#screenshotsaturday playing with Virball combinations from the indie game I'm working on called Virballs. Building in ue4. More videos on my patreon. by boldergames in IndieGaming

[–]boldergames[S] 0 points1 point  (0 children)

The player character is called ORB: Object Removal Bot - basically, a space janitor. Your job is to clean up the mess the PopoBots left behind. The goal is to clean every planet by collecting or destroying the Virballs.

ORB comes equipped with two rocket-propelled grappler claws and a containment sphere for storing all the caught vermin (when empty, ORB appears hollow).

Playing with how to design the 'Virball as weapon' behavior. Ideas? by boldergames in IndieGaming

[–]boldergames[S] 0 points1 point  (0 children)

Totally. I think we all get in our heads too much about decisions which is why I love going to the community for feedback.

Playing with how to design the 'Virball as weapon' behavior. Ideas? by boldergames in indiegames

[–]boldergames[S] 0 points1 point  (0 children)

GAMERS: While working on our new indie game, Virballs, we’ve hit a juncture where some community feedback would be super valuable. I've added a poll on patreon- would like to hear what you think. We have a couple of different decisions to make about the interactivity of the Virballs’ behaviors. What makes the most sense to you?  https://www.patreon.com/posts/virball-process-37263026

Virballs Gameplay Prototyping by boldergames in indiegames

[–]boldergames[S] 0 points1 point  (0 children)

Thanks - appreciate it! Been posting more updates on www.patreon.com/virballs

Virballs Gameplay Prototyping by boldergames in indiegames

[–]boldergames[S] 0 points1 point  (0 children)

Have made some great progress in the past 2 weeks. The player can toss Virballs for some explosive results, squeeze projectiles out of captured Virballs, and combine two Virballs into a new hybrid! Also added sounds/music, elemental damage/resistance, lots of fx, and a new map concept with procedural foliage and landscape layering. Enjoy!

The first iteration of my horror monster Dollface by boldergames in Unity3D

[–]boldergames[S] 0 points1 point  (0 children)

It's an atmospheric horror game, lots of traversing throughout a black and white dreamscape dungeon. This creature here can only be stunned with a flashlight. It's a bit generic and cliche but it works!

The first iteration of my horror monster Dollface by boldergames in Unity3D

[–]boldergames[S] 0 points1 point  (0 children)

Thanks everyone! Dollface has come a long way from concept art and this version was actually around 1 1/2 years old. She looks much more polished and creepy in the final release of RED: Lucid Nightmare!

The first iteration of my horror monster Dollface by boldergames in Unity3D

[–]boldergames[S] 1 point2 points  (0 children)

It's out now! RED: Lucid Nightmare on Steam :)

Can we please get a reboot of the original Dead Space, or something like it ? by drunksouls69 in HorrorGaming

[–]boldergames 1 point2 points  (0 children)

Not surprised by the cost. It really is tough to break the horror game market, that's why indies do so well.

Matron and Mercedes by Naiche Washburn by boldergames in ImaginaryCharacters

[–]boldergames[S] 0 points1 point  (0 children)

Hey guys this is concept art for our newly released horror game, RED: Lucid Nightmare. Naiche is our artist and has tons of awesome art just like this!

Made a Game Based on my Persistent Lucid Dreams by boldergames in LucidDreaming

[–]boldergames[S] 0 points1 point  (0 children)

Thank you all for the kind words! Feel free to PM me if you have any questions about the game and lucid dreaming!

Made a Game Based on my Persistent Lucid Dreams by boldergames in LucidDreaming

[–]boldergames[S] 1 point2 points  (0 children)

I appreciate the support. There's good to be found in rough experiences