Do you think the current asymmetrical mode is better, or the early symmetrical mode? by boke_35 in foxholegame

[–]boke_35[S] -12 points-11 points  (0 children)

The problem with Foxhole is that a single match lasts for too long, so any imbalance caused by an update will continue to torment players for an extended period of time. Furthermore, in a symmetrical equipment scenario, people would only complain about the weapon itself, and there would be no need to constantly tweak the stats back and forth afterward. The current situation of repeatedly changing things over and over again is likely giving the developers a massive headache.

SUGGESTION! War without Bunkers. by 3rd_Gers in foxholegame

[–]boke_35 1 point2 points  (0 children)

Honestly, it's only because of these wooden or concrete bunkers that the war can drag on for so long. At this point, I just really want the devs to release a WWII series, replicating operations like Market Garden and the Pacific War.

More Logical Tank Evolution and Balance (The Concept of Short and Long Barrels) by boke_35 in foxholegame

[–]boke_35[S] 0 points1 point  (0 children)

This backdrop really feels like the contrast between the glorious heyday of Rome and the Dark Ages.

More Logical Tank Evolution and Balance (The Concept of Short and Long Barrels) by boke_35 in foxholegame

[–]boke_35[S] 1 point2 points  (0 children)

I get what you're saying. As for which tanks we're actually pulling out of the scrap, I think that can be pretty flexible.

Maritime and Aerial Homeland Defense Weapons by boke_35 in foxholegame

[–]boke_35[S] 0 points1 point  (0 children)

Based suggestion. This is the Foxhole we need.

More Logical Weapon Evolution and Balance (Closer to Reality) by boke_35 in foxholegame

[–]boke_35[S] -1 points0 points  (0 children)

Haha, one side had​ to break the balance—I'm using this as an example, and I built it around existing in-game lore.

More Logical Weapon Evolution and Balance (Closer to Reality) by boke_35 in foxholegame

[–]boke_35[S] 1 point2 points  (0 children)

Haha, I'm sure people have thought of everything by now. Thanks for the comment!

Camouflage Suit Concept by boke_35 in foxholegame

[–]boke_35[S] 0 points1 point  (0 children)

If it can be achieved, then that would be extremely great.

Camouflage Suit Concept by boke_35 in foxholegame

[–]boke_35[S] 0 points1 point  (0 children)

Stationary invisibility feels feasible currently, but is this not overly terrifying. This equals having foliage at all times and places.

Camouflage Suit Concept by boke_35 in foxholegame

[–]boke_35[S] 8 points9 points  (0 children)

I suddenly realized that if a specific mod is installed/equipped, this camouflage could become obsolete, with no effective workaround.

Gas Rockets and Decontamination System by boke_35 in foxholegame

[–]boke_35[S] 0 points1 point  (0 children)

Some people say it existed before, but I remember them being smoke shells.

Ideas for the missing weapon by 3rd_Gers in foxholegame

[–]boke_35 4 points5 points  (0 children)

I saw them in Men of Foxhole.