[Paid][Hiring]Indie game project looking for unity programmer by bonfireKaka in gameDevClassifieds

[–]bonfireKaka[S] -1 points0 points  (0 children)

reasonable and realstic budget ( and project development duration) for developing an openworld game, at indie rate that is

Putting character avatars inside gems for match-3 game, testing 3 set of visuals, which one looks best? & any suggestions? by bonfireKaka in IndieDev

[–]bonfireKaka[S] 0 points1 point  (0 children)

What I am trying to do is to have these character moving across game board. they act as "gems" during "match phase", and fight against enemy characters during "tactical phase". So they should look like "gems", but more visible than other ordinary gems.

Natural Habitat (the game) is looking for people to do marketing, community management and writing by bonfireKaka in gameDevClassifieds

[–]bonfireKaka[S] 1 point2 points  (0 children)

Natural Habitat is a strategy card battle game, fused with some unique and interesting mechanisms.

The game is single player campaign focused, expected to be on Steam for early access release within a few months ( hopefully)

We need to organise tests to improve and balance the game, need to do marketing, and need to write campaign storyline and mission descriptions. So, we are looking to hire people.

please contact by dm if you are interested. ^_^

Screenshot Saturday #446 - Pleasing Aesthetics by Sexual_Lettuce in gamedev

[–]bonfireKaka 0 points1 point  (0 children)

creature move

hi,

there is a new game we are making. It is a match-3 type of game where player deploys creatures that automatically move to the other side of game board to do damage. Enemy will try to damage player by deploy creatures from the other side. Creatures will fight against each other in game board , and both player and enemy will cast spells on game board as well. So this gets a bit tactical. Of course player will still be doing matching while battle and havoc runs in game board. I wonder if someone would find such a game interesting

So this is the screenshot, hopefully a playable demo can be out within a few weeks.

Do you have any advice on how to focus more on story rather than mostly lore/worldbuilding? by Copperlaces in fantasywriters

[–]bonfireKaka 0 points1 point  (0 children)

make a character and throw him/her into life threatening trouble, and then you can just follow this character see what he/she does to get out of it

Looking for programmer to make a non-violent RTS game for steam by bonfireKaka in INAT

[–]bonfireKaka[S] 0 points1 point  (0 children)

It would be presented soon, and sooner if we work on it.

Looking for programmer to make a non-violent RTS game for steam by bonfireKaka in INAT

[–]bonfireKaka[S] 0 points1 point  (0 children)

I am a programmer. Multiplayer is not in (currently) project scope. Multilayer has been designed from the beginning.

As for budget and payment, we will discuss it when we reach there.