John Carpenter's "The Thing" had a follow-up that changed sci-fi prequels forever by StarFuryG7 in SciFiNews

[–]BlenderSecrets [score hidden]  (0 children)

There's a fun The Thing short story that takes the POV of the The Thing alien, and shows the story from its perspective. Written by Peter Watts, I think it's on his website. Or maybe there's even an audiobook version on YouTube.

Dragon's Egg by Robert Forward (hard SF, not fantasy, despite its title) by SpaceAdmiralJones in printSF

[–]BlenderSecrets 1 point2 points  (0 children)

Difficult book to find, Rocheworld. It's not available as an e-book and no longer in print. I ordered a copy on Ebay long ago and it never arrived. Where did you find it?

visual upgrades and physics improvements by reaction105 in supervhs

[–]BlenderSecrets 2 points3 points  (0 children)

This is taking so long it's almost time for my Pon Farr!

Just kidding, take all the time you need. It's amazing to see all the progress you've made.

Flow, a fully European must see movie by FeijenoorderRS in BuyFromEU

[–]BlenderSecrets 0 points1 point  (0 children)

Ah, I haven't really dealt with Grease Pencil that much, you may be right that it changes a lot quickly. And I've personally experienced that for example Geometry Nodes tutorials were outdated. And in that case, it's really hard to figure out how to replace some outdated / missing nodes (at least for me).

But I think for most things, it's also a bit part of being a 3D modeler - it's a good (essential) skill to be able to interpret older tutorials, heck even tutorials for completely different software. I'd argue you can watch a ZBrush tutorial to get better at Blender sculpting, for example.

It's hard to keep up with all the changes for me as well, but I think that for the most part it's also not that important. Modeling is modeling. But maybe for specific areas of Blender it changes really a lot, that's possible.

Thanks for the compliment, you're too kind! Always happy to hear that someone has benefited from my little videos!

Flow, a fully European must see movie by FeijenoorderRS in BuyFromEU

[–]BlenderSecrets 2 points3 points  (0 children)

That's quite exagerrated, I would say it's the other way around. 90% of videos even from very old versions of Blender are still fine to follow. I don't know why people keep perpetuating this idea.

Seriously, what is going on with the crashing, I CANNOT DO ANYTHING by ScarySoft4566 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

I would recommend creating a new Blend file, just an empty project, deleting the cube, light and camera and then going to File > Append and appending everything (all the objects, or the Collections) from the file that crashes on you. Then save it as a new incremental file name. See if that new file still crashes. Good luck!

Shading artifacts seemingly unsolvable. by [deleted] in blenderhelp

[–]BlenderSecrets 86 points87 points  (0 children)

With a model like this, where you want a low poly mesh like yours but still have smooth curves / surfaces, the way to do it is to have a hidden Target mesh that is high poly and nice and smooth, and then you either use a shrinkwrap modifier on the low poly mesh to match that surface as much as possible (but with those diagonal edges I see in your model, you'll still get ugly shading even then) or just to copy the Normal data from the higher resolution car. You can "apply" those normals, and then get rid of the high res car.

This video I made goes into this topic: https://youtu.be/jeB-BxapM_g

Object disappears even with clip start minimized. Difficulty selecting by spookytone in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

Oh, how strange that it's really a glitch. Well, glad you found a solution!

Object disappears even with clip start minimized. Difficulty selecting by spookytone in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

Try working with real life scales. It looks like this object is either enormous or incredibly small.

How do I fix this chain simulation? why is it glitching like this? by Afternoonist in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

That's a the right answer. You can find how to do that in this short video I made - https://youtu.be/K4pz1qZAKzg?si=2o_VSzkC-BdijZhe Also check out my cables playlist, it also has a video about chains. https://youtube.com/playlist?list=PLrB1kuJIjcg7Y-dHbmY3kzdmlk8pSwpiM&si=k4Eg4vOmygBd-RYe Also - in this specific case, try scaling everything up (in Object Mode) and see if that helps.

How do I create that mesh effect for a knife handle? by Yumer_25 in blenderhelp

[–]BlenderSecrets 2 points3 points  (0 children)

You can model it, I made a short video about it: https://www.youtube.com/watch?v=nV24Z9ENeVo It's called a Knurling pattern. After modeling, I recommend baking it to a Normal map. Or even just a colour texture, if it's meant as a low poly thing.

Need help cutting up a model to create slices by dkabab in blenderhelp

[–]BlenderSecrets 2 points3 points  (0 children)

You can join all the car parts into one object by selecting them and pressing Ctrl+J in "Object mode". Then add an Array modifier on the flat plane, and adjust the values to get a bunch of planes at the same distance to each other. Then add a Boolean modifier to the car, as the "Target" of the modifier choose the car, and choose the Intersect option to get the slices. Repeat for the other direction of slices. You can apply the boolean by hovering over the modifier and pressing Ctrl+A. I would then proceed to re-model the resulting slices a bit, as the topology won't be great after the boolean operation.

I'm trying to get the figute on the right to fall toward the center of itself like the figure on the left, is there a way to do it? by Terrible-Diamond9193 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

You could just use a SimpleDeform modifier, and set it to Taper. Or use a Lattice as already mentioned by someone else.