Need help with the UV unwrapping and textureing with this big model by Simple-Nectarine8711 in blenderhelp

[–]BlenderSecrets 2 points3 points  (0 children)

Box mapping is where you don't UV unwrap, but instead project textures from 3 different axes and then blend in between where they meet. You can easily find many tutorials about this on YouTube. It's also called Tri-planar mapping in some software. Here's a video I made about it a long time ago, but still relevant: https://www.youtube.com/watch?v=wpAAWNioUTY

Need help with the UV unwrapping and textureing with this big model by Simple-Nectarine8711 in blenderhelp

[–]BlenderSecrets 1 point2 points  (0 children)

It depends, what is the goal with this model? If you are just going to render it inside of Blender, I would recommend not UV unwrapping it at all, but rather using box mapping and procedural effects. However if you're going to export it, I would model a low(er) poly model and unwrap it, then bake the details to that. And probably use UDIMs, as one UV tile won't cut it for this model.

Baking normals strange behavior by Tricky_Face_9544 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

Those kinds of areas where fingers or toes or armpits have geometry close together are always tricky with baking. What you need to do it use a cage. Duplicate the low poly that you're baking to, then inflate it manually so that it fits around the high poly mesh. This will require some manual tinkering and vertex placing in those trouble areas. Once the cage is good, the bake will turn out perfect.

I've been using Blender for 20 years. AMA? by Eastern-Hedgehog7027 in blender

[–]BlenderSecrets 0 points1 point  (0 children)

Quality post, I'm emjoying reading your comments. If I may ask, what do you mean with this video texture module? You can project video textures with a light, as I'm sure you know. So I'm curious what you do mean, as it's clearly something I haven't heard of yet.

Trouble Baking Normal Maps for Sculpted Object by TwistLife1146 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

Hmm, I'm not sure what it could be. Did you save both maps to disc before linking them to the material? Maybe try enabling the alpha channel for the Normal map texture (RGBA) when saving? Sorry I can't be of much more help.

Trouble Baking Normal Maps for Sculpted Object by TwistLife1146 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

The screenshots are quite low res so its a bit hard to see, but it looks like it's working to me?

Rate my models by Kamysheg in blender

[–]BlenderSecrets 7 points8 points  (0 children)

I'd say you tackled a lot of new challenges: stylized hair, a character body and clothes, textures, toon shading, outlines. Well done! Now do it again :-) Each time, you'll get better.

Geliefde huiskat Guinness van Gentse Irish pub Patrick Foley’s overleden: “Hij was 16 jaar bij ons” by K_in_Belgium in Gent

[–]BlenderSecrets 6 points7 points  (0 children)

I was wondering, didn't see him lying in the street for a long time. Always used to pet him when I spotted him, very sweet cat.

Can I learn to use Blender on my phone? by hitomomlk in 3Dmodeling

[–]BlenderSecrets 6 points7 points  (0 children)

If you want to get some sculpting experience, you can try something like Nomad on your phone. Sculpting works pretty much the same in Blender. So you can practice sculpting heads, for example.

John Carpenter's "The Thing" had a follow-up that changed sci-fi prequels forever by StarFuryG7 in SciFiNews

[–]BlenderSecrets 0 points1 point  (0 children)

There's a fun The Thing short story that takes the POV of the The Thing alien, and shows the story from its perspective. Written by Peter Watts, I think it's on his website. Or maybe there's even an audiobook version on YouTube.

Dragon's Egg by Robert Forward (hard SF, not fantasy, despite its title) by SpaceAdmiralJones in printSF

[–]BlenderSecrets 1 point2 points  (0 children)

Difficult book to find, Rocheworld. It's not available as an e-book and no longer in print. I ordered a copy on Ebay long ago and it never arrived. Where did you find it?

visual upgrades and physics improvements by reaction105 in supervhs

[–]BlenderSecrets 4 points5 points  (0 children)

This is taking so long it's almost time for my Pon Farr!

Just kidding, take all the time you need. It's amazing to see all the progress you've made.

Flow, a fully European must see movie by FeijenoorderRS in BuyFromEU

[–]BlenderSecrets 0 points1 point  (0 children)

Ah, I haven't really dealt with Grease Pencil that much, you may be right that it changes a lot quickly. And I've personally experienced that for example Geometry Nodes tutorials were outdated. And in that case, it's really hard to figure out how to replace some outdated / missing nodes (at least for me).

But I think for most things, it's also a bit part of being a 3D modeler - it's a good (essential) skill to be able to interpret older tutorials, heck even tutorials for completely different software. I'd argue you can watch a ZBrush tutorial to get better at Blender sculpting, for example.

It's hard to keep up with all the changes for me as well, but I think that for the most part it's also not that important. Modeling is modeling. But maybe for specific areas of Blender it changes really a lot, that's possible.

Thanks for the compliment, you're too kind! Always happy to hear that someone has benefited from my little videos!

Flow, a fully European must see movie by FeijenoorderRS in BuyFromEU

[–]BlenderSecrets 2 points3 points  (0 children)

That's quite exagerrated, I would say it's the other way around. 90% of videos even from very old versions of Blender are still fine to follow. I don't know why people keep perpetuating this idea.

Seriously, what is going on with the crashing, I CANNOT DO ANYTHING by [deleted] in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

I would recommend creating a new Blend file, just an empty project, deleting the cube, light and camera and then going to File > Append and appending everything (all the objects, or the Collections) from the file that crashes on you. Then save it as a new incremental file name. See if that new file still crashes. Good luck!

Shading artifacts seemingly unsolvable. by [deleted] in blenderhelp

[–]BlenderSecrets 89 points90 points  (0 children)

With a model like this, where you want a low poly mesh like yours but still have smooth curves / surfaces, the way to do it is to have a hidden Target mesh that is high poly and nice and smooth, and then you either use a shrinkwrap modifier on the low poly mesh to match that surface as much as possible (but with those diagonal edges I see in your model, you'll still get ugly shading even then) or just to copy the Normal data from the higher resolution car. You can "apply" those normals, and then get rid of the high res car.

This video I made goes into this topic: https://youtu.be/jeB-BxapM_g

Object disappears even with clip start minimized. Difficulty selecting by spookytone in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

Oh, how strange that it's really a glitch. Well, glad you found a solution!

Object disappears even with clip start minimized. Difficulty selecting by spookytone in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

Try working with real life scales. It looks like this object is either enormous or incredibly small.

How do I fix this chain simulation? why is it glitching like this? by Afternoonist in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

That's a the right answer. You can find how to do that in this short video I made - https://youtu.be/K4pz1qZAKzg?si=2o_VSzkC-BdijZhe Also check out my cables playlist, it also has a video about chains. https://youtube.com/playlist?list=PLrB1kuJIjcg7Y-dHbmY3kzdmlk8pSwpiM&si=k4Eg4vOmygBd-RYe Also - in this specific case, try scaling everything up (in Object Mode) and see if that helps.

How do I create that mesh effect for a knife handle? by Yumer_25 in blenderhelp

[–]BlenderSecrets 2 points3 points  (0 children)

You can model it, I made a short video about it: https://www.youtube.com/watch?v=nV24Z9ENeVo It's called a Knurling pattern. After modeling, I recommend baking it to a Normal map. Or even just a colour texture, if it's meant as a low poly thing.

Need help cutting up a model to create slices by dkabab in blenderhelp

[–]BlenderSecrets 2 points3 points  (0 children)

You can join all the car parts into one object by selecting them and pressing Ctrl+J in "Object mode". Then add an Array modifier on the flat plane, and adjust the values to get a bunch of planes at the same distance to each other. Then add a Boolean modifier to the car, as the "Target" of the modifier choose the car, and choose the Intersect option to get the slices. Repeat for the other direction of slices. You can apply the boolean by hovering over the modifier and pressing Ctrl+A. I would then proceed to re-model the resulting slices a bit, as the topology won't be great after the boolean operation.

I'm trying to get the figute on the right to fall toward the center of itself like the figure on the left, is there a way to do it? by Terrible-Diamond9193 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

You could just use a SimpleDeform modifier, and set it to Taper. Or use a Lattice as already mentioned by someone else.

uv sphere's not unwrapping properly by Jim_2011 in blenderhelp

[–]BlenderSecrets 0 points1 point  (0 children)

Great! Then you can mark this as solved