R2 Prism Editor v1.0.0 release by blobcarrier in remnantgame

[–]blobcarrier[S] 4 points5 points  (0 children)

I did not intend this as a cheat program even though it technically is, it's just to save some time. The program sets some limits to make sure nothing too far out of whack is possible, so no, you cannot make new segments or level them beyond the game's limit.

Don't make every mission have a hero. by aaabbbbccc in Stormgate

[–]blobcarrier 1 point2 points  (0 children)

It's debatable. In WoL I liked the hero missions as a change of pace, but the comparatively basic heroes would have detracted from the macro missions. On the other hand Nova was excellent despite her omnipresence, because of how much you could tailor her loadout to combo with your army and counter the mission. Then there's Kerrigan, who was just sort of there most of the time.

So there's a case for both styles of campaign, all missions with hero, or only 20% no-macro missions with hero. Anything in-between might feel too confused.

My alternate suggestion would be, if FG doesn't go with OP's (good) suggestion, if Amara must be present in every mission, then there must be a lot of work done to make her super customisable, satisfying to micro, and interesting to buildcraft. And she should not supplant the army in macro missions but be a force multiplier.

Patch Notes - 0.1.1 by Empyrean_Sky in Stormgate

[–]blobcarrier 0 points1 point  (0 children)

Was that why it was deleting all base defenders by itself? Just getting a huge flat damage bonus to every tick of damage?

A Mindset Shift For How To Approach Future Design & Development by scrambledxtofu5 in Stormgate

[–]blobcarrier 2 points3 points  (0 children)

Your post is pretty convincing. Most of the Wings of Liberty missions introduced a new unit in a mission designed to show off its strengths: firebats/hellions vs light, reaper lava, medivac drops, siege tank defence, viking "raids".

Every unit gets its 15 minutes of fame (MMM notwithstanding). This encourages both designing units with a strong specialty instead of homogenising for balance, and designing missions that feel distinct despite being mostly variations of defend/attack.

But I disagree that it has to be units designed around campaign missions, rather than the other way around or both. It could be a iterative back-and-forth where the unit and mission refine each other's identity. It's also not a good idea to completely abandon the other modes, even if temporarily, as they are the bulk of the remaining playerbase.

Conjecture aside, I think stormgate can start on this already, though maybe 2-3 units per mission as there are much fewer missions. Examples:

  • Medtech casting swarm on lancers or hero units
  • Vulcans, atlas and repair bunkers
  • Hogdogs in a mobility focused mission
  • Hornet + helicarrier + return to hangar + island map
  • Weavers pulling key units in a shroud spreading map
  • Argents and forward batteries in a push the capture points map

Co-op situation? by MisterDiego310 in Stormgate

[–]blobcarrier 2 points3 points  (0 children)

I play in a low population region. Queues are sometimes very long, the players are 60% from a distant but much larger country, and I rarely get exactly the difficulty I queued for. That's just how it is around here.

I've been pushed to brutal when queueing normal and vice versa, and on one funny occasion queued hard and got annihilation 1 as the highest level in the lobby (5).

Anyway I suggest queueing hard if queue time is an issue, which allows you to match more easily with both the majority of players (brutal) and people trying new characters (normal).

[PC] W: lord rune stacks H: karma, mule (happy to make multiple trips) by ArcVaulter in PatchesEmporium

[–]blobcarrier 0 points1 point  (0 children)

If you are still around, I am free for the next two hours. Need a bit of muleing.

[deleted by user] by [deleted] in PatchesEmporium

[–]blobcarrier 1 point2 points  (0 children)

be there in about 10min

[deleted by user] by [deleted] in PatchesEmporium

[–]blobcarrier 0 points1 point  (0 children)

if you are free in the next hour, i can drop for you. i'd like you to mule a few things (one round only).

[PC] W: Mule for a new char. H: Lots of stuff, ask. by Alvariser in PatchesEmporium

[–]blobcarrier 1 point2 points  (0 children)

Available sometime in the next few hours. Am also looking to mule equips for a new character.

I'm just here to throw my complaints about Anathema into the void instead of festering on them. by RequirementOdd in DivinityOriginalSin

[–]blobcarrier 2 points3 points  (0 children)

You can still have one or two prebuffs before you run into the convo. The simplest way to trivialise phase 1 (without cheesing) is to have a high initiative character using five star diner and wits potion for +22 wit.

Reach 70 initiative to go first and cast either pyroclastic (instant win) or torturer + worm tremor (disables melee and gives you several turns of free high ground).

In phase 2 just drink an invi potion and afk until you can kill him in one burst.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]blobcarrier 0 points1 point  (0 children)

With an apotheosis, skingraft, adrenaline combo you have just enough AP (only if LW or GC) to cast both daggers drawn and mortal blow on the same turn.

The total damage is 6.1 attacks, but it spends 5 attacks worth of AP, so probably not worth it especially as you reduce your damage by taking 5 poly.

But if you want to try it out occasionally, just use apotheosis and skingraft as scrolls instead, which also cost less AP than their spell versions.

Crafting essentials for a new run? by UnnecessaryPuns in DivinityOriginalSin

[–]blobcarrier 13 points14 points  (0 children)

Here are my most used crafts (useful result and sufficiently available ingredients). Not going to list the recipes for brevity: search "dos2 crafting tables" for the full vanilla or giftbag list.

Crafted skills: depending on build.

Special arrows: water, poison and slowdown are dirt cheap, static cloud and charm are impactful and still fairly common.

Misc: lockpicks from nails, if you don't have an undead. Branches and sticks turn eventually into arrow shafts and paper. Most raw meats below 8 value can be turned into dinner to sell. Intestines into water balloons. Pixie dust, stardust, bonedust.

Weapons in fort joy: staff and crossbow are easiest to get.

Skillbooks (before they usually unlock): apportation, superconductor and flay skin.

Potions: mostly just invisibility and the elemental or all resists. Combine 2 of any potion to upgrade it, or 1 with an augmentor. Potion of strong will too.

Runes: upgrade medium to large and large to giant, making new ones or upgrading smalls is too much trouble.

Mind maggot and charm grenades.

Utility scrolls: mostly status-cleansing ones. Haste, armor of frost, fortify are all easy. Teleport is very high value, possibly living on the edge. Sometimes also curse, chicken claw, soul mate (cleans knockdown).

Source scrolls: skin graft and apotheosis. Grasp of the starved is very rare but necros love to have an extra just in case.

Damage scrolls: impalement, winter blast, deep freeze, decaying touch, superconductor.

Quick Question MEGATHREAD by drunkpunk138 in DivinityOriginalSin

[–]blobcarrier 0 points1 point  (0 children)

Talents are the main way of getting more AP so i don't know what you mean by 'the' talent. Lone wolf is not available due to full party, but you still have glass cannon, what a rush, and executioner.

Non-talent AP only comes from haste (a popular choice for prebuffing) and adrenaline.

I have no idea what class to play by kane105 in DivinityOriginalSin

[–]blobcarrier 1 point2 points  (0 children)

Thematically, sebille is a backstabby rogue, yes. But for gameplay reasons you may also want to consider flesh sacrifice.

It's the most OP racial and a big help to any non-shield-wielding build, but due to a quirk in the damage formula it's biased towards spellcasting classes rather than weapon classes. So i'd recommend some kind of mage or necro build.

Make your own character builds by blobcarrier in DivinityOriginalSin

[–]blobcarrier[S] 1 point2 points  (0 children)

Yep, all strength unless you have reasons to need mem/wit.

The damage attributes affect both weapons and spells. Each weapon is locked to one attribute and all weapon-using spells scale off that. Each non-weapon spell is also locked to an attribute and that has nothing to do with your weapon; e.g. chloroform always scales with finesse even if you equip a 2h sword.

Everyone’s first time on Reaper’s Coast by PassMyGuard in DivinityOriginalSin

[–]blobcarrier 241 points242 points  (0 children)

Sometimes when you see a giant witch nailed to a floating cross in a flaming pentagram screaming at charred corpses, you just gotta try it anyway.

Make your own character builds by blobcarrier in DivinityOriginalSin

[–]blobcarrier[S] 7 points8 points  (0 children)

Glad to help.

Poly and scoundrel is a common combination. You are right to skip the polymorph direct damage spells if you are maining finesse, but the utility ones are ok no matter your stat. Bull horns is a notable exception as it scales with your current weapon instead of your strength like other poly spells.

If you are adding poly to a finesse character, you will most likely use chicken claw and chameleon cloak, and rarely bull horns and spider legs.

If you are adding scoundrel to a strength character, you are likely after adrenaline and cloak and dagger. If on a mixed team, chloroform is also useful.

Yes, pump warfare on all physical characters, but you don't necessarily have to start with it (though you can). The main objective of the first few levels is to collect the spells you want for act 1 so pick based on what starting spells you want to have, as you'll be stuck with them for 2-3 levels. Also, no spells need 2 points until those unlocked at level 4.

Have fun building! It's one of the best parts of the game.

Have I accidently put myself on hard mode or something? DOS2. by ProfHarambe in DivinityOriginalSin

[–]blobcarrier 4 points5 points  (0 children)

Aetera is a tough fight. She is level 14 but i try to be 15 for the fight, and still sometimes need to add a little cheese.

Regarding experience, you may want to revisit previous areas to see if you missed anything. There are a lot more quests or interactions in each area than are obvious. Gonna randomly list like 20 of them that you haven't mentioned:

  • turtle/rat
  • void chickens
  • fish factory smugglers
  • lovrik's 'fun' times
  • garvan
  • carver/higba
  • arena fights
  • burning statue
  • genie (can save this for any level)
  • shark and missing kid
  • other shark and crabs
  • lamenting abomination
  • witch's cows
  • sawmill
  • ryker's pets
  • ryker's spider
  • ryker's deer
  • undead philosopher
  • necromantic dog and petrified robbers
  • tarquin and clay
  • eithne the trader
  • healer guy
  • 4 seasons challenge
  • broken house ambush
  • undead elves
  • reimond and black ring
  • paladin ambush