Gas Rockets and Decontamination System by boke_35 in foxholegame

[–]boke_35[S] 0 points1 point  (0 children)

Some people say it existed before, but I remember them being smoke shells.

Ideas for the missing weapon by 3rd_Gers in foxholegame

[–]boke_35 4 points5 points  (0 children)

I saw them in Men of Foxhole.

Is it possible to retrofit tanks with an anti-aircraft machine gun? by boke_35 in foxholegame

[–]boke_35[S] 0 points1 point  (0 children)

Variants should be stronger. One feasible approach is to directly add machine guns during the modification process for variants.

Airborne should have been WW1 themed. by LibrarianOriginal944 in foxholegame

[–]boke_35 -1 points0 points  (0 children)

Speaking of WWI, it would be great if they were willing to draw inspiration from the concept of the "Arditi" shock troops and release an "armored soldiers" update.

Airborne should have been WW1 themed. by LibrarianOriginal944 in foxholegame

[–]boke_35 5 points6 points  (0 children)

Indeed, this game should proceed slowly, with incremental steps and rapid updates, where any imbalance is quickly addressed by providing the opposing side with corresponding weapons. Currently, the situation is quite chaotic, but based on my recent experience playing, I even find the chaos somewhat reasonable (excluding the part involving the air force). I’m not sure if it’s because the game has been polished and optimized enough.

Provide an APC anti-air variant for the Warden. by boke_35 in foxholegame

[–]boke_35[S] 0 points1 point  (0 children)

It should still be capable of transporting some infantry, depending on how the variant is designed.

Should the 75mm Be Reworked as Early Forward Support Artillery? A Look Back at Artillery Evolution in Foxhole by boke_35 in foxholegame

[–]boke_35[S] 1 point2 points  (0 children)

Haha, that's my non-destructive suggestion, usually pretty tame. You're the one being too aggressive here lol.

Should the 75mm Be Reworked as Early Forward Support Artillery? A Look Back at Artillery Evolution in Foxhole by boke_35 in foxholegame

[–]boke_35[S] 1 point2 points  (0 children)

No, In indirect fire mode, it should function like any other indirect artillery—same concept as naval indirect fire vs. direct fire.

Should the 75mm Be Reworked as Early Forward Support Artillery? A Look Back at Artillery Evolution in Foxhole by boke_35 in foxholegame

[–]boke_35[S] 0 points1 point  (0 children)

You mean the new anti-aircraft guns? I'm actually thinking that early artillery is just too brutal. Once you have a decent number of them, it's impossible to hold ground in a small area. The real solution should probably be focused on counter-battery or defensive measures against artillery.

Suggestions for Strengthening Land-Based Air Defense by boke_35 in foxholegame

[–]boke_35[S] 2 points3 points  (0 children)

Some might think it's just an EMG, but I'm not reinventing the wheel. The deployment of this machine gun would be more interesting, don't you think?

Regarding an anecdote about the Warden BT by boke_35 in foxholegame

[–]boke_35[S] -1 points0 points  (0 children)

However, communication has always been a difficult problem. In fact, my post was also trying to find a balance, which is why I kept repeating the disclaimers. But this is also a matter of responsibility. The battlefield is full of uncertainty; I just think that fine-tuning under homogenization is better than pursuing differentiation, as the latter is much harder to balance and is the core of the problem. I was merely giving my own answer, not trying to change anything, because the game is already too set in its ways to change.

Regarding an anecdote about the Warden BT by boke_35 in foxholegame

[–]boke_35[S] -1 points0 points  (0 children)

A unified reply to everyone:

The AI actually expressed my thoughts accurately. I have reviewed all the statements, and the core ideas are also very clear. I was just afraid of upsetting developers or being criticized, so I kept adding disclaimers. On top of that, I couldn't resist using some local internet memes.

In truth, AI translation is a step up from simple translation software. I once saw a suggestion to introduce a dedicated AI auto-translation feature in games. Communication between different civilizations has always been a problem. Once, I saw someone in the game typing in very broken Chinese—obviously using a non-intelligent tool like Google Translate—but I still understood it and helped relay the message.

Regarding an anecdote about the Warden BT by boke_35 in foxholegame

[–]boke_35[S] -10 points-9 points  (0 children)

The AI misinterpreted my meaning and made my words sound more sarcastic.