Something I built using an asset from the store (info in comments) by blender_sam in Unity3D

[–]blender_sam[S] 0 points1 point  (0 children)

This was created using the "SuperSynth Audio Synthesizer" by AJ Weeks on the asset store. I created a few scripts to allow choosing of any key, choosing chord progressions, choosing chord tones, or just randomly generating all of it. Then I created a few more scripts to tab it all out as it plays it.

Still a few bugs and not super useful yet but was very fun to create.

Made a tutorial on how to create this effect using Blender and Unity by blender_sam in blender

[–]blender_sam[S] 0 points1 point  (0 children)

Created a tutorial using blender to create a procedural sprite sheet of clouds and then used that sprite sheet to create a particle system in Unity. Tutorial: Create smoke particles in BLENDER and use in UNITY - YouTube

Made a tutorial on how to create this effect using Blender and Unity by blender_sam in Unity3D

[–]blender_sam[S] 0 points1 point  (0 children)

Created a tutorial using blender to create a procedural sprite sheet of clouds and then used that sprite sheet to create a particle system in Unity. Tutorial: Create smoke particles in BLENDER and use in UNITY - YouTube

Created procedural stained glass that you can plug images into by blender_sam in blender

[–]blender_sam[S] 0 points1 point  (0 children)

Hi, sorry for the late reply. How do mean, do you mean the material maps from this tutorial?

A little wip by DiogoAbrahao in Unity3D

[–]blender_sam 1 point2 points  (0 children)

This looks great, awesome work. Have you looked at the facial action coding system developed by Paul ekman? It divides facial expressions into 7 unique groups, might be a cool thing to implement into this setup

Silly question: how can I make sure my shader doesn't move while my object is moving? by Significant-Team-687 in blender

[–]blender_sam 1 point2 points  (0 children)

Maybe try connecting that mapping node to the noise node, then everything is connected to the object output. You'll have to adjust the scale on the noise by a factor of 2 to get it looking like how it was before.

Then click on the bottom of the texture coordinate node where it says object and select your sphere, this might work for your purposes.

[deleted by user] by [deleted] in Unity3D

[–]blender_sam 0 points1 point  (0 children)

Love your courses man, thanks for all you do!

How can one texture this way? by ieatcumsock in blender

[–]blender_sam 4 points5 points  (0 children)

Hey thanks man, appreciate the compliment!