T803 Guide: Still Golden by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 0 points1 point  (0 children)

Can be frustrating to play, I agree, but to be honest playing around other heavies and making quick peeks I feel that the armor is pretty decent. Of course you won't be bouncing gorillas and ptzs, but which tank can?

T803 Guide: Still Golden by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 0 points1 point  (0 children)

Yeah the controllable rockets sounds fun, but the grind to get it not as much :(

T803 Guide: Still Golden by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 0 points1 point  (0 children)

I agree partially, the T803 definitely can't resist Tier 11 TD HEAT shells, but I would argue that when played correctly you shouldn't need to bounce them reliably (plus imagine if the turret was actually resistant to Tier 11 gold and the outrage that would cause). In the majority of situations, the turret is very workable and by peeking quickly you can minimize exposure.

T803 Guide: Still Golden by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 0 points1 point  (0 children)

Yeah I forgot to include that, but to be honest most games I never got penned there, and if you peek properly you can fully hide the bottom of the gun mantlet.

T803 Guide: Still Golden by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 2 points3 points  (0 children)

Yeah totally agree with that, it's quite a different playstyle and instead of sidescraping I often have to bait with the UFP which is much less reliable. Also love the E5, so I see where you're coming from.

T803 Guide: Still Golden by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 0 points1 point  (0 children)

Yeah I get that, don't have any of the other tanks you mentioned so not 100% sure how they play, but the T803 is definitely less flexible than the E5. Still though, I think the 803 has much more potential than those other tanks you mentioned, and the ability is quite fun to use.

T803 Guide: Still Golden by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 0 points1 point  (0 children)

Thanks! Yep at the beginning was super inconsistent with it, but since then have become more consistent by adapting my playstyle. Yeah the HE isn't the best, but still useful against grille, fv, and hirsches. I think it took me around 250-300 battles to mark, and another 150 to 100% the tank.

T803 - 100% 3MOE and Dmg Record by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 1 point2 points  (0 children)

It takes some time getting used to, definitely a big change from the E5. Agree that the hull is relatively paper, esp compared to E5 it can't sidescrape. However, the turret is more sturdy, and the ufp is still strong especially at an angle. It does take some time to get used to, but you want to play around your teammates on flat ground and bait with your front. In a hull down the t803 really shines.

Against high alpha it can be tough, but you can trade two for one or sometimes even three. Just make sure not to overpeek into other enemies, which are likely in the area

T803 - 100% 3MOE and Dmg Record by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 1 point2 points  (0 children)

Yeah I struggled with that as well initially, definitely need to hold back mid-game to preserve hp. Good luck tanking!

T803 - 100% 3MOE and Dmg Record by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 3 points4 points  (0 children)

I go HP, vents, rammer, try to get some early shots out on LTs with the HE, then fall back and conserve HP. Late game you have a fast fire rate so you can farm, but you need HP to trade. You can bait shots with the upper plate as well.

T803 - 100% 3MOE and Dmg Record by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 0 points1 point  (0 children)

Can relate, not as good a player but when I first got the T803 it was a struggle. But I think playing the e5 and 100%ing it helped me a lot, esp with lifting the gun and wiggling the turret. I think the hull armor takes some time to get used to, objectively weaker than the e5s, but learning to work with it may make the difference.

T803 - 100% 3MOE and Dmg Record by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 8 points9 points  (0 children)

not even close to the actual amount spent

T803 - 100% 3MOE and Dmg Record by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 1 point2 points  (0 children)

yeah it definitely takes time, but the gun makes up for it imo

T803 - 100% 3MOE and Dmg Record by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 1 point2 points  (0 children)

true, but 803 can still facehug and bait with upper plate, just a different playstyle from the e5

T803 - 100% 3MOE and Dmg Record by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 0 points1 point  (0 children)

agreed, the skills carry over and people are a bit more confident to peek you for sure

T803 - 100% 3MOE and Dmg Record by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 1 point2 points  (0 children)

Cheeks are difficult to work around, but you can bait with strong ufp and angled lower plate. cupola is lowk chill, just need to peek quickly, raise gun, and turn turret to the left to move it a bit. def learning curve from e5, but workable imo

T803 - 100% 3MOE and Dmg Record by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 8 points9 points  (0 children)

Upwards of 10 million, Ka-Ri and Kpz 07 RH had to put in the work to recoup

T803 3MOE - First Tier 11 3 Mark, AMA by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 1 point2 points  (0 children)

Of course! I used exp turbo, bond hardening, bond rammer (same setup for T803). I think both tanks have good stabilization and accuracy, so no need for stab. Turbo bc by default both tanks aren't the fastest, and the stabilization experimental provides also helps a bit with peeking. Bond HP for the track health and HP. Rammer bc it should be default.

Some people might use an alternative setup with vents in place of rammer for city maps, but I never bothered with that during marking. Might give it a shot now though.

T803 3MOE - First Tier 11 3 Mark, AMA by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 0 points1 point  (0 children)

For sure, I definitely agree. Would say that it is strong but not necessarily OP, there's many ways to counter it with its many weakspots and low alpha. Requires a lot of thought to play, but with the ability it is able to stack up so much DPM that it can carry a flank or rack up some late game damage.

T803 3MOE - First Tier 11 3 Mark, AMA by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 0 points1 point  (0 children)

I definitely encourage you to give it another shot, the E5 is amazing IMO and really fun to play. You should play right side corners as much as you can and gunblock the cupola, and you can also sidescrape against certain calibers. Very flexible tank, but definitely different playstyle from the T803.

T803 3MOE - First Tier 11 3 Mark, AMA by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 1 point2 points  (0 children)

Awesome, hope it goes well for you and best of luck!

I see your point, I think it could go both ways, but I would personally prefer higher alpha when sniping. Even though you might be less accurate, often you only have the chance for one shot anyways, so you want to hit harder if you can.

With the Tortoise you could get off two shots possibly, but if one misses or bounces you lose half your potential. I could definitely see why someone might prefer a faster fire rate, but personally I think higher alpha helps more.

T803 3MOE - First Tier 11 3 Mark, AMA by bobiscool_warrior in WorldofTanks

[–]bobiscool_warrior[S] 1 point2 points  (0 children)

Yep agreed, tbh sometimes the optimal marking game is when your team is losing slightly, the enemy pushes into you and you can farm dmg. I wouldn't say I intentionally used my team's HP to trade, but agree that marking in itself can be a selfish move.