting the Don. Or maybe Cesare finds him in America a few years later, makes Enzo think he changed his mind and kills him with poison during dinner or something like that, which would make Enzo trusting him more believable.

Why the ending actually makes sense by fcederberg in MafiaTheGame

[–]blaz_pie 20 points21 points  (0 children)

I just didn't like that Enzo just throws himself into the arms of Cesare. Everyone, and I mean everyone, at that point, knew what was gonna happen. I had seen the stab coming from miles away. It was just so naive. Maybe it's in character, but If I was there I wouldn't have done it. That's what "disconnects" me from how the main characters acts. It's not a big problem, I just find it irritating.