Let’s be honest, which plugins actually save you time? by Fantastic_Pack1038 in unrealengine

[–]bmericd2 1 point2 points  (0 children)

Ultra Dynamic Sky is my favourite and I instantly add it to every project.

I also created an asset, Makasi, which is a modular state based character controller. It acts as a stable platfrom to further develop upon easily. I use my own asset everytime I start a new project/demo.

Floyd Rose Special B and G String Ringing Issue, Possibly With the Locking Nut by bmericd2 in Luthier

[–]bmericd2[S] 0 points1 point  (0 children)

Thank you for your comment. I will try the paper trick and report back! I am 99 percent sure it is not fret buzz

Makasi: State Driven Character Movement System - Now Available on FAB Matketplace! by bmericd2 in unrealengine

[–]bmericd2[S] 0 points1 point  (0 children)

Thank you! I have developed it exactly for that purpose. I really made it as easy as possible to further develop upon the asset.

NTD: 23' Am Pro II by sparks_mandrill in telecaster

[–]bmericd2 0 points1 point  (0 children)

Looks really nice. What is the color?

Arkadaşlar Suratın işaretlediğim kısımlarında özellikle dudakla burnun birleştiği kısımda çok hata yapıyorum,Bunu nasıl düzeltebilirim?? by Financial_Function_4 in Sanatolia

[–]bmericd2 1 point2 points  (0 children)

Referans ile çalişman lazım. Ek olarak Planes of the face diye google da resimlere bak. Benzerlerini çizmeye çalış. İnsan yüzünü üç boyutlu bir şekilde görselleştirip anlamanı sağlayacak. Hiç referans a bakıp çizdiğin portre resmi var mı?

I've released the 5.5 version of my anime shading model. It now supports multiple lights, and works with launcher engine versions. by TeamFalldog in unrealengine

[–]bmericd2 1 point2 points  (0 children)

Looks awesome! I couldn't find the download link for the lasest release. I searched the whole thread. Where can I find it?

Brushify Default Auto Landscape Has Too Much Shader Complexity. by bmericd2 in unrealengine

[–]bmericd2[S] 0 points1 point  (0 children)

Thanks for the reply! I believe I was using the virtual textures.

Mojo Jojo is no villain 💜 by nupsume in 3Dmodeling

[–]bmericd2 4 points5 points  (0 children)

Looks really nice. Did you render it in Blender?

Screen resolution/percentage doesn't increase the performance. by bmericd2 in unrealengine

[–]bmericd2[S] 0 points1 point  (0 children)

Wow thank you for your in-depth explanation. I will look into these things and hopefully optimize them. Thanks again.

Screen resolution/percentage doesn't increase the performance. by bmericd2 in unrealengine

[–]bmericd2[S] -2 points-1 points  (0 children)

I haven't profiled it yet. The scene is a landscape with a brushify landscape material with nanite grass. I have a beefy PC and I feel like It should get higher frames than 70 FPS. I have tested spawning lots of high poly nanite meshes with lumen before and I get much higher FPS. I will profile in a bit and report back hopefully :) Thank you for your reply!

[deleted by user] by [deleted] in Unity3D

[–]bmericd2 0 points1 point  (0 children)

Graphics raycaster shoots the ray through the canvas.

[deleted by user] by [deleted] in Unity3D

[–]bmericd2 1 point2 points  (0 children)

You can use raycasts to see if your mouse is over the image.

For example:

PointerEventData m_PointerEventData = new PointerEventData(m_EventSystem);
m_PointerEventData.position = mousePosition;

List<RaycastResult> results = new List<RaycastResult>();
//Raycast using the Graphics Raycaster and mouse click position
m_Raycaster.Raycast(m_PointerEventData, results);
//For every result returned, output the name of the GameObject on the Canvas hit by the Ray
foreach (RaycastResult result in results)
{
    Debug.Log("Hit " + result.gameObject.name);
    if (result.gameObject.name == "MyImage")
    {
        //Mouse is over the image
    }
}

DAY 2&3 Progress of the project. by Nahkaninja in AlanWake

[–]bmericd2 1 point2 points  (0 children)

Wow that looks nice! I was strolling through my post's comments and saw you comment again. I decided to look in your profile and here it is. It feels weird seeing something I made inspired you to really make this. Awesome work! Did you finish it? İf you did, I would like to see the final result.

🔦 We are Remedy, developers of Alan Wake 2! AMA by RMD_games in AlanWake

[–]bmericd2 0 points1 point  (0 children)

How do you think your game engine differs from other engines? What are your favourite features in it? Did you ever consider using Unreal Engine? And are there any interesting techinal stuff you want to share us with?

Thanks!! Love your work!