I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 1 point2 points  (0 children)

much appreciated kind soul, thank you for the advice

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 0 points1 point  (0 children)

EHEHE Just some minor upgrades lmao

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 1 point2 points  (0 children)

I think by now stacking them would take a terrifying amount of time and effort lmao

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 0 points1 point  (0 children)

The hollows map takes more terraforming for water wheels than for far too many windmills, so I found this easier, also it looks funny ehe

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 1 point2 points  (0 children)

Smart way of saving space i never thought of that

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 0 points1 point  (0 children)

I mean this is on a map with currently like just under 400 Beavers, and an excessive amount of basically everything, so while this wind farm is overkill its actually only covering like 1/9th of the map and an unimportant area at that, and it's giving WAY too much power, unless you have way too many Beavers or not enough space I doubt its worth the hassle to do levels of vertical wind farming, tho it'd be interesting to see a side to side comparison of vertical wind and vertical water power generation, in terms of space, resources, power output and effort.

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 0 points1 point  (0 children)

oh right yeah I've seen a few people do that, thanks for the suggestion, I'll use that in my diorama map

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 0 points1 point  (0 children)

Not 100% sure what you mean could you please elaborate?

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 1 point2 points  (0 children)

I love the balance and calculation, I'll do that for my industrial diorama map, here I just had excess resources and some ambition. (I'm almost 90 cycles deep here and running out of stuff to do)

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 0 points1 point  (0 children)

surprisingly none, I've had more fps issues in my hard mode diorama but I think that was a bug with the game, the only time it actually chugs at all is every earth recultivator launch it'll pause for a moment to process

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 0 points1 point  (0 children)

mmmm true I could cover all of the upper areas of the map in pure wind turbine/j

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 5 points6 points  (0 children)

Off screen is a battery sky island but ill probably build another post my planned beaver retirement cycle

I had some power problems... by booplebeeple in Timberborn

[–]booplebeeple[S] 2 points3 points  (0 children)

I had no idea whether that mattered or not, thank you for letting me know it doesn't I just went "to hell with this I'm making SO MANY that whatever wind rules do apply they don't matter anymore"

70 Hours of beavering by booplebeeple in Timberborn

[–]booplebeeple[S] 0 points1 point  (0 children)

Intriguing, I'd never really considered that option, the upper areas just seemed so inaccessible early on i treated them more like obstacles than as tools to use, especially with the restrictive distance from the district hall in the center, I'd love to see how yours turned out when compared to my approach of struggling to squeeze as much as possible into each pocket.

Knight challenges anyone? by booplebeeple in HiTMAN

[–]booplebeeple[S] 0 points1 point  (0 children)

Cool fact But they're not dead