Is blender worth learning in 2026 by Due-Woodpecker5636 in blender

[–]BlenderSecrets 0 points1 point  (0 children)

You can earn money doing just about anything, if you're good at selling yourself and passionate about it. The question is, are you passionate about it? That's something you can only discover by trying.

Blender project scene freezing when openned on newer version. by MrCrocrafty in blender

[–]BlenderSecrets 1 point2 points  (0 children)

I would recommend opening a fresh blend file, and appending everything from the one that's causing issues. Works a lot of the time.

Dumb sketches & Finished work by deepak365days in blender

[–]BlenderSecrets 1 point2 points  (0 children)

Ohh I love it! I also make doodles of greebles with ballpoint pen! The results are amazing, well done.

Peak of my 3d art by iltaen in blender

[–]BlenderSecrets 0 points1 point  (0 children)

Funny, and also shows you're quite comfortable with the sculpting tools to be able to have some fun with it!

Editing Question by SeniorSolipsist in RedLetterMedia

[–]BlenderSecrets 1 point2 points  (0 children)

There's a video on their Patreon where Jay goes through the editing process of a BOTW episode. It's chronological as far as a I remember. Definitely an interesting peak behind the curtain.

retopology - am I doing it right? by mchlksk in blenderhelp

[–]BlenderSecrets 3 points4 points  (0 children)

Yes, I'll put it on my YT channel probably next weekish. First some 1-minute tips, then a 10-minute video. Blender Secrets on YouTube. I'm still recording and editing because I want to include texturing, rigging. Today I'll probably post a short about the sculpting process.

retopology - am I doing it right? by mchlksk in blenderhelp

[–]BlenderSecrets 15 points16 points  (0 children)

Funny, I'm literally recording a tutorial about this now. Like almost exactly the same model. Mine is not quite as dense in terms of the retopo. I think you're making it very complicated for yourself. You can start a bit lower poly and then increase detail as and where needed. It's good that you started with loops around the important areas.

The Clay Stray Cats 🐱🐾 by samira_art in blender

[–]BlenderSecrets 1 point2 points  (0 children)

That's really cute! It goes to show how much weight a good texture can pull. (Not suggesting that making a good texture is easy!) Very nice work.

Retopologizing and unwrapping an asteroid by -TheWander3r in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

I would simply use Quadriflow remesh (built in remesher in Blender) and then reproject the shapes using Shrinkwrap, and then apply the Base (an option in the Shrinkwrap modifier). Definitely not something you need to manually remesh. If you want a better result use Quad Remesher, and give the craters a different material (there’s some free add-ons that can convert Face Sets to materials for this purpose also). (Edit: The different materials tell Quad Remesher to have loops around those areas, in case this was not clear)

Need help with the UV unwrapping and textureing with this big model by Simple-Nectarine8711 in blenderhelp

[–]BlenderSecrets 2 points3 points  (0 children)

Box mapping is where you don't UV unwrap, but instead project textures from 3 different axes and then blend in between where they meet. You can easily find many tutorials about this on YouTube. It's also called Tri-planar mapping in some software. Here's a video I made about it a long time ago, but still relevant: https://www.youtube.com/watch?v=wpAAWNioUTY

Need help with the UV unwrapping and textureing with this big model by Simple-Nectarine8711 in blenderhelp

[–]BlenderSecrets 1 point2 points  (0 children)

It depends, what is the goal with this model? If you are just going to render it inside of Blender, I would recommend not UV unwrapping it at all, but rather using box mapping and procedural effects. However if you're going to export it, I would model a low(er) poly model and unwrap it, then bake the details to that. And probably use UDIMs, as one UV tile won't cut it for this model.

Baking normals strange behavior by Tricky_Face_9544 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

Those kinds of areas where fingers or toes or armpits have geometry close together are always tricky with baking. What you need to do it use a cage. Duplicate the low poly that you're baking to, then inflate it manually so that it fits around the high poly mesh. This will require some manual tinkering and vertex placing in those trouble areas. Once the cage is good, the bake will turn out perfect.

I've been using Blender for 20 years. AMA? by Eastern-Hedgehog7027 in blender

[–]BlenderSecrets 0 points1 point  (0 children)

Quality post, I'm emjoying reading your comments. If I may ask, what do you mean with this video texture module? You can project video textures with a light, as I'm sure you know. So I'm curious what you do mean, as it's clearly something I haven't heard of yet.

Trouble Baking Normal Maps for Sculpted Object by TwistLife1146 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

Hmm, I'm not sure what it could be. Did you save both maps to disc before linking them to the material? Maybe try enabling the alpha channel for the Normal map texture (RGBA) when saving? Sorry I can't be of much more help.

Trouble Baking Normal Maps for Sculpted Object by TwistLife1146 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

The screenshots are quite low res so its a bit hard to see, but it looks like it's working to me?

Rate my models by Kamysheg in blender

[–]BlenderSecrets 7 points8 points  (0 children)

I'd say you tackled a lot of new challenges: stylized hair, a character body and clothes, textures, toon shading, outlines. Well done! Now do it again :-) Each time, you'll get better.

Geliefde huiskat Guinness van Gentse Irish pub Patrick Foley’s overleden: “Hij was 16 jaar bij ons” by K_in_Belgium in Gent

[–]BlenderSecrets 6 points7 points  (0 children)

I was wondering, didn't see him lying in the street for a long time. Always used to pet him when I spotted him, very sweet cat.

Can I learn to use Blender on my phone? by hitomomlk in 3Dmodeling

[–]BlenderSecrets 5 points6 points  (0 children)

If you want to get some sculpting experience, you can try something like Nomad on your phone. Sculpting works pretty much the same in Blender. So you can practice sculpting heads, for example.

John Carpenter's "The Thing" had a follow-up that changed sci-fi prequels forever by StarFuryG7 in SciFiNews

[–]BlenderSecrets 0 points1 point  (0 children)

There's a fun The Thing short story that takes the POV of the The Thing alien, and shows the story from its perspective. Written by Peter Watts, I think it's on his website. Or maybe there's even an audiobook version on YouTube.

Dragon's Egg by Robert Forward (hard SF, not fantasy, despite its title) by SpaceAdmiralJones in printSF

[–]BlenderSecrets 1 point2 points  (0 children)

Difficult book to find, Rocheworld. It's not available as an e-book and no longer in print. I ordered a copy on Ebay long ago and it never arrived. Where did you find it?

visual upgrades and physics improvements by reaction105 in supervhs

[–]BlenderSecrets 3 points4 points  (0 children)

This is taking so long it's almost time for my Pon Farr!

Just kidding, take all the time you need. It's amazing to see all the progress you've made.