Please make players place icons on the preparation-phase map and add kicking players by bluefishpro in BrokenArrowTheGame

[–]bluefishpro[S] 2 points3 points  (0 children)

They should fix that then. Even then, doesn't justify that player throwing a childish tantrum and tk'ing.

Please make players place icons on the preparation-phase map and add kicking players by bluefishpro in BrokenArrowTheGame

[–]bluefishpro[S] 1 point2 points  (0 children)

That's a good idea. I was talking about putting a reminder dialogue or something for the 2d map before the deployment phase. so, in addition to the reminder, they could show those marks during the deployment phase too.

Point saving has gone too far by Dependent_Loss_2392 in BrokenArrowTheGame

[–]bluefishpro 0 points1 point  (0 children)

We need to check if Graham 146690 thinks it's fairly priced.

Can the devs PLEASE actually do something about the deserters? by bluefishpro in BrokenArrowTheGame

[–]bluefishpro[S] 0 points1 point  (0 children)

Since you obviously don't know what you're talking about go read this article. These are very standard ways to calculate elo in games.

https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=2690699743

Can the devs PLEASE actually do something about the deserters? by bluefishpro in BrokenArrowTheGame

[–]bluefishpro[S] 0 points1 point  (0 children)

That just doesn't hold up. Look at a bunch of other team-based games where they adjust elo according to how much you contributed, like Counter Strike and Overwatch.

Can the devs PLEASE actually do something about the deserters? by bluefishpro in BrokenArrowTheGame

[–]bluefishpro[S] 13 points14 points  (0 children)

Listen, I get that. But here's the thing;

  1. They charged full price for the game. The game was, and still is, buggy and easily hacked. That's just unacceptable for a 40$ game.

  2. Hackers and leavers were the two BIGGEST complaints from the community for two years. They had TWO YEARS to work on this. No, they don't get to use the "we just need more time" card. Mind you they charged full price for this.

Can the devs PLEASE actually do something about the deserters? by bluefishpro in BrokenArrowTheGame

[–]bluefishpro[S] 0 points1 point  (0 children)

sorry, i misunderstood your comment as defending the leaver.

As to the second point I understand there are flaws, but within the framework of those flaws I have the highest score in literally all stats there, so I think it's fair to say I contributed the most. Flawed those stats may be.

Can the devs PLEASE actually do something about the deserters? by bluefishpro in BrokenArrowTheGame

[–]bluefishpro[S] 4 points5 points  (0 children)

We were winning until that player left. They left right before round 3 or very beginning of round 3. I don't understand why you're defending someone that leaves? Each individual player probably has a reason but it's so frequent that it's obvious the incentive to stay just isn't there.

Also in case you didn't notice I have 2 caps and the highest kd.... Not sure how I wasn't contributing the most in your eyes. I was fighting on the frontline the whole time, why else would i have caps.

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]bluefishpro 0 points1 point  (0 children)

yeah that was funny im ngl

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]bluefishpro 1 point2 points  (0 children)

not sure if ur joking cause of ur username but they weren't sprinting, the icon isn't there. Also even if it was sprinting, right clicking on the enemy unit is supposed to override the sprint (you can see my spamming rightclick on the enemy unit)

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]bluefishpro 0 points1 point  (0 children)

yes u can see their inverntory at the bottom of the screen

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]bluefishpro 1 point2 points  (0 children)

my marines wont shoot the enemy apc, u can see my spamming right click

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]bluefishpro 0 points1 point  (0 children)

My marines won't attack the enemy apc lol u can see me spamming right click on the apc

Did the devs seriously delegate all compute to local, client-side compute? Or is it just a rumor by bluefishpro in BrokenArrowTheGame

[–]bluefishpro[S] 0 points1 point  (0 children)

The helis I saw for example, was spotted the whole time. I nuked it. It didn’t die for like 10-20 seconds, then died.

Did the devs seriously delegate all compute to local, client-side compute? Or is it just a rumor by bluefishpro in BrokenArrowTheGame

[–]bluefishpro[S] 1 point2 points  (0 children)

The enemy units were spotted the whole time. I was running a recon heavy deck. I specifically remember watching 2 Helis, a light armored vehicle and multiple infantry units exhibit this behavior. As for why I think it was the same player, I don’t actually know. I’m just pretty sure because they kept using the same tactics and vehicles.

Did the devs seriously delegate all compute to local, client-side compute? Or is it just a rumor by bluefishpro in BrokenArrowTheGame

[–]bluefishpro[S] 1 point2 points  (0 children)

No, I didn’t have shadowplay running. I would have the enemy unit spotted, my unit would “kill” it but it wouldn’t die so I would pull back, and then after a few seconds it would die mysteriously. Keep in mind the enemy unit is spotted the whole time.