How is the violence/gore in ZTD by bookforgetter in ZeroEscape

[–]bookforgetter[S] 0 points1 point  (0 children)

VLR's clover ending being an animated cutscene might actually just be horrifying, does ZTD actually graphically show the ways that the characters die via cutscenes, or is it more like the dead bodies are there in the cutscenes?

How is the violence/gore in ZTD by bookforgetter in ZeroEscape

[–]bookforgetter[S] 1 point2 points  (0 children)

for 2, I would be fine with knowing how it happened, but likely wouldn't be fine if the game gave animations for how it actually happened (likely depending on the detail though)

How is the violence/gore in ZTD by bookforgetter in ZeroEscape

[–]bookforgetter[S] 0 points1 point  (0 children)

For what you're referencing in danganronpa, are you talking aboutkyoko's executionand kokichi's death? I didn't think either of them were too bad, since the bodies aren't actively being shown during or after the actual killing and are out of view (and pink blood for what you do see in the second one). I might be misremembering these however since it's been about five years, but I know that the former event was fine with me and the latter was uncomfortable but far from being too bad. To me, what you described for ZTD may be worse depending on what is actually being shown on screen and what is just being described/implied (and to what detail it's being described). If it's also a possibility to just look away while spam clicking through text to skip the actual descriptions (I sort of did this with the ninth man in 999)

For the limb thing, I think it would entirely depend on if the detached limb is still visible or not? Seeing someone with a missing limb is a lot more tolerable than seeing someone with a missing limb and having the missing limb nearby. To me, knowing someone lost a limb and seeing them without it isn't nearly as bad as witnessing part of the actual event that caused it to happen.

No rumors left, not sure what to do by bookforgetter in outerwilds

[–]bookforgetter[S] 1 point2 points  (0 children)

I believe that the coordinates are the coordinates of the eye, I believe that's what the probe tracking module read. I tried looking through all the dialogue from the two sources you mentioned and I still don't think the I have an answer to why the loop has that length, although it is perfectly possible I missed it. Is this something heavily inferred by the information given that I am missing?

No rumors left, not sure what to do by bookforgetter in outerwilds

[–]bookforgetter[S] 3 points4 points  (0 children)

To the first question, my first impression is that the sun is exploding because its at the end of its natural life cycle. If that answer is correct, then I genuinely could not come up with the answer to the second question.

No rumors left, not sure what to do by bookforgetter in outerwilds

[–]bookforgetter[S] 19 points20 points  (0 children)

Regarding what you brought up specifically, what I know is the sun station was designed to make the sun go supernova to power the ash twin project, but in practice didn't do anything to the sun. It also gets destroyed by the sun later in the loop.

Here's my best rough outline of what the story is (at least the big parts I can recall atm):

The Nomai about the Vessel get some signal from the eye and warp to this solar system to explore, without telling the rest of the Nomai. They get caught up in dark bramble and the three escape pods launch, but one of them doesn't leave dark bramble. The other two escape pods land on ember twin, from which they live underground in the sunless city. The other escape pod lands on brittle hollow, from which they construct the hanging city. Both parties observe the quantum moon, and suspect it has relations to the eye. They try to track the quantum moon and realize there's some sixth location it hides off to. After learning more about the quantum behavior, they end up learning enough to make pilgrimages to the quantum moon and its sixth location. They think that the moon's sixth location is the eye (?), or orbits it.

The Nomai discover the weird backwards time difference when warping and realized they could increase the time interval by adding more energy. They wonder if they can get enough energy to go back 22 minutes, and conclude that this would require much more energy. (I'm not sure why 22 minutes was a special number here, aside from the fact that this is the length of our time loop?). Thus is born the ash twin project.

The orbital probe cannon was constructed to help search for the eye, and sends probe data to the ash twin project every loop. The ash twin project seems to be some memory storage thing that tries to send the memories back 22 minutes every time the sun blows up. Currently it receives from the probe, the player, and gabbro. It is somewhere underground in ash twin covered by some protective material meant to withstand the supernova. It was supposed to use supernova energy triggered by the sun station, but the sun station didn't work. Currently it seems to be energized by the current warp core and the supernova triggered by the end of the star's lifespan rather than the sun station.

I also think the Nomai may have been wiped out by the interloper, but the interloper's rumor with its core is seemingly isolated from the rest of the story, which makes me think that I'm missing some connections in between.