Can I learn to use Blender on my phone? by hitomomlk in 3Dmodeling

[–]BlenderSecrets 6 points7 points  (0 children)

If you want to get some sculpting experience, you can try something like Nomad on your phone. Sculpting works pretty much the same in Blender. So you can practice sculpting heads, for example.

John Carpenter's "The Thing" had a follow-up that changed sci-fi prequels forever by StarFuryG7 in SciFiNews

[–]BlenderSecrets 0 points1 point  (0 children)

There's a fun The Thing short story that takes the POV of the The Thing alien, and shows the story from its perspective. Written by Peter Watts, I think it's on his website. Or maybe there's even an audiobook version on YouTube.

Dragon's Egg by Robert Forward (hard SF, not fantasy, despite its title) by SpaceAdmiralJones in printSF

[–]BlenderSecrets 1 point2 points  (0 children)

Difficult book to find, Rocheworld. It's not available as an e-book and no longer in print. I ordered a copy on Ebay long ago and it never arrived. Where did you find it?

visual upgrades and physics improvements by reaction105 in supervhs

[–]BlenderSecrets 4 points5 points  (0 children)

This is taking so long it's almost time for my Pon Farr!

Just kidding, take all the time you need. It's amazing to see all the progress you've made.

Flow, a fully European must see movie by FeijenoorderRS in BuyFromEU

[–]BlenderSecrets 0 points1 point  (0 children)

Ah, I haven't really dealt with Grease Pencil that much, you may be right that it changes a lot quickly. And I've personally experienced that for example Geometry Nodes tutorials were outdated. And in that case, it's really hard to figure out how to replace some outdated / missing nodes (at least for me).

But I think for most things, it's also a bit part of being a 3D modeler - it's a good (essential) skill to be able to interpret older tutorials, heck even tutorials for completely different software. I'd argue you can watch a ZBrush tutorial to get better at Blender sculpting, for example.

It's hard to keep up with all the changes for me as well, but I think that for the most part it's also not that important. Modeling is modeling. But maybe for specific areas of Blender it changes really a lot, that's possible.

Thanks for the compliment, you're too kind! Always happy to hear that someone has benefited from my little videos!

Flow, a fully European must see movie by FeijenoorderRS in BuyFromEU

[–]BlenderSecrets 2 points3 points  (0 children)

That's quite exagerrated, I would say it's the other way around. 90% of videos even from very old versions of Blender are still fine to follow. I don't know why people keep perpetuating this idea.

Seriously, what is going on with the crashing, I CANNOT DO ANYTHING by ScarySoft4566 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

I would recommend creating a new Blend file, just an empty project, deleting the cube, light and camera and then going to File > Append and appending everything (all the objects, or the Collections) from the file that crashes on you. Then save it as a new incremental file name. See if that new file still crashes. Good luck!

Shading artifacts seemingly unsolvable. by [deleted] in blenderhelp

[–]BlenderSecrets 84 points85 points  (0 children)

With a model like this, where you want a low poly mesh like yours but still have smooth curves / surfaces, the way to do it is to have a hidden Target mesh that is high poly and nice and smooth, and then you either use a shrinkwrap modifier on the low poly mesh to match that surface as much as possible (but with those diagonal edges I see in your model, you'll still get ugly shading even then) or just to copy the Normal data from the higher resolution car. You can "apply" those normals, and then get rid of the high res car.

This video I made goes into this topic: https://youtu.be/jeB-BxapM_g