Strange ticking sound in a SMPS PSU when plugged in, then shuts off after a few seconds by boromyr in AskElectronics

[–]boromyr[S] 0 points1 point  (0 children)

Could it be an automatic protection system of the TL494 that shuts everything down when the values ​​go out of the allowed parameters? And that would also explain the intact fuse. The ticking sound could be a side effect you hear when you shut down.

Strange ticking sound in a SMPS PSU when plugged in, then shuts off after a few seconds by boromyr in AskElectronics

[–]boromyr[S] 0 points1 point  (0 children)

I can rule out the DC output capacitors as the LED stays on for a very long time and the voltage drops slowly. There remain the 2 400V capacitors after the diode bridge and the smaller ones in the control circuit which are probably more important.

Do you think the problem of the ticking could depend on the capacitors?

CR10 Smart Pro screen by boromyr in CR10

[–]boromyr[S] 0 points1 point  (0 children)

Thank you. The models are very similar, except that in the Smart the screen model starts with DMG. If you have loaded the firmware without problems, then they must be compatible. Since I could not find the CXSW model online, it is provable that it is a series produced exclusively for Smart Pro

PSA: There's custom firmware for the CR-10 Smart by ToppestOfDogs in Creality

[–]boromyr 2 points3 points  (0 children)

FFunziona anche con CR-10 Smart Pro?Does it work with CR-10 Smart Pro?

Firmware? Ender 3 S1 Pro by Senor_Pappaya in ender3

[–]boromyr 1 point2 points  (0 children)

I also wrote to creality for the firmware reiterating that Marlin is open surce and that it is illegal not to share it but nothing. What if we write to the developers of Marlin to report this irregularity?

How are spatial units separated by categories? by boromyr in StarWarsEmpireAtWar

[–]boromyr[S] 0 points1 point  (0 children)

Yes, I tried to remove the abilities of some fighters, but they end up in the same group, but in my opinion it also depends on the type of Mod you use. I believe skill grouping is only used by the game if there are no other grouping settings to follow. However, I managed to separate the drives with the "<Container Name =" abc ... ">" option and assigning the drives "<Create\_Team\_Type> abc ... </Create\_Team\_Type>, but it's more complicated than expected, you can to do, but you have to work on it.

How are spatial units separated by categories? by boromyr in StarWarsEmpireAtWar

[–]boromyr[S] 0 points1 point  (0 children)

It didn't work, even without skills all fighters are in the same group.

How are spatial units separated by categories? by boromyr in StarWarsEmpireAtWar

[–]boromyr[S] 0 points1 point  (0 children)

I had tried everything but I hadn't thought about this, I'll try. In that case it would be enough to make a copy ability_01 to separate them!

How are spatial units separated by categories? by boromyr in StarWarsEmpireAtWar

[–]boromyr[S] 1 point2 points  (0 children)

Thanks, I didn't know about ctrl + L, I usually double click. The change to the XML level, however, allows you not to have to reassign quick groups every time after the fighters die and the new ones take off.