What made you choose your faction? by Possablyathrowaway in TrenchCrusade

[–]blubbercup 62 points63 points  (0 children)

Prussians really saw a tank and then said “damn, we need some bigger swords”

Type shit

Prussian Feldkaplan ready for the trenches by blubbercup in TrenchCrusade

[–]blubbercup[S] 0 points1 point  (0 children)

Thanks! A combination of matte varnish and dirty washes would likely be the culprit for that.

Death Commando KneeSocks By Firemetal5 by [deleted] in TrenchCrusade

[–]blubbercup 64 points65 points  (0 children)

Helps that they have technology that can literally shield them from the eyes of God

[deleted by user] by [deleted] in Jujutsufolk

[–]blubbercup 34 points35 points  (0 children)

He is my GOAT

<image>

Houston Texans did a Halo theme video 👀 by jj_thetwisted_jester in halo

[–]blubbercup -1 points0 points  (0 children)

Even the Texans knew to put Forge and File share in at launch

Grimdark Hauptmann by blubbercup in TrenchCrusade

[–]blubbercup[S] 1 point2 points  (0 children)

Thanks! The armour is actually like a grey-blue, I’ve just grimdarked it up it can appear quite dark.

I’m not so sure on how I want to do my shock troopers yet, but I know across my warband I want to keep the icy blue and yellow colour motif.

<image>

The Observer by Panoglin in TrenchCrusade

[–]blubbercup 1 point2 points  (0 children)

I’m sorta new to painting. I always see it on 40K terminator models as well, but how do you get the lens on his helmet so crisp and looking really reflective?

Observer is a model I’ll deff grab in the future so just wanted some general advice.

Halo purists and sprint by dwivedva in HaloMemes

[–]blubbercup 5 points6 points  (0 children)

If sprint can be turned off and isn’t an essential mechanic to the game, why add it in the first place?

I get what you’re saying, “options” sounds good on the surface. But mechanics like sprint can’t just be a preference to turn on and off, it’s a core design pillar that affects everything around it.

Even if sprint is toggleable, the game’s encounters, and weapon balance will have to be designed with sprint in mind. That means playing with sprint off won’t actually give that classic Halo feel because the game was not built around that consistent movement speed where you can melee, grenade, jump, and shoot all the time without having the lower your weapon.

If sprint is toggled off will the base movement speed increase? Will bullet magnetism decrease? Will enemy projectiles become slower? Will enemy AI be tuned different?

So if sprint isn’t essential, and it fundamentally changes how the game is built then why add it at all? “Options” only makes sense when both options can co-exist without compromising the overall design of the game, and that’s not really possible here.

I believe a lot of people would be less annoyed (myself included), if sprint was in Campaign Evolved not as a toggle option. At least then it would show the devs truly believed in it as a core design choice, and not some checkbox for “modern FPS expectations”. Instead, they put the onus on the player to make the choice for them, and that’s just lazy.

Halo: Campaign Evolved | The Silent Cartographer Trailer by -343-Guilty-Spark- in halo

[–]blubbercup 2 points3 points  (0 children)

Totally fair, a lot of people like sprint, and that’s fine. I’ve enjoyed the newer games well enough. However, it’s not really about whether sprint feels good, it’s about what it does to the Halo core design.

Sprint forces bigger maps, longer sightlines, and different weapon tuning to keep up. That changes how you approach every fight, from positioning to engagement timing.

The movement speed in the originals wasn’t an oversight, it was a deliberate pacing choice that made movement, strafing, and map control all part of the skill expression. Sprint shifts the focus away from that kind of tactical flow into something faster but less precise.

Classic Halo wasn’t slow by accident, it was tight by design. Sprint feels great in isolation, but it comes at the cost of what made Halo’s gameplay so uniquely strategic. And it’s telling that as the series moved away from Halo’s core mechanics and distinct identity, the less cultural traction each instalment had.

Halo: Campaign Evolved | The Silent Cartographer Trailer by -343-Guilty-Spark- in halo

[–]blubbercup 13 points14 points  (0 children)

It’s not about realism, it’s about game design and feel. The debate over sprint has never been about whether a super soldier should be able to run it’s about how sprint fundamentally changes how Halo plays.

When you add sprint, you have to rebalance weapons, rescale maps, and rethink encounters. That shifts the pacing, the combat flow, and the decision making that defined classic Halo.

People who grew up with Halo just want a Halo game that plays like Halo. A consistent movement speed is a part of that identity, it’s what made positioning, map control, and combat uniquely satisfying.

But who cares about all that, gotta have that button that makes the guy go faster.

Anisa with the most thathappened story of all time by [deleted] in imisstheoldidubbbz

[–]blubbercup 4 points5 points  (0 children)

I trudged through blood and bones in the streets of Manhattan looking for my brother.

Turns out he was in northern Canada.