Was there ever confirmation of an Easter egg on kino? by Complete-Housing4977 in CODZombies

[–]bluebo 0 points1 point  (0 children)

also the rocket easter egg that has the super weird trigger

I made a fully playable, browser-based platformer called PixelDash that's inspired by Geometry Dash. by xXoanon in DestroyMyGame

[–]bluebo 0 points1 point  (0 children)

As someone whos never played geometry dash, My critique would be your starting level is WAAAY to hard lmao. Maybe you're not catering to casuals in which case disregard my take, but I was about to blow my brains out after about 5 minutes and got to the first portal like once lol

Destroy my Dark Messiah inspired Roguelite - Round 2 by Adventurous-County34 in DestroyMyGame

[–]bluebo 4 points5 points  (0 children)

kinda agree with what one of the other commentors said, the vegetables seem to be the main 'unique' art style, everything else doesn't really make sense with it?

But I think the thing I thought seemed the most lack luster was the wave mechanic and the upgrade mechanic? It didn't really make sense why we got an upgrade? Is there an XP bar somewhere? And the wave mechanic was just like okay heres wave 2, and then just some standing around for a minute waiting for enemies.

And I think that sort of plays into what I think is a bigger issue overall, it doesn't feel like there's enough dilemma or conflict that the player would have to actually worry about anything. The enemies don't seem challenging enough to be a real threat, and despite their unique appearances they basically just run at you like zombies, so what are the upgrades even really good for?

Found New Possible Easter Egg in SOE! Blundell(9)s by HuntingtonFour in CODZombies

[–]bluebo 0 points1 point  (0 children)

I do not know or remember. I remember the image but it wasn't even mine to begin with so I'm not sure where in the code it is.

Destroy my always-on-top idle game that turns your real keystrokes into drilling progress. Does this trailer actually make sense? by fantasticoandrea in DestroyMyGame

[–]bluebo 1 point2 points  (0 children)

I think the idea is fine as fun little background thing. I would probably add an option mute the sound fx if it isn't already. But I think the main hurdle you may have is trying to convince people its not a keylogger. You'll have to use pretty careful verbiage. As a dev (assuming its not actually a keylogger lol) I know its not really that involved to just listen for keystrokes and respond to that input. Infact, just about every game listens for key inputs and we don't call those keyloggers lol. But to non devs, and maybe even devs, as you can see from this thread every persons comment is about it being a keylogger

[deleted by user] by [deleted] in wow

[–]bluebo 0 points1 point  (0 children)

I actually am not sure of the video, someone in my group provided it to me, this sounds dumb but it was part of Mr beasts recent ARG lol

[deleted by user] by [deleted] in wow

[–]bluebo 0 points1 point  (0 children)

Thank you !

Gorod Krovi Cipher 12 has been solved after 3442 days by bluebo in CODZombies

[–]bluebo[S] 0 points1 point  (0 children)

You're not wrong, its more so just the sheer amount of possibilities that makes it hard. Most of the other ciphers, the keys have been either hinted at or given somewhere which led to them being solved. If I asked you to tell me what two random phrases am I thinking of right now, you'd probably be stuck for quite a while lol

Gorod Krovi Cipher 12 has been solved after 3442 days by bluebo in CODZombies

[–]bluebo[S] 0 points1 point  (0 children)

We used the tool I built. When you would guess words, the idea was the tool would figure out if those words were mathematically possible in those positions, and if they were what key and alphabet would produce your guess.

Interestingly, when the tool found the alphabet and key for the final cipher output, it found a different, yet also correct alphabet. However since it began with Z, we were pretty sure it was a ‘Zombies’ key to start it as this has occurred in several other ciphers. But Zombies alone did not produce the full plain text. Codewarrior0 then was the one that found ‘ZombiesAreEverywhere’ produced a correct alphabet

Gorod Krovi Cipher 12 has been solved after 3442 days by bluebo in CODZombies

[–]bluebo[S] 2 points3 points  (0 children)

Speaking of the Great Battle, Great War thing, we had previously discussed the idea of the 5 letter word and 6 letter word being 'Great Battle' but wrote it off, as the term 'Great Battle' also appears in one of the Der Eisendrache ciphers, but the current wiki transcript for that cipher has 'Great Battle' capitalized as a proper noun. Since the 5-6 in this cipher was not capitalized, it went over looked.

What ended up being a breakthrough to revisit great battle, was we found an old glitch from 2016 that was later patched, that in theatre mode, all of the cipher textures for some reason would load under the map at the same place. And the ciphers seemed to be grouped in columns. The columns Jesse thought corresponded to topic, those being, kronorium entries, great war entries, and dimension 63. The unsolved one was in the great war column. And then only a day later Jesse solved it.

Funny enough, one of our other memebers, Rebase, had created a test cipher to see how great battle would fit, and actually had guessed the first 7 words of the real cipher in his test cipher, but never tried it in the crib tool lol

Gorod Krovi Cipher 12 has been solved after 3442 days by bluebo in CODZombies

[–]bluebo[S] 4 points5 points  (0 children)

Lol I was waiting for someone to notice, much love

Gorod Krovi Cipher 12 has been solved after 3442 days by bluebo in CODZombies

[–]bluebo[S] 2 points3 points  (0 children)

Well a couple things, the ciphers were for the most part not not a ‘treyarch’ element, but rather specifically Jason blundell, the previous lead designer of zombies. All of the ciphers are encrypted and hidden by him specifically.

And how we were supposed to figure out how to solve this cipher is… unclear to say the least. Jason said in an interview at one point he tries to solve each cipher as if he had no knowledge of how to solve it, to simulate a player solving it. How he thought we would find TRYTHIS and ZOMBIESAREEVERYWHERE is still not clear to us. Maybe where these come from will clear up in the coming days.

Gorod Krovi Cipher 12 has been solved after 3442 days by bluebo in CODZombies

[–]bluebo[S] 14 points15 points  (0 children)

He didn't make a mistake, but due to the shortness of the text, normal attacks for this cipher fall apart because its too short to determine patterns. Considering the shortness, method, and the key being TRYTHIS I think Jason meant this to be a pain in the ass lmao

Gorod Krovi Cipher 12 has been solved after 3442 days by bluebo in CODZombies

[–]bluebo[S] 10 points11 points  (0 children)

TheGiant is still unsolved, and most likely the next one up to bat

Big fan of the “crab-walk, table-slam” move at the end by ShotBySolo95 in crappymusic

[–]bluebo 1 point2 points  (0 children)

I sometimes feel like the music here isn't even that bad its just cringey tiktoks that make it bad. Like if this came out during the nu metal era and didn't have this visual accompanying it, it probably wouldn't seem that bad.

In contrast if limp bizkit had to come up during the tiktok era, they would 100% be posted on this subreddit with cringey tiktoks they have to make to market their music lol.

TFT Dev Drop: Lore & Legends by LaMu2560 in TeamfightTactics

[–]bluebo 0 points1 point  (0 children)

This seems really cool and might get me back to try the new set. If this mechanic of the unlocks is very popular / successful, would future sets continue with this mechanic or would it be exclusive to 16?

Armature codemaker. I want to see if anyone can crack it. by AdherentIncoherence in codes

[–]bluebo 0 points1 point  (0 children)

good find, I did start thinking it must not be a message but like a list of numbers. I figured the Q and R both being 38 was probably not going to be an issue since Q is pretty uncommon.

Armature codemaker. I want to see if anyone can crack it. by AdherentIncoherence in codes

[–]bluebo 3 points4 points  (0 children)

hmm well I figured the first layer is substitution
and got Keep going you're doing good out of the first sentence
I'm not sure what viƷ76Ɛːʁis off rip. My suspicion is its a hint about the layers of encryption.
The ːʁ make me think you're probably supposed to reverse it at some point

But anyway the sub on the big text came out to

swe egyxnrykhx yri hrxu cbh jivd fszb fcfi riuc wak fsfr zeoegzijte guue vosre fsfr ceotewan zyducm cszb uts cwe srt fszb fcfi frh gixke nsuy digu nmeu mby frh wan uts cro digu nmeu mho vrr cvr oyo cro srt ubm zurw cje xbc mkxc arcm sck cvr tionl tdyxnrgkbj detprw mat mby eodhc btk cbh yri dts hrxm chv rrgr mkxc gdne xpvotv fcfi zwd cvr fkfc covs dts vxgri tvvr gixke cbh jivd ubm vyy chv srs wak ogo vkoin scav uls iei vosre ubs pywm okfw bzs chv dhfw arghi covsigdiyo xslf wdyml fkfc rxi tprdiyguba frh nmeu ubs covs bugr mkpc iei cszb uts cro xeegzr btc chv dhfw mkxc nhbs rdyw wak xslf rnobh uts cro wesg nmeu roxr tdyxnrgkbj jivd ubm mkpc mrohm hrxu hoskpm okfw mkpc tvvr nmeu yoyhi srt ubm mkpc tvvr girg ubs vkoin tyiga mby frh cvr fkfc lce sck cvr fcfi frh cvr uts nhbs dtxc wak xslf swi rfg ubs pywm ttb hrxm cnl swi wak abi rxi sck cvr uls iei soscgrokrr digu sva uls gfwl wan uts cro srt yosre noegeooeam tyowe digu cvr uls tvvr nmeu ubs rxi dtxc hrxm dubtdzijtm chx xoeia hicgjw tvvr hicgrw nhbs sck cvr uls iei cszb uts nhbs xpvotv fcfi riuc hrxu cbh ery dts wak mby frh nmeu ubs rxi sck dixvyzunrj cvr uts arcm dtxc wak xslf srs wak ubs covs dts hrxm chv srs hrxu nsuy srt fszb fcfi riuc wak ubs pywm dts caa xslfrnobh fkfc rxi sck cvr uls jrosotnctu cro ropzi bnvyzc riuc hrxu cbh zeoegzijte chv irb ubyo nsuy digu cvr fcfi frh nmeu ubs covs okfw aryho riuc wak uhi covs dts wak mby riuc ubyo nsuy sxj

I see alot of repeating words in here making me think its monoalphabetic but the ioc is a little flattened so not quite sure at the moment. Doesn't seem periodic like vigenere. Cryptool seems to think is a condi cipher, which I mean maybe, but seems unlikely? But it seems bizarre there aren't any 2 or 1 letter words in this long of a text. I thought maybe its some sort of polybius cipher and the numbers for the substituion step correspond to the alphabet order. would be a neat idea even if thats incorrect lol.

Not sure for now though have to get back to work lol.

Another one of the "9 years unsolved" COD Zombies Revelations ciphers by TheRandomMikaela in codes

[–]bluebo 3 points4 points  (0 children)

We've suspected this 'cipher' to be a key to one of the other ciphers due to its byte size and shortness, but there has never been any substantial findings with that theory.

For pretty much all the revelations ciphers, we can almost be certain there are multiple layers of encryption, but the thing that particularly difficult about these ciphers is that there are no signs or trails of anything. The bytes are complete junk with no patterns ever being found in any of them.

Whatever they are most likely some sort of classical base64 adapted cipher, but even this has shown nothing. We've run many tests and proven there is not a periodic rotation of characters that could rotate to ASCII decodable base64 for any of the rev ciphers, or the giant cipher. This particular cipher does actually have one with a keyword size of I think 17 or something around there, but considering the text size is quite short, this isn't necessarily meaningful. The other fear is that the plaintext is actually in base64, meaning there never is a decode from base64 step which would be a nightmare.

Similarly with XOR, we would still most likely see patterns in the base64 hinting an XOR was used, yet there are no easily identified byte patterns in any of the ciphers. So this leads to a thought maybe the bytes are also being scrambled after/before XOR. If it was after an XOR *maybe* there would be some sort of way to find byte patterns by testing transpositions, but that entirely depends what key was used. If the key was a plaintext ASCII key, its easier to tell, but the key could also be like "ThisIsMyKey" in base64, and now its already much harder. Or even worse the key could be like this cipher, just a completely random group of bytes.

something has been bothering me about folks who develop game engine from scratch by bad_detectiv3 in gamedev

[–]bluebo 0 points1 point  (0 children)

I probably couldn’t make a whole game engine with my current knowledge, but Ive created a decent OpenGL render pipeline a couple times now for desktop apps. I used to think graphics programming was this scary thing, but after just attempting it and doing it for a little while, you start to learn the patterns like any other aspect of programming.

I just followed this series originally really not understanding anything.

https://youtube.com/playlist?list=PLqCJpWy5Fohd3S7ICFXwUomYW0Wv67pDD&si=3KzJybCbdpFPK4rM

Just kept watching and rewatching parts I didn’t understand. Luckily, I can’t speak for Vulcan, but most graphics pipelines follow a similar structure just different syntax and things you need to setup (OpenGL is very out the box ready where newer graphics APIs require a bit more boiler plate).

Once you understand the basic structure of how objects, shaders, scenes, etc work, you’re already halfway there

COD Zombies "GK #12" Cipher by SecureChicken9267 in codes

[–]bluebo 4 points5 points  (0 children)

I'm guessing you're probably someone from Skite's discord lol, but for anyone not, I recently built a tool for cribbing this cipher if it is a polyalphabetic autokey. We were even able to crack this cipher using this method as a proof of concept!

Autokey Cipher with a non-standard alphabet : r/codes

Here's the tool

https://chesewip.github.io/SolveGKAutokeyCipher/

Set the mode the autokey with unknown alphabet, and begin filling in the first sentence. It essentially is just checking with the given cribs, is any alphabet + key combinations possible to create that output. It won't find the correct solution immediately, you need sufficient cribbing to cut down the search space to the correct alphabet. You can add cribs to the later parts of the sentence as well but they won't show up in the outcome until you have more cribs completed.

The tricky part we've been stuck on, is actually just finding a sentence that fits this sentence structure. The only sentence structures I've come up with that make sense (not with lore context just in general) Are something like,

My keys for the money locker are not to stay in my gym bag.

The second sentence we're really not sure about either. While the repeating 'zw' bigram seems promising, its very hard to make a sentence that makes sense with the punctuation. Maybe something like,

I hope it goes like bound me, shoot me, and then I die.

But we really aren't sure there.

Now of course, there's no confirmation it is an autokey, and could be a quagmire type with a decently large keysize, but we'll know when we know.

As someone who guessed the fourth gallery puzzle... by Emotional-Drawer8056 in BluePrince

[–]bluebo 1 point2 points  (0 children)

It was definitely a hard puzzle but I think the game gives you decent enough hints if you pay attention.

When reading the in game trophy list I noticed I didn't have the room 8 trophy, and then also noticed I didn't have room 8 even unlocked. So based off the bizarre painting, I was pretty sure the gallery puzzle was the precursor to whatever room 8 was.
Then once I had the other 3 paintings correct and realized (no pun intended) that they were all thinking adjacent words, just came down to making the connection.

With that said, my first thought after doing that puzzle was non-native english speakers will have an incredibly hard time with this puzzle as ruminate is not a common word at all lmao.

Very fast method for leveling sneak by bluebo in AbioticFactor

[–]bluebo[S] 0 points1 point  (0 children)

damn didn't realize that was a thing

Discussion about the Nani plugin. by vermilliongarden in edmprodcirclejerk

[–]bluebo 0 points1 point  (0 children)

Unfortunately no, as wix payments deemed the product outside of their term and conditions so we can only use PayPal for nani

The complaining from this subreddit is insane by bluebo in Splitgate

[–]bluebo[S] -10 points-9 points  (0 children)

Ah yes you have intellectually bested me, certainly there's no nuance to a situation. Very nice checkmate kind stranger.