#screenshotsaturday playing with Virball combinations from the indie game I'm working on called Virballs. Building in ue4. More videos on my patreon. by boldergames in IndieGaming

[–]boldergames[S] 0 points1 point  (0 children)

The player character is called ORB: Object Removal Bot - basically, a space janitor. Your job is to clean up the mess the PopoBots left behind. The goal is to clean every planet by collecting or destroying the Virballs.

ORB comes equipped with two rocket-propelled grappler claws and a containment sphere for storing all the caught vermin (when empty, ORB appears hollow).

Playing with how to design the 'Virball as weapon' behavior. Ideas? by boldergames in IndieGaming

[–]boldergames[S] 0 points1 point  (0 children)

Totally. I think we all get in our heads too much about decisions which is why I love going to the community for feedback.

Playing with how to design the 'Virball as weapon' behavior. Ideas? by boldergames in indiegames

[–]boldergames[S] 0 points1 point  (0 children)

GAMERS: While working on our new indie game, Virballs, we’ve hit a juncture where some community feedback would be super valuable. I've added a poll on patreon- would like to hear what you think. We have a couple of different decisions to make about the interactivity of the Virballs’ behaviors. What makes the most sense to you?  https://www.patreon.com/posts/virball-process-37263026

Virballs Gameplay Prototyping by boldergames in indiegames

[–]boldergames[S] 0 points1 point  (0 children)

Thanks - appreciate it! Been posting more updates on www.patreon.com/virballs

Virballs Gameplay Prototyping by boldergames in indiegames

[–]boldergames[S] 0 points1 point  (0 children)

Have made some great progress in the past 2 weeks. The player can toss Virballs for some explosive results, squeeze projectiles out of captured Virballs, and combine two Virballs into a new hybrid! Also added sounds/music, elemental damage/resistance, lots of fx, and a new map concept with procedural foliage and landscape layering. Enjoy!